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  • Submitted: Jun 04 2012 07:34 AM
  • Last Updated: Apr 02 2014 06:32 AM
  • File Size: 7.83MB
  • Views: 5495
  • Downloads: 2521

Download Open Cities Skyrim 1.0.4

* * * * * 3 Votes
open cities worldspace cities load screen

Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

Patches In The Patch Archive

Official Hearthfire DLC: Transfers the AI markers and triggers for the adoptable children into the open worldspace.
Official Dragonborn DLC: Navmesh fixes for the Windhelm dock area so that boarding the boat to Raven Rock is possible for NPCs.
CL Cities - Whiterun: Adjusts navmesh data and makes copies of objects from CL Whiterun into the open worldspace.
Skyrim Sewers 4: Provides access to the sewer areas from the open city spaces.
Drinking Fountains of Skyrim: Copies the drinking fountain objects into the open city spaces. Patch written by Hanaisse.

What's New in Version 1.0.4 (See full changelog)

  • Riften: Added a new mesh for the southeast gate. No more mysteriously boarded up passage to a major road. Courtesty of nonoodles.
  • Riften: Reversed a USKP edit that caused the major landscape tile in the city to separate from the boardwalk and sink slightly.
  • Riften: The replacement meshes for the outer walls (to put moss on both sides) were in the wrong folder.
  • Solitude: Covered up several large gaps in the archway rocks outside the city wall.


Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots Screenshots

You did it. Congratulations Arthmoor! :D
    • Zaldir likes this
Wooooo! :D
The way the cities should have been done in the first place.

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