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Load Order For Me ^_^


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#1
Sharlikran

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How do I look at this to determine load order anyway? I can practice with FNVEdit while TESVGexko is being worked on. What would I do?

#2
AndalayBay

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I don't understand what you're asking. Your load order is found in plugins.txt now (C:UsersusernameAppDataLocalSkyrim). I believe you're pretty familiar with BOSS. :lmao:

You can't use FNVEdit to do anything because the record structures have changed for Skyrim. In fact they've changed since Skyrim was first released.
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
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#3
Sharlikran

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I don't understand what you're asking. Your load order is found in plugins.txt now (C:UsersusernameAppDataLocalSkyrim). I believe you're pretty familiar with BOSS. :lmao:

You can't use FNVEdit to do anything because the record structures have changed for Skyrim. In fact they've changed since Skyrim was first released.

First, yes dear, that's where it's located. Where is it found in Windows XP? Huh? Huh? :amafiarun:

Second, sweetheart, no I don't want to edit Skyrim plugins with FNVEdit because the records are different. That's like trying to operate on my heart with a Fork Lift. :banned:

Now... What I AM lookinfor is a 10 Ton Tomato! Okay!!!! :rofl: <-- That Icon is cuter here then on Bethesda's website.

It was my impression that TES4edit was the divine tool sent forth unto man by the god Elminster. With it one could find out which bash tags were needed. If I understand correctly it was also used to resolve conflicts between warring plugins.

Metallicow mode off.

So with TESVGecko won't I be able to compare plugins to determine bash tags, plugin conflicts, and when certain plugins might need to be loaded higher or lower in the masterlist? I understand the tool will do more than that, but I'm just focusing on its use in this context.

Edited by Sharlikran, 21 June 2012 - 02:30 AM.


#4
Ysne58

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I don't understand what you're asking. Your load order is found in plugins.txt now (C:UsersusernameAppDataLocalSkyrim). I believe you're pretty familiar with BOSS. :lmao:

You can't use FNVEdit to do anything because the record structures have changed for Skyrim. In fact they've changed since Skyrim was first released.

First, yes dear, that's where it's located. Where is it found in Windows XP? Huh? Huh? :amafiarun:

Second, sweetheart, no I don't want to edit Skyrim plugins with FNVEdit because the records are different. That's like trying to operate on my heart with a Fork Lift. :banned:

Now... What I AM lookinfor is a 10 Ton Tomato! Okay!!!! :rofl: <-- That Icon is cuter here then on Bethesda's website.

It was my impression that TES4edit was the divine tool sent forth unto man by the god Elminster. With it one could find out which bash tags were needed. If I understand correctly it was also used to resolve conflicts between warring plugins.

Metallicow mode off.

So with TESVGecko won't I be able to compare plugins to determine bash tags, plugin conflicts, and when certain plugins might need to be loaded higher or lower in the masterlist? I understand the tool will do more than that, but I'm just focusing on its use in this context.


:psychocookie:
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#5
AndalayBay

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I don't understand what you're asking. Your load order is found in plugins.txt now (C:UsersusernameAppDataLocalSkyrim). I believe you're pretty familiar with BOSS. :lmao:

You can't use FNVEdit to do anything because the record structures have changed for Skyrim. In fact they've changed since Skyrim was first released.

First, yes dear, that's where it's located. Where is it found in Windows XP? Huh? Huh? :amafiarun:

Second, sweetheart, no I don't want to edit Skyrim plugins with FNVEdit because the records are different. That's like trying to operate on my heart with a Fork Lift. :banned:

Now... What I AM lookinfor is a 10 Ton Tomato! Okay!!!! :rofl: <-- That Icon is cuter here then on Bethesda's website.

It was my impression that TES4edit was the divine tool sent forth unto man by the god Elminster. With it one could find out which bash tags were needed. If I understand correctly it was also used to resolve conflicts between warring plugins.

Metallicow mode off.

So with TESVGecko won't I be able to compare plugins to determine bash tags, plugin conflicts, and when certain plugins might need to be loaded higher or lower in the masterlist? I understand the tool will do more than that, but I'm just focusing on its use in this context.


I am very happy to see that you've discovered our collection of emotes. :P Plugins.txt will be found in the equivalent path for XP. :D

I've never tried divining bash tags by looking at plugins in TES4Edit. I guess you could though by looking at the conflicts. Okay, as the custodian of the masterlist, you want a tool for comparing plugins so you can figure out what Bash tags they'll need? Yes, eventually you'll be able to use Gecko for that, although I'm not sure our presentation would be the best. There are some guys working on jTES5Edit and they've released a preview version - that might work better.

We will be loading in all the masters of a plugin in the next release of Gecko, so that will help. I guess we can look at adding colour coding to help with displaying the elements as well. The main thing is that we're displaying the entire plugin side-by-side where TES4Edit displayed only the current record side-by-side. But with both tools in the works, you'll be able to decide which would work better for your purposes.
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#6
Arthmoor

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Metallicow mode off.

That was almost scary...

So with TESVGecko won't I be able to compare plugins to determine bash tags, plugin conflicts, and when certain plugins might need to be loaded higher or lower in the masterlist? I understand the tool will do more than that, but I'm just focusing on its use in this context.

When Gecko matures enough to compare information like that, yes, that's one thing you'll be able to use it for.

It never has been an automatic process though. You determine tags by knowing what each mod is modifying and then applying the proper tags based on that. You don't even need to load more than one to check conflicts for that.

@AndalayBayTheNinja:

Color coding for conflict highlighting would be extremely helpful.
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#7
Sharlikran

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All the joking and apparent sarcasm was all in good fun. You may know, but I wanted to say that anyway. If I ever go overboard PM me. :victory:

Metallicow mode off.

That was almost scary...

It was wasn't it! :frightened:

...Plugins.txt will be found in the equivalent path for XP. :D

It's okay I forget, It's in c:\Documents and Settings\Local\hell if I remember. <_<

@AndalayBayTheNinja:

Color coding for conflict highlighting would be extremely helpful.

I would love that too. :banana:

Okay, as the custodian of the masterlist, you want a tool for comparing plugins so you can figure out what Bash tags they'll need? Yes, eventually you'll be able to use Gecko for that, although I'm not sure our presentation would be the best.

This is your project, your baby, and however it turns out I'll love it. It's already looking good and I really like it so far.

Now when I say what my intentions are for it, keep in mind I'm not discounting the other features. There currently isn't a tool like TES4Edit to find plugin conflicts, and help determine other things not related to editing the plugin. While they are being worked on I am taking the time to experiment to gain a better understanding of the process.

There are some guys working on jTES5Edit and they've released a preview version - that might work better.

Do you have a link?

We will be loading in all the masters of a plugin in the next release of Gecko, so that will help.

Test something to see what you get. Use Skyrim.esm, Update.esm, WATER.esp, and HideMapMarkers.esp from here. What happened to me is that once it just crashed. The second time I loaded one at a time and that worked. After that, when clicking on things, it took a long time to update the screen and the program said [Not Responding] which isn't really true, its just busy. I suggest these things to simulate what someone is probably gonna do at some point.

What I am looking forward to the most is loading several weapon and armor plugins, and saving one esp with or without checking for duplicate FormID names. Because I can go into the CK and let it make Dupe0000 names. Having the manner to join plugins is gonna make me wana have babies for sure. Ideally, I'd like to see a button somewhere like where button 3 and 4 are that are project buttons. Say if I have 10 armor plugins loaded. Same as having 10 layers in Photoshop. When you go to flatten the image everything has to be in order. Having a button to Merge the plugins could be grayed when there are FormID and other conflicts. Have another button there called something better then the conflict resolver, but that would be the idea. When you click it, it runs through all the conflicts and once resolved you can then merge them.

Another group I'd like to see is a pair or maybe just one button, for making a compatibility patch. Say you have the same 10 plugins but you want to alter the armor value so that each of them have unique armor ratings. Then make a leveled list, outfit lists, and so on. That button would save the altered values to be loaded after all the plugins it is dependent on. Which, in case some of the plugins are old having to resolve the conflicts might be a good idea as well.

Those features, and the ones you already have planed are what I am looking forward to aside from the TES4Edit functionality.

Edited by Sharlikran, 21 June 2012 - 05:43 AM.


#8
AndalayBay

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All the joking and apparent sarcasm was all in good fun. You may know, but I wanted to say that anyway. If I ever go overboard PM me. :victory:


I think everyone here picked up on that. :lmao: It's the PM's from Xae that you need to worry about. He's scary. :blink:

Silliness aside, I don't envy the task you've taken on. Trying to figure out where some mod goes in the load order is not something I'd want to be tasked with doing. Please feel free to request features and report bugs for Gecko in this thread.

Ask and ye shall receive: http://forums.bethso...st__p__21025236
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#9
Sharlikran

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Please feel free to request features and report bugs for Gecko in this thread.

Ask and ye shall receive: http://forums.bethso...st__p__21025236

I'll move part of my post there thanks.

I edited my post a lot :D There might be something there that wasn't before.

Silliness aside, I don't envy the task you've taken on. Trying to figure out where some mod goes in the load order is not something I'd want to be tasked with doing.

Well I wasn't assigned it. However the repeated requests to move this and move that, and even my own CTDs is getting out of hand. Plus if we get another helper I want to have the masterlist commented more than it is so that there is more congruency. Heck, I might have even put a lot of plugins in the wrong places by not having some of the tools I need, and just being new to editing the list.

Edited by Sharlikran, 21 June 2012 - 05:50 AM.


#10
AndalayBay

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Did you know that Wrinkles has created a bugzilla project here to record the unknowns? People will be able to report unknown plugins right from the BOSS log. I'm not sure the status of that. I think he was planning on implementing it in July. Anyway if you guys need some project space, let us know and we can set something up for you.

Replied to the rest of your comments in the other thread. Thanks for the feedback. It really helps to develop the program.
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#11
Sharlikran

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Did you know that Wrinkles has created a bugzilla project here to record the unknowns? People will be able to report unknown plugins right from the BOSS log. I'm not sure the status of that. I think he was planning on implementing it in July. Anyway if you guys need some project space, let us know and we can set something up for you.

Replied to the rest of your comments in the other thread. Thanks for the feedback. It really helps to develop the program.

I have a version with the button, and I submitted a few for fun, but no idea what really happens. It might just close the dialog box after I do it, and no data is even sent.

#12
AndalayBay

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You should be able to test it. Submit one and then follow that link. Even as a guest you can view the submissions.
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist

#13
Sharlikran

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I saw one for BBLSMusic.esp and it was a BUG report? Weird... It's probably not fully implemented yet.

Edited by Sharlikran, 22 June 2012 - 05:20 AM.


#14
AndalayBay

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Well they'll be listed as "bugs" because that's what Bugzilla does. But they're just reports of unknown plugins. Once you've added them to the masterlist, you mark them as resolved.
Madam, you have between your legs an instrument capable of giving pleasure to thousands, and all you can do is scratch it!
-- Attributed to Thomas Beecham in reference to the performance of a female cello soloist




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