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SKSE Cleans Invalid Scripts from Old Mods?


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#1
Allana

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I picked this up on the Nexus, on on the comments page for the clean save mod:

 

Quoted from EtemSoru 3:57, 21 Feb 2013
--------------------------------------------
Use this with the new SKSE beta 1_06_09, install, go to skyrim>data>SKSE and create "SKSE.ini" and type:

[General]
ClearInvalidRegistrations=1

Save and close.

It will now clean invalid scripts from mods you don't use anymore from
your save game. It will take a while and only works as you play, but
over time your save will drop.

 

Anyone know if this actually works, and how safe it is to use?



#2
Etem

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  • Location:You know, I once bought 4 family sized packets of Skittles and chowed them down in one night. I then threw up a rainbow. Ladies, form a line.

My, my, that looks familiar. :whistle:

Completely safe and yes it does work. At least, no one has reported anything amiss. Thank the SKSE team for their brilliance.


Edited by Etem, 23 February 2013 - 02:22 PM.

My attorney advised me not to fill this with any text.


#3
Arthmoor

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Yes, it works. I tested it on a deliberately damaged save that I removed SoS Civilizations from. Took a couple of hours, but the result was perfect. No leftover bloat.


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#4
Allana

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Oh, my, that is wonderful!  I assume this means I can now remove some mods I've been wanting to get rid of, but hadn't because of the related script issues?



#5
Arthmoor

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Possibly, but only if the damage they'd leave behind is in the form of leftover update calls that aren't handled.


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#6
Allana

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Darn ... so how does one tell?



#7
Arthmoor

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The hard way. By uninstalling the mod and then seeing if your save bloats afterward.


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#8
Allana

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That's what I was afraid of. If it's going to bloat, how fast will it happen? Will it be many hours or just a few saves (I save frequently)? I've been working hard to avoid bloat, so haven't actually seen it happen.



#9
Arthmoor

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Generally bloat from broken update registrations will build up quickly. The most infamous case being the SoS Civilizations module, which if removed improperly will bloat a save into the hundreds of megabytes within a few minutes. It does depend on how long the interval was set for though, so if a script has one but it only gets called once every 20 minutes or something, it will build up more slowly.

 

With the ini file setup, this shouldn't be a problem because as soon as there are invalid ones to remove, SKSE will begin purging them as you play. So they probably won't have a chance to build up.


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#10
Allana

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Thank you, Arthmoor, I appreciate the info. Clearly, that's an ini setting I'll be making as soon as I finish updating everything.



#11
AndalayBay

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You might have to create an ini file - SKSE doesn't come with one. Just create a new textfile with the category that the SKSE whatsnew.txt file lists in the directory that it also lists.


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#12
Allana

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Thanks, I'll do that.






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