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Common worldspace heightmap

height map discussion

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#1061
Eric Blank

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Maybe it's a navmesh issue with the NPCs? Try setting up a functional navmesh in the area and see if they still boggle their brains on it.


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#1062
morcroft

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It's the x64 bug. You have to patch the havok collision processing in your ini file - don't have the correct setting to hand but it's probably somewhere in this thread.


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#1063
Thingy Person

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No gentlemen, this is the 'large worldspaces' bug that had everyone shitting bricks last year.

 

You need to apply an ini tweak to get rid of it, graciously discovered by ShadeMe. It'll likely be distributed alongside the heightmap as a standalone .ini file.

 

[Havok]

bUseCharacterRB=0

 

edit: Semi-ninja'd


Edited by Thingy Person, 17 March 2013 - 09:55 PM.


#1064
ionisthebear

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Thank you that fixed my NPC issue :).



#1065
Eldarie

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It'll likely be distributed alongside the heightmap as a standalone .ini file.

I agree.

This is much better solution than telling every user to edit his Skyrim.ini.  :lol:


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#1066
ionisthebear

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Another bug report!  Well.. sort of an extension of my earlier one.  After further investigation it seems most plants, doors (let's just say activators) can only be activated from certain directions - this extends to combat too, it seems spells only hit their targets from a certain angle.  I'd like to know if this effects everyone or just me - if it's the latter that's good as it just means my particular Skyrim build has borked :P.



#1067
Thingy Person

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Another bug report!  Well.. sort of an extension of my earlier one.  After further investigation it seems most plants, doors (let's just say activators) can only be activated from certain directions - this extends to combat too, it seems spells only hit their targets from a certain angle.  I'd like to know if this effects everyone or just me - if it's the latter that's good as it just means my particular Skyrim build has borked :P.

I'm experiencing this too. Somebody call ShadeMe!

 

It appears to kick in at around 70 cells away from the worldspace origin, horizontally and vertically.


Edited by Thingy Person, 22 March 2013 - 01:26 PM.


#1068
Darkstorne

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Guys, please. April 1st is still a good week away. Please don't suggest we still have major issues making a large world space functional. That's just... too depressing to even consider at this stage.


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#1069
Thingy Person

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It's not a joke, Darkstorne. At least this time, the devs can't brush it off as a "havok issue".



#1070
1shoedpunk

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Are either of you using any mods in addition to the dev files?


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#1071
Darkstorne

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I heard ShadeMe likes jelly babies. I'll start leading an inconspicuous trail towards Dark Creations.


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#1072
Thingy Person

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Are either of you using any mods in addition to the dev files?

Just tried it with nothing but Skyrim, Update and BSTamriel; still get the issue.



#1073
ionisthebear

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If you roleplay a character with poor hand-eye co-ordination there is no issue :P.



#1074
AndalayBay

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Actually I've noticed even in the base game the activation zones can be pretty dodgy. Especially ore veins that have respawned. I usually have to save and reload my game to get them to work.


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#1075
morcroft

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OK - this could be a show-stopper.

 

I ran a quick test using a patch of Blue Mountain flower in my usual test location at around (0,-100).

 

If you face the clump of flowers so that you are facing anywhere in the North half of the compass you can harvest normally.

 

If you face the clump of flowers so that you are facing anywhere in the South half of the compass you do not get the harvest prompt.

 

It's broken.


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#1076
nocturnal_nomad

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Most of the time I just get half of what you people say...but I guess this sounds ... pretty bad?


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#1077
morcroft

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Unless there's a new technical workaround like ShadeMe's havok fix, it's terminal.


Edited by morcroft, 23 March 2013 - 10:00 AM.

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#1078
Markus liberty

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Are there any provinces not affected by this? how far out does the issues occur.

 

by the sound of it... this might just be the end.


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#1079
nocturnal_nomad

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I'm not into this kind of stuff...but as long as you can find the origin of that error, there might be a way to fix it?


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#1080
morcroft

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Not unless there's something in the Skyrim engine to work round it - which would be pure luck. We know for certain the devs at Bethesda won't even acknowledge its existence without a massive public campaign and even then they won't fix it. We're dependant on someone with a detailed knowledge of the engine - like ShadeMe.


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