Lokes Bane and Sigyns Hold
In the last update I showed the cave system called Lokes Bane and the Eldamar ruins in the cave. I now managed to find a darker ambient light setting that gave the right atmosphere, and I’m very pleased with the addition of the glow globes.
I also worked with re-texturing all the landscape lod objects to match the new textures I’m using in Hoddminir. The addition of smaller rocks, cliffs and dirtcliffs lods really improved the distant landscape, especially in places like the rocky and open landscape of the moorland.
In the original height map the area between the three larger islands where mostly sea with some small islands. I begun to feel it was way to much water, and decided to change the landscape. Last year I added land between the Seyland and Askum island, and now I reduced the open sea between the islands even more. I’m still working on the new landscapes in these regions, but made some headway that I show below.
Sand and White cliffs
Originally this region had some small sandy islands and I wanted to keep that feel of sand, gray grass and small shrubs. I added some white cliffs that mark the border to the dead forest I showed in the last update. On higher ground I combined the sand grass, white rocks and pines.
The salt sea water river from Njords Well flows northern onto a plain, becoming a shallow sandy delta. The new mainland around the delta is still empty, but I have some plans to build different landscapes here, ranging from conifer forests, rocky pine shores and farmland.
Friggs temple and hamlet
Friggs temple is remarkable well preserved Eldamar ruin, used today as a temple to the goddess Frigg. There is a small hamlet inside the temple ground called Friggsheim. At the moment the inside of the temple is empty, still have some work to do to furnish it.
I continued building the Eladamr road system in these new regions. Some parts of the road has been destroyed as the sea water washed in on the land.