Our community blogs

  1. The first major upgrade to IPS4, 4.1, is now out. Aside from some needed performance improvements and fixes to the editor, 4.1 also makes two significant changes.

    First, the View New Content feature will be replaced by something they call Activity Streams. These operate similarly but are configurable by each user. I will set the default Activity Stream to be as similar to View New Content as possible but this may take a bit of getting used to.

    Second, the navigation has been replaced by a new tabbed version. Personally, I find it to be a bit awkward so I will probably keep the current navigation by overriding the theme file.

    If you wish to check out 4.1, you can do so on IPS's own forums. There's also a number of blog posts about the changes introduced in 4.1.

    As for when the update will take place, it will have to wait a while until I've had the time to make sure it's compatible with the DC app.

    All the best.

  2. The last nights I was improving my house. It lies in the wonderful environment at a lake besides Stony Creek Cave - that was planned from the beginning and that's why Ramgar owns the surname of Stony Creek. I learned how to navmesh and really, with some practise it's no problem inside or outside - it works pretty good.

    Look at the album attached to this post. I have to credit a lot of people. I used a lot of resources that are offered for free use. I'm not able to create own meshes or textures, I could learn it, but really, for one person alone with such a big mod plan without the ability to produce time - there's never enough time to do all what I would like to.

    So a great great thanks to all modders I used the assets from. A detailed credit list will be written and added separately with the next update.

    Ramgar's questline is now written, I have to create the necessary npcs and the first one will be his parents. The player can meet them without the quest and interact, look inside the house and stay for the night - sorry, not into the house. But the friendly Raganhar of Stony Creek will offer a bedroll in the ceiling. That's better than nothing.  And from this place you can perfectly do your adventures in Stony Creek Cave or the Imperial Camp of Eastmarch or whatever.

    I'm wondering how many albums I can create - because when the mod grows, there will be different themes I don't want to have in the same album.

    Bye for today and happy modding. Tasheni

  3. Iliac Bay: Tower of Dawn

    • 1
    • 0
    • 674

    Recent Entries

    There’s no earthly way of knowing
    Which direction they are going!
    There’s no knowing where they’re modding,
    Or which way the river’s flowing!
    Not a speck of light is showing,
    So the danger must be growing,
    For the modders keep on modding,
    And they’re certainly not showing
    Any signs that they are slowing…

  4. ElsweyrLogoType141216.thumb.png.5baeb7ee

    In the last few weeks, Elsweyr has had a resurgence of fresh, new development. We've gone from an active of team, of around 3 members, to a fully-fledged team of 20+ active members working on the project (with various other part-time members contributing as well).

    We've officially leaped into a new stage of development, and we're currently gearing up to open up new waves of claims throughout our Northern state, Anequina —with important, and vibrant claims being handed out. very soon.

    We also welcome our various new Department Leads to the project, who will be actively helping us to run Elsweyr going forward. They are essential to the smooth operation of the project, and help to manage their individual departments — our Department Leads are happy to help members in whatever way they can.

    We're currently looking for new members, and we hope the team's jump in activity has you intrigued —feel free to jump on our sub-forums and say hi to the team, join in on discussions, or post in our recruitment thread.

    We hope to hear from you soon!

    ~ The Old Ye Bard

  5. Daoris The Path of Light

    • 1
    • 0
    • 584

    Recent Entries

    Latest Entry

    By redrakiton125,

    The sword was forged a long time ago, in era that few can remember, in a time when Nordics valued magic and praise those who had power of the mind, instead wielding a sword.

    The saying in that time was:”That any warrior can wield a sword, but few can learn the mysteries of the mind”.

    That were the good old days, when Mages could practice there art and help people around them.

    All though a lot of people had talent with magic, few could rival the power that the masters of time weave. They could see the ancient pasts and even the distant features.

    So as they looked through the veils of time they saw the beginning of an era where darkness will spread and corrupt this world.

    Also this era will not see magic as art of light and mages would be considered evil and dangerous to this world.

    After this vision they hurried to the high Counselors of magic, together they searched for a solution, so that the light will not fade from this world.

    After months of ideas and plans they found the answer, they would create a sword using the most talented arcane smiths in all the land.

    So the sword was made of holy light and gold and was ready by dawn, but the mages still had one problem the sword may get corrupted by the evil that was about to come over the land.

    As they pondered this idea, one sorceress stood forward and said that she would become the sword’s guardian.

    She took an oath that, she would never let the sword get corrupted by evil or wielded for dark deeds.

    The Oath was made and to be protected of all evil she would be sealed inside the sword in a palace, that would keep evil forever at bay.

    Not moment to soon the sorceress and the castle were put in the sword and now the sword needed a name, so that neither human or good could destroy this mighty sword.

    The name was chosen at dawn on first light of shining sun, blade will be called:”Daoris”- The sword of light.

    As all the mages celebrated this victory and the creation of this sword, one young mage apprentice whispered to him self:”How would the guardian live for eras, in the wait for the one chosen, that should not be revealed?”

    This whispered was heard like a thum in that great hall, silencing the whole room with just this one question.

    The silence was becoming unbearable, and after a while an old mage from the back of the room stood forward.

    He was walking slowly his years have talken there toll on him but his power was not in his muscles but in his mind and with just one word he transformed him self into a much younger mage that said the following:

    “My power is my mind and my words are my weapons, the guardian of the sword will remain immortal, as long she would remain in the castle”.

    Without any more words he used his magic to enchant the castle walls with his ancient spells.

    The other mages ask all like they were in a group: “What will happen to the guardian of the sword, if she will leave this castle?”

    But the mage disappear in thin air before the other could finish there question.

    So no one knows what destiny will await the guardian of the sword.


    Credit:redrakiton125 - story

  6. Hi,


    I am leaving The Hunt for Daoris, modding team and also the role of the leader I had in that team.


    My decision came after I seen some members of the team want something else and have a very different vision of what this mod was supposed to be.


    The new mod I am developing is Daoris The Path of Light.


    You can find more here

    Thank you, I wish you good luck with your project guys

  7. Fallout 4 - Commonwealth Extended

    • 1
    • 0
    • 1117

    Recent Entries

    Commonwealth Extended is an ambitious project that aims to create the entirety of Massachusetts in Fallout 4.  The map will be to the same scale as Fallout 4's, resulting in a vast, expansive map over ten times the size of the original Commonwealth area.  As of yet, this project is very much in its early days, however - a lot of planning has been done, and this is what I'm including in this first blog entry.

    Designing the World
    There are multiple routes to go down regarding the worldspace design of this project.  Much of it will rely on whether the issues of Skyrim's creation kit have been fixed, like the 64x64 cell bug.  A world this big will also need an extensive team, so if you want to help, whether you have experience or not, shoot me a message and I'll add you to the project. 

    One route would be to split the world into multiple Worldspaces, which would be awkward to play, yet technologically a lot easier.  The other would be to split the world into two worldspaces, one being the original Boston Commonwealth,  the other worldspace being the rest of Massachusetts - this is the most likely to be used (if the issues from Skyrim are fixed) as it means we won't need to change the original Commonwealth worldspace.  The third option would be to tack on the rest of Massachusetts to the original Commonwealth Worldspace, giving us an extensive, seamless world.

    So far, I have designed the basic map, stitching together heightfield data of Massachusetts to design a rough heightmap, while also incorporating the Fallout 4 Commonwealth heightmap into the Massachusetts bay area.  Like the Fallout 4 map, Commonwealth Extended's map will be mostly to scale, although some parts will be slightly scaled up or down.  For example, it is likely Cape Cod and Nantucket will be scaled up slightly, as well as the Quabbin reservoir, so as to give these areas the sense of scale they need.

    If you have any questions or ideas, please let me know!


  8. Cyrodiil: Seat of Sundered Kings

    • 0
    • 0
    • 3205

    No blog entries yet

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Blog Statistics

    • Total Blogs
    • Total Entries