Jump to content

Blogs

Our community blogs

  1. Xae
    Latest Entry

    By Xae,

    The first major upgrade to IPS4, 4.1, is now out. Aside from some needed performance improvements and fixes to the editor, 4.1 also makes two significant changes.

    First, the View New Content feature will be replaced by something they call Activity Streams. These operate similarly but are configurable by each user. I will set the default Activity Stream to be as similar to View New Content as possible but this may take a bit of getting used to.

    Second, the navigation has been replaced by a new tabbed version. Personally, I find it to be a bit awkward so I will probably keep the current navigation by overriding the theme file.

    If you wish to check out 4.1, you can do so on IPS's own forums. There's also a number of blog posts about the changes introduced in 4.1.

    As for when the update will take place, it will have to wait a while until I've had the time to make sure it's compatible with the DC app.

    All the best.

  2. The last twentyfour hours I recorded 200 lines of dialogue, cleaned it and put it in game. Sherda is now finished for this update. She talks a lot about history and has the most advanced combat dialogue of all. The quest idea for her became clear after some lore research and a hint to this is realised in the dialogue, but the quest itself needs more time to develop and to implement. I had many problems with her because she seems to be so normal. Friendly. Enlightened. But when I voiced her it was alright for me. Her background is now more clear. She has a very strong personality and good manners and the interaction with the other five shows her as a very competend and educated woman. I guess I like that.

    I'm proud of the two miniquests I implemented with Rikja the Huntress. She's only a side character but leads to Ramgar or/and player can go with her on a hunt. She's only there to introduce the wolfdog and lead the player to Ramgar, but the hunting quest was pure fun for me and I hope that others will enjoy that, too. The wolfdog is leading and hunting at the same time, it seems like Skjora really track down the prey and one need to be fast to get the most out of it. This is more the way what I want to do in Skyrim, other stuff than simply slash people I don't even know.

    Another little quest that affects the Stony Creek Farm was implemented but I messed something up, though I have no idea how this happens. I had to go back to a previous version and I need to find another way to implement it again. I'm very careful with quests - I start small because I'm not skilled enough to do it better. I have to learn a lot again to finish what I have started and I can't promise that this will ever be finished one day. But at first place it's a fully functional companion mod and quests are only a nice addition.

    I focused a lot on actor behaviour and I'm proud that now the player can let the followers sandbox when and where ever he/she likes and start a lot of banter scenes. This is pretty cool if you play mods in new worldspaces because normally dialogue and scenes run with certain keywords or current locations in Skyrim as a condition because the mod sees only Skyrim. But with this way scenes and actor behaviour can take place everywhere. They are pretty lively and that's fun for me.

    Now I need to finish only Eldrid for the update. Dialogue is partially written and nothing is recorded yet. But I can do this in the next days and then I will take my time to test three or four days before it goes online. Plus the time I need for all the new screenshots. Armor, horses, saddles, dogs, wolves - all has changed to unique ones and the old screenshots won't do anymore. After that I need definitely a break. Reallife needs my attention. I'm so greatful that I have the ability to work on this mod - this is creativity pure and I regret not a single day since I started.

  3. Iliac Bay: Tower of Dawn

    • 1
      entry
    • 0
      comments
    • 1129
      views

    Recent Entries

    There’s no earthly way of knowing
    Which direction they are going!
    There’s no knowing where they’re modding,
    Or which way the river’s flowing!
    Not a speck of light is showing,
    So the danger must be growing,
    For the modders keep on modding,
    And they’re certainly not showing
    Any signs that they are slowing…

  4. ElsweyrLogoType141216.thumb.png.5baeb7ee

    In the last few weeks, Elsweyr has had a resurgence of fresh, new development. We've gone from an active of team, of around 3 members, to a fully-fledged team of 20+ active members working on the project (with various other part-time members contributing as well).

    We've officially leaped into a new stage of development, and we're currently gearing up to open up new waves of claims throughout our Northern state, Anequina —with important, and vibrant claims being handed out. very soon.

    We also welcome our various new Department Leads to the project, who will be actively helping us to run Elsweyr going forward. They are essential to the smooth operation of the project, and help to manage their individual departments — our Department Leads are happy to help members in whatever way they can.

    We're currently looking for new members, and we hope the team's jump in activity has you intrigued —feel free to jump on our sub-forums and say hi to the team, join in on discussions, or post in our recruitment thread.

    We hope to hear from you soon!

    ~ The Old Ye Bard

  5. Fallout 4 - Commonwealth Extended

    • 1
      entry
    • 0
      comments
    • 1464
      views

    Recent Entries

    Commonwealth Extended is an ambitious project that aims to create the entirety of Massachusetts in Fallout 4.  The map will be to the same scale as Fallout 4's, resulting in a vast, expansive map over ten times the size of the original Commonwealth area.  As of yet, this project is very much in its early days, however - a lot of planning has been done, and this is what I'm including in this first blog entry.

    Designing the World
    There are multiple routes to go down regarding the worldspace design of this project.  Much of it will rely on whether the issues of Skyrim's creation kit have been fixed, like the 64x64 cell bug.  A world this big will also need an extensive team, so if you want to help, whether you have experience or not, shoot me a message and I'll add you to the project. 

    One route would be to split the world into multiple Worldspaces, which would be awkward to play, yet technologically a lot easier.  The other would be to split the world into two worldspaces, one being the original Boston Commonwealth,  the other worldspace being the rest of Massachusetts - this is the most likely to be used (if the issues from Skyrim are fixed) as it means we won't need to change the original Commonwealth worldspace.  The third option would be to tack on the rest of Massachusetts to the original Commonwealth Worldspace, giving us an extensive, seamless world.

    So far, I have designed the basic map, stitching together heightfield data of Massachusetts to design a rough heightmap, while also incorporating the Fallout 4 Commonwealth heightmap into the Massachusetts bay area.  Like the Fallout 4 map, Commonwealth Extended's map will be mostly to scale, although some parts will be slightly scaled up or down.  For example, it is likely Cape Cod and Nantucket will be scaled up slightly, as well as the Quabbin reservoir, so as to give these areas the sense of scale they need.

    If you have any questions or ideas, please let me know!

     

  6. Cyrodiil: Seat of Sundered Kings

    • 0
      entries
    • 0
      comments
    • 3740
      views

    No blog entries yet

  7. Wayshrines of Old

    • 0
      entries
    • 0
      comments
    • 206
      views

    No blog entries yet

  8. Wayshrines of Old

    • 0
      entries
    • 0
      comments
    • 196
      views

    No blog entries yet

  9. Forsaken: The Mountain of Fire

    • 0
      entries
    • 0
      comments
    • 15
      views

    No blog entries yet

  10. Forsaken: The Mountain of Fire

    • 0
      entries
    • 0
      comments
    • 17
      views

    No blog entries yet

  11. Forsaken: The Mountain of Fire

    • 0
      entries
    • 0
      comments
    • 14
      views

    No blog entries yet

  12. Forsaken: The Mountain of Fire

    • 0
      entries
    • 0
      comments
    • 12
      views

    No blog entries yet

  13. Forsaken: The Mountain of Fire

    • 0
      entries
    • 0
      comments
    • 13
      views

    No blog entries yet

  14. Forsaken: The Mountain of Fire

    • 0
      entries
    • 0
      comments
    • 11
      views

    No blog entries yet

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Blog Statistics

    • Total Blogs
      22
    • Total Entries
      53
×