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  1. Xae
    Latest Entry

    By Xae,

    The first major upgrade to IPS4, 4.1, is now out. Aside from some needed performance improvements and fixes to the editor, 4.1 also makes two significant changes.

    First, the View New Content feature will be replaced by something they call Activity Streams. These operate similarly but are configurable by each user. I will set the default Activity Stream to be as similar to View New Content as possible but this may take a bit of getting used to.

    Second, the navigation has been replaced by a new tabbed version. Personally, I find it to be a bit awkward so I will probably keep the current navigation by overriding the theme file.

    If you wish to check out 4.1, you can do so on IPS's own forums. There's also a number of blog posts about the changes introduced in 4.1.

    As for when the update will take place, it will have to wait a while until I've had the time to make sure it's compatible with the DC app.

    All the best.

  2. Tasheni
    Latest Entry

    By Tasheni,

    Today I'm really frustrated. I worked on dogs the last days. I have found a dog model that is really, really nice, but it's not rigged. And I made textures with real fur for another dog model that I've already used in my mod for the shepherd's dogs. I deleted parts from the mesh I find unnecessary, but behind it there's a seam in the mesh.

    I have blender 2.49 and the necessary nifscripts installed but I'm not able to understand how this works. I managed to import the dog model with the gap, repaired it successfully ( oh yeah, I was proud to get this right) but the export to nif doesn't work. Or I can't  see what happens.  In nifscope no mesh shows up and there's only the NiNode left.

    I tried several other blender versions, newer ones that made it unnecessary to prepare the nif for import into blender. Problems started with Pyffi installation. Several functions didn't work. I could import the mesh but not export - tons of errors, none of them understandable, no matter what I tried. I searched hours and hours through the net for important informations and tutorials but all is outdated or incomplete.

    I tried to rig the dogmesh myself, but that's pretty hard to do and after days I was trying it with even german tutorials I gave up.  It angers me. It annoys me. I won't give up...

    At last I got confused about which version of blender works with which version of python or pyffi and I removed and installed all again and this was completely shit, because now nothing works anymore and I need to rest and let it be until my head will become clear again.

    I could have spend all the lost hours to write dialogue for the mods I'm working on and to perform music and other things I'm capable of. Hmpf. It looks like I'm always wanting too much.

    Happy modding.

  3. Iliac Bay: Tower of Dawn

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    There’s no earthly way of knowing
    Which direction they are going!
    There’s no knowing where they’re modding,
    Or which way the river’s flowing!
    Not a speck of light is showing,
    So the danger must be growing,
    For the modders keep on modding,
    And they’re certainly not showing
    Any signs that they are slowing…

  4. ElsweyrLogoType141216.thumb.png.5baeb7ee

    In the last few weeks, Elsweyr has had a resurgence of fresh, new development. We've gone from an active of team, of around 3 members, to a fully-fledged team of 20+ active members working on the project (with various other part-time members contributing as well).

    We've officially leaped into a new stage of development, and we're currently gearing up to open up new waves of claims throughout our Northern state, Anequina —with important, and vibrant claims being handed out. very soon.

    We also welcome our various new Department Leads to the project, who will be actively helping us to run Elsweyr going forward. They are essential to the smooth operation of the project, and help to manage their individual departments — our Department Leads are happy to help members in whatever way they can.

    We're currently looking for new members, and we hope the team's jump in activity has you intrigued —feel free to jump on our sub-forums and say hi to the team, join in on discussions, or post in our recruitment thread.

    We hope to hear from you soon!

    ~ The Old Ye Bard

  5. Fallout 4 - Commonwealth Extended

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    Recent Entries

    Commonwealth Extended is an ambitious project that aims to create the entirety of Massachusetts in Fallout 4.  The map will be to the same scale as Fallout 4's, resulting in a vast, expansive map over ten times the size of the original Commonwealth area.  As of yet, this project is very much in its early days, however - a lot of planning has been done, and this is what I'm including in this first blog entry.

    Designing the World
    There are multiple routes to go down regarding the worldspace design of this project.  Much of it will rely on whether the issues of Skyrim's creation kit have been fixed, like the 64x64 cell bug.  A world this big will also need an extensive team, so if you want to help, whether you have experience or not, shoot me a message and I'll add you to the project. 

    One route would be to split the world into multiple Worldspaces, which would be awkward to play, yet technologically a lot easier.  The other would be to split the world into two worldspaces, one being the original Boston Commonwealth,  the other worldspace being the rest of Massachusetts - this is the most likely to be used (if the issues from Skyrim are fixed) as it means we won't need to change the original Commonwealth worldspace.  The third option would be to tack on the rest of Massachusetts to the original Commonwealth Worldspace, giving us an extensive, seamless world.

    So far, I have designed the basic map, stitching together heightfield data of Massachusetts to design a rough heightmap, while also incorporating the Fallout 4 Commonwealth heightmap into the Massachusetts bay area.  Like the Fallout 4 map, Commonwealth Extended's map will be mostly to scale, although some parts will be slightly scaled up or down.  For example, it is likely Cape Cod and Nantucket will be scaled up slightly, as well as the Quabbin reservoir, so as to give these areas the sense of scale they need.

    If you have any questions or ideas, please let me know!

     

  6. Cyrodiil: Seat of Sundered Kings

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  7. Wayshrines of Old

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  8. Wayshrines of Old

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