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  3. Xsensley - starting modeler

    Hi there, nice work, I'm one of the Iliac Bay 3D directors and we would love to have you on the team. I'll send you a PM with the details.
  4. Hi, Galandil A little heads-up on how and why something related to the Main Quest will be changed by my Main Quest Plait mod. Most of it is non-conflicting, like the 3dnpc quests usually are, but a few touches to the main quest flow are considered (that is, I started looking into possible spliced dialogue). The big follow-up is done in such a way that after beating the vanilla MQ and going to sleep, player character has a dream that takes place in Sovngarde, meets a ghost of King Wulfharth there who does some lore exposition on the 3rd Song of King Wulfharth and the Ghost of Alduin, who turns out to be the next opponent to fight (or debate - it's supposed to be the same for the Dov...). Definitely I'm going to retain the ability to skip Blades subplot and do it later, post-MQ. In that case, the dialogue will be altered, Delphine and Esbern will be looking for a way to "stop the dragons", without naming any dragon in particular. There might be some dialogue tweaks with Greybeards leading up the Throat of The World - especially if it will no longer be gated by the knowledge of the Prophecy. A big question is what will happen with the Season Unending if Esbern (and Delphine) won't attend it (assuming it's technically possible) - maybe killing Paarthy will grant the player character the working knowledge of Od-Ah-Viing shout. Speaking of killing Paarthy, there might be a tweak of dialogues in case player kills Paarthy before speaking about it with the Blades (possible but unlikely in vanilla, easier to pull off with my mod). Also, possibly Blades won't ask you to kill him before you express that you wants to (at least until the Season Unending). Another idea is that Paarthy won't be essential before the Alduin's Bane vision, and killing him will simply trigger the Time Wound scene, no Elder Scroll necessary. And killing Odahviing while he's trapped could grant the knowledge where to fly to, still the player would have to secure a dragon to fly there. Is that all? I guess... There's going to be a way to avoid being Dragonborn for the civil war questline, and there'll be some shortcuts for getting Dragonstone and some other vanilla main quest busywork, but these features possibly will be implemented without changing as much vanilla forms as the changes mentioned above. Let me know if you need any help with making Holds compatible with cut content civil war overhauls (come to think of it, it might include the Second Great War mod as well).
  5. Xsensley - starting modeler

    Hello, My name is Xsensley. I'm 29 years old engineer that realised that I just don't want to play games but I want to be a part of the creation process. Few monts ago I started to follow my dream to become a game designer. At this moment I'm working with Maya for several months with help of the Pluralsight but I'm looking for guidance to learn more about low poly modeling. I'm attaching my work since I started. . My main goal is to learn as hard as I can and I want to work as hard as I can to prove myself and to help. I would like to work with hard modeling at the beggining pushing myself to model creatures and characters by the end of the year (or the beggining of the next one). Thank you very much for your response in advance. Have a nice day KInd regards Xsensley
  6. Is this cancelled?

    Honestly more so because youve got the same density of foliage but also a second layer under water.
  7. Is this cancelled?

    We're doing Blackmarsh which is at least as difficult as Valenwood, so...
  8. Is this cancelled?

    Well if you can have some hundred NPCs on screen at any given time i imagine trees wont be an issue.
  9. Is this cancelled?

    it hasnt been tested yet on SSE yet though if i ever have some extra time i would love to try it
  10. Is this cancelled?

    Ahhh, but with SSE this issue has been greatly lessened, so the problem remains one of time and dedication, not technology.
  11. Is this cancelled?

    See even if we got past the moving trees theres still the issue of density
  12. Is this cancelled?

    See what gets me about the valenwood discussion is that as of Oblivion Falentisi (the moving city) has been permanently rooted in place and there has been nothing to suggest that's changed, which just leaves the wandering Ghrat trees, but they could just as easily be made creatures since most aren't actually houses (and any that are could be made unique and they're interiors accessed through dialogue). So really the biggest technical hurdle you may have would be the wild hunt, but transforming the player character has already been established as doable several times over. Which means technology isn't the problem, its just finding a team that meats Beyond Skyrims standards that wants to work on Valenwood.
  13. Skingrad Development

    Nope hopefully we will be later this year.
  14. Skingrad Development

    Anyone made any progress on Skingrad yet?
  15. Is this cancelled?

    Lay off Valenwood for TESVI, we need a new engine.
  16. 2D/ concept art

    Hi, my name is Ramez, a.k.a tartiflette here... being a "stalker" for a while I finally chose to take a risk and hope to contribute to this humongous project... Always fascinated by all the works I've seen, 3D is still a mysterious language to me (I tried once to make a cube in blender, I think it took me hours...). So I still prefer to stick into my comfort zone, which is drawing and photography... for the drawings, here are a few examples (I tried to recreate just for fun the Umbra' Keth, an incerdible creature who deserves a better purpose than being stuck in a forgotten mini console) (for the photography which is less interesting, here's my website : sommeil paradoxal ) I'm more at ease with creatures than architecture, but anyways, as long as I can give a hand, count me in Thanks a lot @Hannes821 for bringing me here, I hope my hand won't shake when needed voilà...
  17. Arthur Silveroke

    Arthur Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add Arthur Silveroke's Home in Solitude (Not Started) Add Arthur Silveroke Into Holds (Not Started) Add Quest Related to Arthur Silveroke (Not Started) Make Arthus Silveroke a Follower (Not Started) Basic Name: Arthur Silveroke Nickname: Arthur Status: Dishonored Silver Knight leader Full Title Arthur Silveroke the Dishonored Silver Knight leader Family Father: Anders Silveroke Mother: Judith Silveroke Siblings: Michael, Daniel, Gareth Mathilda and Alexi, Spouse: Johanna (Dead) Children: Jeniffer Friends Best Friend: Unknown Friends: [TBA] Work Primary: is an Adventurer like you, he has been at it for longer and will treat the Dragonborn as an upstart at first before the two become friends or Rivals, depending on the player's choices. Personality Persona: Charming, Well spoken and great with a sword this Knight fights for whats right and attempt to right his wrongs. the player should get a feel for him being a person who genuinely attempts to be a good person and help as much he can, even tho he might not always be right or succeed. and Failure to save someone should come as a heavy loss. Fighting Trainer: His father Anders Silveroke, as well as Silveroke Trainers. Strength: Sword combat, Magic, all around fighting badass Weakness: he is an extremely well-rounded fighter, however, his largest weakness is his noble ways that sometimes get the better of him and can be used against him by his opponents. Biography: Arthur was the first born son of Judith and Anders Silveroke and he grew up as their only son for many years before his little brother Daniel was born several years later, Arthur was trained like many other Silverokes from an early age in the art of Fighting and magic and became a skilled warrior and a noble knight. He also learned illusion and healing magic, as well as lightning magic. As the leader of the Silver Knights, he became quite a legend in Highrock saving many villages from bandits and reachmen. As well as adventuring all over tamriel. But it was closer to home that his problems started. A servant girl named Johanna enchanted him with her beauty and he could not think of anything else, she looked so helpless, so sweet. In the secret of the night he visited her and they ran off together into the woods camping where they feel in love under the stars of the night. Arthur built a small shack as he knew his mother would not approve of their love, and together they lived happily for a year. That was until a hunter found their shack and Arthur’s fears came true. His mother was informed and Arthur and his pregnant wife was brought before her. She was furious and orders their execution both of them, they were brought to separate prison cells and unknown to arthur his wife Johanna had his daughter in the cell. She was taken away and brought to the wayrest orphanage as judith didn’t want to kill her first grand daughter but did not forgive her son. The next morning Johanna was executed and Arthur believed that his child died with his wife. Judith however changed her mind and instead of executing Arthur to she simply banished him from highrock never to return. Arthur then took on a life of adventure and traveled again all over tamriel before saving Solitude from several problems and becoming thane in the city. He was given a house in Solitude for his efforts. Arthur is still sad about his wife’s death but the years have given him perspective and he now lives quite a peaceful life in Solitude, he is not involved in the civil war. He will have some quests where you can help him and his servants and even do some dungeons where he lead the way. He can also become a follower and you can get a room in his estate. The final quest with him will be to recover his daughter. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  18. Anders Silveroke

    Anders Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Mentioned in Dialog (Not Started) Mentioned in books (Not Started) Mentioned in journals (Not Started) Basic Name: Anders Silveroke Nickname: Anders Status: Family leader of the Silveroke House Full Title Anders Silveroke Family Head of the Silveroke House Family Father: Arwind Silveroke Mother: Silvia Silveroke Siblings: Vandj Silveroke, Esmi Silveroke, Spouse: Judith Silveroke Children: Alexi, Mathilda, Gareth, Arthur, Daniel and Michael. Friends Best Friend: Unknown Friends: Balgruff, Work Primary: Anders is the Head of the Silveroke House in Daggerfall, as such he has many duties he happily neglects and let his wife handle while he tends to more pleasant company and activities. Personality Persona: Anders Silveroke is a very quiet and cornered person, you wouldn't take him for more than a great swordsman and fine company, in official company he will easily go quiet and let others speak for him, while in personal company he is a pleasant man, however a bit quiet, he enjoys many activities and usually does them over his duties. Fighting Trainer: Silkeroke Trainers, and relatives Strength: he is very good with a sword and usually fights in heavy armor, he also has a basic knowledge of magic Weakness: he isn't as strong in magic as others and his biggest weakness is the fact that he listens to his wife too much. Biography: Anders, while technically the head of the Silveroke family, follows his wife’s lead and manipulations in all things.He grew up without leaving the Glittershade estate. His older sister, Vandj, constantly berated him for everything under the moons, which lead him to be the timid and malleable man Judith met and seduced. He was raised by his mother, his father having died before he was old enough to remember. She had very distinct expectations for how her eldest son would act, and he constantly failed to live up to them.His saving grace, as his mother would tell anyone who would listen, was his skill with a blade, flamboyant and almost dance-like, but dashing all the same. When he was 19, his mother forced him to a ball in Daggerfall, the first time he ever left the estate. It was also the first time he’d seen a woman that wasn't related to him, and there was no shortage of them at the ball. The most beautiful among them, Judith, stole his heart before she’d even said a word. He had many children with Judith, and before long his mother died, leaving him reluctantly in charge of the family. Having no taste for it personally, he leaves most of his decisions up to his wife, preferring instead to spend his time reading ancient poetry, hunting, and fishing when the weather isn't too extreme. He devotes quite a bit of time to his sons, preferring their company to that of his wife. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  19. mound

  20. 2D/concept art

    I'm the Iliac Bay 2D Art Lead (Hammerfell and High Rock) and I would love to see you join our province as creature designer. We've also got plenty of tileset design that needs doing if you're interested in trying out something a little different, but either way I hope you consider our offer.
  21. Judith Silveroke

    Judith Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Put NPC into Holds (Not Started) Add Silveroke Sword Quest (Not Started) Basic Name: Judith Silveroke Nickname: Judith Status: Mother of the Silverokes Full Title Judith Silveroke Mother of the Silverokes Family Father: Unknown Mother: Unknown Siblings: Unknown Spouse: Anders Silveroke Children: Alexi, Mathilda, Gareth, Arthur, Daniel and Michael Friends Best Friend: none Friends: Maven, Astrid Work Primary: Nobel Women, Mage She is the unofficial head of the Silveroke house in Daggerfall, she isn't technically in charge but you'd fool yourself if you didn't realize that she does the decisions. Personality Persona: She is a bitchy old lady with the magical power that dwarves the most talented of mages. She is a master in all areas of magic and makes all the decisions in the silveroke family. Even tho she rarely is officially in charge of anything everyone always listens to her and does what she says. Most people fear and respect her and she is the main concern of everyone who wants to stand in the way of the silverokes, because her wrath is absolute. She is grumpy unloving and cares more about the family names appearance, the political gains and the power that stuff gives rather than things such as Love, or honor. Fighting Trainer: She had many Scholars she trained with during her life, none of note Strength: she is extremely talented in magic Weakness: she usually doesn't wear any armor and even refers from using her magical power unless she feels it absolutely necessary, she rather not get involved and let others solve the problem for her. she also lacks any real skill with weapons. Biography: She grew up in Daggerfall, poor and parentless; she had never been loved. No one knows exactly how, but she survived on the streets of Daggerfall from birth. She stole, she begged, and when she came of age, she used her beautiful body to survive. She always had a fascination and talent for magic, and the time she didn’t spend focused on surviving, she spent on gathering the knowledge she needed. She became a skilled mage on her own, teaching herself. She learned that the nobles of the world had power, and she needed it. Wealth, power, all things she didn’t have but craved. She managed to sway some of the local thieves with charm, seduction and illusion magic to complete a bank heist. The heist was a success and the bank vaults were emptied, but the thieves were sloppy and left a clear trail, a trail the city guards followed to their hideout. They found it completely burnt to the ground, thieves’ bodies burnt beyond recognition. The gold was gone, taken by Judith during her betrayal. Judith used the gold intelligently; she left to Wayrest where she started shopping. She did not do it because it was fun however, she did it for appearances, wanting people to believe that she was actually rich. She wore fancy dresses, ate well, and never once looked at a price tag. Everyone believed her illusion and no one questioned her nobility, no one asked her name. She also spent a lot of her money on new books and lessons in magic, all to further her power and research. She started to attend noble balls, where she meet the young and handsome Anders Silveroke. She quickly found him attracted to her and she fully used the opportunity. She realized that he wasn’t the smartest and that he didn’t realize when she tried to manipulate him. She also found him easily controlled and the same night they spent together in the same bed, she got pregnant with Arthur. They soon married and Judith was officially a member of the Silveroke house in Daggerfall. Where she enforced her possession. She also used the family's constant hunt for power and knowledge to her own studies and to further her own abilities. She grew stronger and stronger. The years went by. She had more and more children, her magical abilities grew, and the other older Silverokes died off one by one, until Anders was the oldest alive, and named the family head. This meant that Judith no longer had to pull strings from the shadows as she had complete control over her husband, and could easily rule with an iron fist. Judith also has a lot of powerful friends; she is friends with Maven and had/has ties to Astrid Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  22. Merchent System

    So Based on suggestions made in the Comment section of the New update patches I wanted to take the time to give some suggestions on how we could implement more Trade to the province, this would be done in accordance to the lore and use actually flashed out NPCs instead of hollow merchants. here are a few System ideas: 1. Specifically made NPCs who trade traveling from city to city, a good number for holds would be perhaps 2-5 and they would have full Backstory, quests, Dialogs like all NPCs in holds, as well as packages allowing them to travel between cities, Wearing backpacks and traveling alone by foot or horse these merchants would also have dialogs with the local NPCs to integrate them, have them stay at inns or sell there wears in the markets. 2. Existing NPCs, now we don't need to always add more NPCs to the mod, sometimes we can use the existing ones like add a package for some more local trade, this could be an alternative or complement additional NPCs to make trade work, like some merchants like Belathor might decide that its worth the risk of the Civil war to go out make a profit and goes to Roricksteed buys their sheep crops while selling them new tools and other items they usually can't get. this could be implemented with NPCs all over Skyrim walking to do local trade, I believe it is in the Nozi Livestream Galandil says the Laiterdale people are supposed to trade with Roricksteed and the packages are already in the mod, so activating them would add life to the roads and world. cupel this with custom Dialogs to make it all feel natural. 3. When the civil war ends, it be nice to see some of the old Soldiers return to work, more NPCs could be added to both (1) and (2) as well as form caravans, once again this would be well written realised NPCs with the backstory of being Civil war veterans from both sides who returned to work. the difference would be that the NPCs get activated once the civil war is won, or a bit after so you can feel the peace returning to the land. this would have the added benefit of repopulating Skyrim, after a lot of questing many NPCs will die during your play threw, so a village with maybe 10 NPCs are left with only 6 now we add two more boosting it up to 8 again, also this would allow for more quest givers and quests for holds. that's some ideas I have on the Merchant System if you have questions, or feedback or just other ideas please let me know.
  23. BurialMound.jpg

  24. Recruitment: 3D Modeller

    it happens to all of us ;-)
  25. Folken - Writing / Oddjobs

    Heya, thanks for your interesting and motivated application! we have many stories done, now it's about implementation time. I contacted my Dep Lead writing. have fun, and see you.
  26. 2D/concept art

    ;-) nice
  27. 06/11/2017

    For Winterhold, a couple of things for consideration: 1) It appears that the cliff between the Winterhold area and the College spire wasn't there before the Great Collapse, so most of its ruins would be there (there are some right now, actually). 2) Unless the Sea swallowed what didn't collapse, making the Nords build the few buildings they have in the 4E , what remained of Winterhold should've its own distinct style and not the generic Nordic buildings they used in the game. Things to take into account for such distinct style. a) Ancient, Nordic and Magic: it was made by Shalidor's magic, so it is safe to assume that the rest of the city was similar to the College. Maybe the walls didn't need sentry towers or battlements at this point, so the wall could've been simple. b) Skyrim's capital under High King Borgas of Winterhold: he was a warrior, so he surely would fortified his walls. c) The Golden Age: During the third century of the Third Era, Baron Ulfe Gersen ruled over Winterhold. He "brought considerable wealth and influence" with Morihatha Septim when they married, which enabled them both to help Uriel Septim VI with his political struggles against the Elder Council. This Imperial influence could've also affected the city's architectural style. Maybe they could've added battlements to its walls, or maybe they didn't change the wall but they adorned the streets with Imperial style lamp posts, statues and buildings facades.
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