About This File
This is a WIP, an early beta version. Please read the description carefully and the forum post.
Tasheni Followers were born since two years and when I got this crazy idea to create a mod, I didn't know, what an immense time consuming work it would become.
You are welcome to test it out.
It is a lot to read but this is meant to help you to get the things right. Please take your time and read carefully and follow the instructions.
minor changes. Added some missing dialogue and two missing scripts, changed sheep and Katanas. Please read changelog.
update.esm is no longer required. Please read changelog
playerhorse package fixed – bug occured only if you were playing Helgen intro. No scripts were changed. Please read changelog.
major bugs fixed - look at the bugs reports and the changelog.
replacing the esp and bsa should be safe in mid game as only one script was attached for dismissing playerhorse. Perhaps some package changes will not work midgame but this occures very rarely. If you want to get safe dismiss your followers, uninstall mod, go in game and make a new safe, than install new version and recruit followers again.
Before installing this mod make a safe so you can roll back to in case you want to uninstall. Otherwise you will get problems. Install with MO or NMM .
This is a standalone mod dependent only on
FixLipSyncis highly recommended. FixLip Sync
May I introduce to you
- Sherda Akkadim, chronist, the Breton from Cyrodiil
- Tomalik'r Torquesson, the farmer Redguard from Hammerfell
- Chiomara Northwind, smithing witch and pure Nord
- Ramgar of Stony Creek, true Nord, scout and hunter
- Ruby Trevelyen, Imperial of Cyrodiil and agent
- Eldrid Firerider, barmaiden in Whiterun, Breton witch
Look at my project page on Dark Creations:
TasheniFollowers Dark Creations
They come with their own AI and their own horses. They are fully integrated into the Tamriel lore and are designed to be companions, friends - with their own past, opinion, motivation and custom voices.
If you like intelligent „normal“ people around you while running through the wilds, fight or relax somewhere they are perhaps the right ones for you. You will not find half naked beauties or barbarians or bad asses in this mod.
These followers are intended to stay for a whole playthrough with the player but as this is a WIP in an early stage ( despite the two years I'm working on it :)) you will find not too much dialogue for every single follower. Together they have 1180 individual, carefully recorded dialogue lines with player or in interaction with another.
So dialogue lines will be repeated, but not all. Possibe questlines are hidden in the dialogue but not yet developed. Goal is to repeat as few as possible but this is on the long run.
You will get the most out of them if you take all six with you.
The basic dialogue lines like follow, wait, etc. are hidden behind the dialogue: „can we have a word“ or „I've orders for you“.
Individual dialogue shows up always at the first tier so you don't need to scroll through the lines, if new dialogue is available. I've changed all blocking topics into top level topics because blocking topics are often cut off and this is quite annoying. So player dialogue will only appear if you click on them in different locations. These lines are only said once.
Scenes are running mostly in inns or at playerhomes. If a scene is running outside it is better to wait until it is finished before doing some action. Combat ends scenes but not the leading scenes of Ramgar. After combat he continues his way. If you want to end his lead, use the stop leading spell from his inventory. He will come back to you.
Together there are 15 banter scenes between various followers, firing mostly in inns or player homes. Eldrid has some special scenes and dialogue in Whiterun, mostly before she is following the player.
Where to find them?
Eldrid, Sherda, Chiomara and Tomalik'r have their daily schedules in Whiterun. If you arrive on sunday they are mostly out for a ride. At late evenings you will find them all at the Bannered Mare.
Ramgar lives at Hunter's Rest and for Ruby look at Helgen.
They are quite busy so look around to find them.
Ruby is designed to be close to the main quest so you will find her automatically if you start a new game in Helgen (notice that this is not finished yet, comments are until the first dragon is killed, if you play the mainquest). You can also use an Alternate Start mod and find her also in Helgen, than she starts with other dialogue.
All followers have the necessary basic functions of course, so what ever you play they should be usable. If you recruit
them inside a shop or inn they will start to follow you if you go outside because of their sandbox package.
Take the spell tomes for every follower out of their inventory, you will need them. For every follower exist a map marker, so you can find them if they are lost somewhere.
If you don't like to have the player horse Vala, you can dismiss it. But think about it, she will never be yours again.
You can talk to Vala and give her orders. You can open her saddlebags. Storage should be safe.
Also included in this mod are several horses – in front of Whiterun stables and in Rorikstead. You can ride them but they will wander home if you dismount.
Also included is Shepherd Erk Thrymsson and his flock of sheep. He will talk to you but has to care for his sheep He's planned for a questline.
There are two more followers included, Rikja Sharpeye the huntress and Rendel Dorcas the thief maiden. Rendel will talk to you but she can't be recruited for this time. Rikja is not voiced yet and is planned for a side quest.
Mod is incompatible with mods that changes
- the area of Whiterun in front of the stables, where the cabbage field is
- besides Old Hroldan, the area under the great trees. I also added some clutter in front of Pelagia farm and some flowers in front of Drunken Huntsmen.
I have not tested the mod with any companion mods like UFO or AFT. As my follower use their own AI it should work together but I recommend not to use dialogue options from these mods.
TasheniFollowers uses the CurrentFollowerFaction, so every mod that manipulates this faction affect them. This is the case with Vilja, because you can command a follower to follow Vilja instead of the player. I'm not sure if I like that but it is a minor thing and for that not worth to go through the whole process to change the faction of my mod. Perhaps it will be necessary in future.
Two soundfiles of Sherda have a bad quality. I forgot to do these lines again and decided to include the old ones. Will be fixed with the next dialogue advancement in hopefully december.
Eldrid uses sometimes the Whiterun Player Horse instead of her own. This happens if player mounts at Whiterun stables or when she is riding before recruiting her. I don't know why she's doing it.
Solution: ride away from the stables, Eldrid's horse will follow, than dismount and wait until Whiterun horse heads home. Mount again and she is using her horse again.
When entering a player home clothes are not changed from armor to normal.
If you entered a home during nighttime they will only search for a bed and don't change or do much things. At six in the morning sleeping package ends and they will change clothes and talk again.
Solution: Try to go out and in again or simply let them be. At next day, if you stay at home, they change automatically.
Getting npcs on mount takes some time, especially if you have all six followers with you and perhaps other as well.
Solution: Simply ride away, but not too fast until all are mounted. Mostly they will come close to you again after some time. If someone gets stuck because of the lousy game engine you can teleport them with a spell to you.
Playing without using the horses:
Solution: Mount Vala, dismount and after that put off her ring. She changes to NPC. Talk to her and let her wait. All followerhorses will wait with her.
If you teleport with more than two followers mounted, game will crash. Never teleport while mounted. Better: Never teleport at all if you have horses with you, especially into cities!
The game does not interprete the conditions of dialogue or packages correct. Sometimes dialogue is spoken at the wrong time or following lines to topics are cut off, especially blocking topics. Some packages intend to stop working without noticable reason. This is because of the buggy game engine. I can't find a solution to solve this.
- apply a script to get the followers fast mounted and dismounted
- developement and advancement of dialogue
- advance leading options for Ramgar
- advance collect things options for Chiomara
- development of questlines
- optimizing as much as possible
- add a packmule for the shepherd's stuff
- add instruments to the songs
- This is my first mod I've ever made. I started with no idea how to do everything with the ck and learnt all the hard way but with the greatful help of nexus comunity. There were many downs – but also ups despite the many bugs I've been confronted with, like everyone else. So I'm really proud of my work that it has come so far. A last point: I'm not an english native speaker and never have to speak english in my daily life. I did my best but some things will stay weird for your ears. I'm working on it
Chim-El-Adabal: music by Tasheni, text from Imperial Library - this is my own interpretation and not the eso version.
Sleeping Giant: music and text by Tasheni
Anvil's Golden Shore: music Irish traditional, text adapted from Paddy's Green Shamrock Shore
Ride On: Irish traditional
Eldrids short songs written by Tasheni
Trailer music inspired by the Giant's Song reworked, arranged, programmed and mastered by SunSpire SunSpire Records
Thank you so much - it's a great theme.
This mod would not be possible without some people who helped me a lot with different things:
Very warm thanks to my boyfriend who got my back and gave me the time to work everyday on this mod.
Thank you Dark Creations and nexus for hosting my project and files.
Thank you for my very special voice actors, you've done a fine job:
kaomau for the voice of Ruby Trevelyen
Joachim 'dojoe' Fenkes for the voice of Ramgar of Stoney Creek
Roarbee for the voice of Tomalik'r Torquesson RoarBee on youtube
Mona Bruemmer for the voice of Chiomara Northwind
Eldrid Firerider and Sherda Akkadim are voiced by Tasheni
I'm also very thankful for the help of IsharaMeradin and ReDragon2013 on nexus for helping me with scripting and other things.
All assets are used with permissions except of the horse saddles by Sedryn. He's not available for me, perhaps inactive. So, dear
Sedryn, I ask you right here for your permission for using these wonderful saddles and hope you will read this or someone has contact
and will inform you.
Look at the mod and decide if I can use your assets. If not, I will remove them from the mod immediately but this would be very sad.
Credits go to
apachii for her wonderful apachii skyhair
Xerperious for Dark Souls Rings resoucre Dark Souls Rings
Tamira for her new flowers resource Tamira New Flowers Resource
Fierymarigold for her fantastic horse modder's resource Swift Steeds Modder's Resource
Alien Slof for most beautiful horse Textures Slof's Lair
LogRaam for the amazing Eyes of Beauty The Eyes of Beauty
stormshallow for his lovely Sheep Modders resource Sheep Modder's Resource
Nazenn and missjennabee for sparkling Improved Eyes textures Improved Eyes
Sparky210 for his nice SparkyDogFollower mod Sparky Dog Follower
Oarystis and Tony67 for great useful modder's resource packs Oaristys Modder's Resource Pack
Sedryn for his unique great Ornate saddles Ornate Saddles
Urshi for his amazing Fine Faces for men texture Fine Face Textures for Men
tktk for the beautiful Pretty Face textures Pretty Face
Geonox for High Res Face Maps for Men High Face Res Maps
pikkatze for Smooth Faces for Ladies and Gents Smooth Faces For Ladies And Gents
Skyla for her great tutorial Make any character a standalone follower Make any character a standalone follower
InsanitySorrow for the fantastic Dragonbane
Elinen for the amazing Hoddminir Retextured Sheep
Thank you to all developers of the tools that are necessary to get such things working like niftools, BSAOpt and that of other ones.
Thank you to the forum comunity on nexus that is always providing important informations and help.
At this early state of the mod I can't give permissions to anyone. Please be patient. This may change in future.
Thank you for downloading and testing. Greetings from Tasheni
What's New in Version 0.2.1 See changelog
Changelog version 0.2.1
added missing base dialogue for Ramgar
changed sheep textures
changed Ruby's Katanas from vanilla to model from InsanitySorrow
added missing base dialogue of Chiomara and added two missing scripts
reworked training packages
adjusted dialogue conditions
Changelog version 0.2.0
- added acquire and training packages. Eldrid and Chiomara will practise magic if player is sitting outside at a clearable location, Ruby and Tom train melee. They do it at a certain hour, though hour is different for all. All followers will now collect different things once per day.
- reworked sandboxpackages and adjusted animations
- created sandbox packages that will fire when player is in furniture state and no other package is running
- reworked some packages that stops working
- reworked all faces and tintmasks
- Adjusted scene conditions and reworked scenes that refused to play
- added missing sound- and lipfiles
- deleted orphan dialogue topics and branches
- recreated facial animations
- removed dependency of update.esm
- manually cleaned with TESVEdit
Playerhorse will not follow from the beginning anymore if you are using alternate start mod. It will find you after some time.
Changelog version 0.1.3:
fixed playerhorse package so Vala isn't following before player gets out of Helgen
reworked broken face of Eldrid Firerider that was not anymore stored in ECE for unknown reason
fixed dialogue of Ruby that is not showing up when playing alternate start mods
changed some dialogue conditions for some lines that were spoken in Helgen or Riverwood and should not
added missing sound files
added informations to the mod description
cleaned agin with TESVEdit
Changelog Tasheni Followers version 0.1.2
fixed bug with talking activators, Live Another Life works now fine
reworked the whole folder structure and deleted unnecessary and redundant meshes and textures
reconstructed all faces and fixed dark face bug
made new follower package for Tom and fixed his refusing to follow outside an inn
checked dialogue conditions for scenes
applied script for dismissing player horse Vala
reworked some packages