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makutamon

The Prison at World’s End

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This was inspired in part by Coracavus Prison from Dragon Age: Inquisition, Taghira from MYST V: End of Ages,  America’s Alcatraz, Australia’s Cockatoo Island, and similar infamous prisons, just so you know what to blame.

 

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On an island of black obsidian in what would now be High Rock, the First Empire erected an ancient prison, the Black Mountain. Those who had committed monstrous, unforgivable crimes would be imprisoned there for life. But an ancient power that the Dragonborn would benefit from is also locked away there, but most records of Black Mountain vanished when the Hurling Disk happened.

 

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So the quest can be broken down into four parts: locate the island, get there, get into the prison, collect the power and get out alive.

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One of the reasons that “getting the power and getting out alive” are important because, A: Black Spire Prison is an Abandoned Prison ratcheted up to 11; B: There is a six-armed Mournful Aegis making sure nothing gets in or out; and C: Instead of going down, you go up. The higher you go up, the more powerful/dangerous the “malice” of the doomed inmates are.

 

one interesting twist is that during the  climb, you encounter dead Thalmor agents who suspect that one of the towers is actually Black Spire Prison.

 

Eventually, to get out, you have to rely on Neal’s crazy luck to get out.

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