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[REL] Vanilla Reduced Textures

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Posted (edited)

Vanilla Reduced Textures

Download at ..

Skyrim Nexus

The Assimilation Lab


by Alt3rn1ty


VRT v25 / DG v25 / DB v25

VRT Legendary v25

( See changes tab on Skyrim Nexus page for version details, plus the last couple of pages of images there for v24 versus v25 comparison, right click the new images each in their own browser tab page so you can flick between the two to compare differences )

What does Vanilla Reduced Textures do ?


If your graphics card is struggling with the amount of VRAM Skyrim is using, or you just want to free up some VRAM to enable you to use 'some' Higher Res' textures from mods without overloading your graphics card - Then this is for you.

The objective of this mod is VRAM use reduction, while preserving detail as much as possible. This is not just a "half size everything" overhaul ( if you just want ALL game textures Half sized .. just set the game launchers Options - Advanced - Texture Quality .. to Medium if thats all you want to achieve ). Aswell as reducing VRAM use, I wanted to preserve detail quality as much as possible, so I do not reduce all textures like that setting would. This mod selectively reduces textures.

To test your machine ( before and after ) I recommend

Skyrim Performance Monitor

I would not use this all the time if you just want to play the game, but its a very useful tool to show you how much VRAM your game setup is using. It starts and stops recording when the game is loaded / quit so you get to see how much VRAM you were using during playing Skyrim.

I started making this for my laptop, NVidia graphics card with only 256mb VRAM. Not surprisingly it got a bit "warm" trying to run with vanilla texture sizes filling my graphics card which was under game minimum specification, and needing more VRAM - Now it doesn't.

Since creating the 256 option, I can run the game on my laptop at High texture detail game setting quite comfortably ( albeit in window mode at 800x500 - but that was not possible before, not if I want my laptop to last a few years anyway, full screen 1280x800 I need to run the game on Medium texture detail ).

I have upgraded my Graphics daughterboard to have 512mb along the way, but still use Vanilla Reduced Textures - Even with a graphics card which equals the games recommended minimum specification ( 512mb VRAM ), or border line in your graphics cards capabilities ( old graphics card technology ), it will still help ( especially if you want to add mods with textures higher than vanilla res body/armour/clothing for example ) - I have seen a vanilla skyrim setup (no mods installed) on my family desktop using up to 600mb of its 1024mb VRAM, so even a minimum specification graphics card with 512mb VRAM is not quite adequate for Skyrim IMHO, depends on how much VRAM your Operating System is using aswell ( Windows graphical / animation settings and aero glass etc ).

Textures ( colour maps, normal maps, model space normal maps, reflection maps, glow maps etc ) for all objects in game - They all add up ( depending upon where you are in the game ).

Vanilla Reduced Textures 512 BSA - Replaces 'most' of the Skyrim original textures ( vanilla textures in the Skyrim - Textures.bsa ), which were higher than 512x512, downscaled to 512x512 ...

Not all of them, ( more details in the Changes Tab ). There were some textures above 512 which have only been reduced a little, so not everything has gone down to 512 in these files.

I have tried not to reduce any texture which is already 512x512, or less, in the games original textures (though there are some textures in the 512 option which break this rule for more VRAM saving with no visual loss of quality).

Vanilla Reduced Textures 256 BSA - Includes all the reductions as per the 512 option above, and has included a lot of vanilla 512x512 files reduced to 256x256 for further VRAM savings. Generally anything which is already 256 or less in the games original textures .. Remains 256 ( though again as with the 512 option there are some textures reduced below 256 which break this rule .. but most of these are normal maps - See Changes Tab ).

In both 512 and 256 options, work was done on reducing normal maps, a considerable amount to gain more VRAM, and even more reduction in the normals department in the 256 option than has been done in the 512 option ..

This mod is NOT about performance, its purpose is to save VRAM. Although it does make them more optimal in that they have been reduced in size with GIMP and then re-mipmapped with DDSOpt as part of the final process, by virtue of the fact that you are running most of the textures at half vanilla size for any given game Texture Detail setting .. your machine will perform better.

Have a look at the images, and also check out the user uploaded images too : gdsmth did a good set of comparison images - Thank you :) ( Tip : Right click on the comparison images and open each in a new browser tab so you get a big image, then you can flick between the two tabs to compare )



First decide which set you are going to need ( 256 or 512 ) - Which one do you choose ? Well if you have a graphics card with only 256mb VRAM use the 256 option/s, everybody else use the 512 option/s ( unless you are using quite a few higher res body/armour/clothing mod textures for example, then users with a 512mb graphics card may also benefit from using the 256 option ). Skyrim Performance Monitor linked above will be useful to help decide which to use. And its easy to switch between using either version ( you will not have any of those famous 'baked in your save' problems with this mod ), just overwrite the bsa with the other version and play/test onwards.

If you have all DLCs ( Dawnguard/Hearthfires/Dragonborn ) Then all you need is "Vanilla Reduced Textures 256 Legendary" ( or 512 ), which has Vanilla Reduced Textures/DawnGuard/DragonBorn and Hearthfires reduced textures all-in-one.

If you have one of the DLCs missing from your installation do not use the Legendary options because the esp has all of them as masters ( missing masters = CTD ). If you use one of the Legendary options, you do not need any other files.

For people who do not have all of the DLCs, choose "Vanilla Reduced Textures 256" ( or 512 ), for just Skyrim, plus any DLC options that you may have :

If you have DawnGuard - Then you will also be able to use one of the DG BSAs ( either 256 or 512, to match the version of VRT you have installed ) ..

If you have Dragonborn - Then you will also be able to use one of the DB BSAs ( either 256 or 512, to match the version of VRT you have installed ) ..

VanillaReducedTextures.esp and bsa ( 256 version )


VanillaReducedTexturesDG.esp and bsa ( 256 version )


VanillaReducedTexturesDB.esp and bsa ( 256 version )

( I did not do Hearthfires as an individual option because really there are not enough files in this DLC that needed reducing to warrant having its own plugin )

Ownership of the game Skyrim ( and the respective DLCs for the modifications you download out of my files ) is a requirement of using this mod.

Manual Installation


Unpack the 7zip with your preferred archive utility.

Place the esp and bsa in your game Installation Data folder ...

( ~path to steam steamapps common skyrim Data <-- In here )

Tick it in the Skyrim Launchers Data Files (You can then also left click it here to highlight it, and use the up and down arrows to adjust the Load Order)


Manual Un-Installation


Delete the esp and bsa you previously installed

Nexus Mod Manager, Wrye Bash or Mod Organizer ( or anything else out there now or in the future ) - See the relevant documentation / help files / read me's for your mod manager of choice on how to install / un-install mods.

Both options are Wrye Bash ready ( zipped as simple BAIN's ), and it should be okay installing with Nexus Mod Manager ( though nexus can get flooded sometimes so the download can stall/fail ).

Load Order is important. See the following topics if you have not seen them before ...

BSAs and You

and the linked topic

Load Order and You

The mod has a BSA ( Bethesda Softworks Archive ) and an ESP ( Elder Scrolls Plugin ), the ESP is needed to get the game to load the BSA. The ESP needs to load very EARLY in your load order list, and .. be ticked in the Skyrim Launchers Data Files ...




followed by - UnOfficial Skyrim Patch (USKP)

followed by Dawnguard.esm,

followed by - UnOfficial Dawnguard Patch (UDGP) ( If you have Dawnguard )

followed by Hearthfires.esm

followed by - UnOfficial Hearthfire Patch (UHRP) ( If you have Hearthfires )

followed by Dragonborn.esm,

followed by - UnOfficial Dragonborn Patch (UDBP) ( If you have Dragonborn )

followed by VanillaReducedTextures.esp

followed by VanillaReducedTexturesDG.esp ( If you have Dawnguard )

followed by VanillaReducedTexturesDB.esp ( If you have Dragonborn )

followed by .. any other mods/loose textures you use.

Or : Replace all three Vanilla Reduced Textures plugins above, with just the Legendary one if you use that instead.

Arrange your load order correctly either with your mod manager, or the games launcher, or .. LOOT - This mod is already recognised by LOOT for load ordering, and will be sorted correctly.

Then play.



I think that covers it.

If you are using a pirate version of the game; Don't even bother asking questions about your problems. I cannot solve them.

Other mods you may be interested in


Shezrie's Old Hroldan Town Wonderfully crafted town from the creator of Pells Gate mod for Oblivion. Now comes with an optional file on the mods page to reduce some of the mods original textures to vanilla size. Not all of them were reduced, there was no need to, install the "Textures Reduced Vanilla Size" as loose files which will be loaded instead of the mods original textures in its BSA.

Pure Water by Laast - If you want better looking water throughout the game, Laast has done a marvellous job on this mod : And allowed me to provide reduced textures in my optional files.

Also Pure Weather - Similarly Laast gave me permission to provide reduced textures for this mod in my optional files.

The above two solve a heap of nice things, the flow of the water, night time being darker, and the buggy water shore line which has a grey border when it rains or in fog .. Laast has solved it by editing the weathers and providing water textures which go very nicely together - Now you can run the mod on your VRAM limited machines by using my BSA replacers with reduced textures for these mods.

Nude Females - If you need a female body mod to compliment Vanilla Reduced Textures ..

Alt Navetsea UNP Seamless. The Reduced version would work well with VRT 512, and the Severe with VRT 256 ( the one I am currently using )

Nude Males - Roberts male for Skyrim. If you need a male body mod to compliment VRT .. see post #40 here. Includes reduced textures, this is a Wrye Bash BAIN installer for Roberts Skyrim 03 male body replacer. It works well with vanilla head and hand textures and meshes, but may not work so well with other mod head and hands textures and meshes. Best thing about this male replacer .. You will not need vanilla male armour and clothing meshes redone to fit these body meshes, vanilla will be fine :). Robert has hardly changed the vanilla body shape, just made nude possible, with the appropriate nude male parts on the meshes and textures.

Decrease That Grass ( With Rocks and Shrubs ) by Sparrowprince - A mesh replacer, that reduces the amount of polygons clumps of grass have, so that your machine has less to render = More performance.

Combine this mod with the ini tweaks in my Skyrim Tweaks article.

ONE MOUNTAIN - To rule them all by Gamwich - BUT, just use the meshes you need, why ?, because we already use Mountain Or Molehill textures ( and the associated LODs ) in Vanilla Reduced Textures .. Which are compatible with this mods meshes.

AND - As you read the description you will discover why I recommend this, some mountains and rocks use the two big textures mountainslab01 and 02, now they only use 02, which means for any given area you will only be loading that one big texture instead of both = VRAM saving :). Have a look at my uploaded comparison images on this mods User Uploaded images.

Interior and Dungeon Fog remover ( can be used in conjunction with mods like ..

RGabriels Remove Interior Fog v2 ( which does a different bunch of things than Interior and Dungeon Fog Remover, so they can be used together ) ) ..

.. and RGabriels Skyrim Project Optimization - IMHO everyone playing Skyrim should use this.

Colorful Lights - No Shadows - More FPS by TRoaches, really helps with indoors and dungeon areas for machines challenged by Skyrim.

Colorful Lights - No Shadows - DLCs by UWShocks, same goal for the DLCs.


If you do not need as much VRAM reduction as my mod offers, but just need the vanilla game textures run through DDSOpt in accordance with the S.T.E.P guide .. Try Optimised Vanilla Textures by Tony971

If you are using Bethesda High Resolution Texture packs ..

Really you need at least a 1gb VRAM graphics card to run those textures

Maybe you have 1gb card but want to cut down the VRAM use a little bit, without having to resort to quite such a drastic decrease as my Vanilla Reduced Textures mod offers :

Bethesda Performance Textures - Armor - Clothes - Weapons by Gamwich

Bethesda Performance Textures - Animals and Creatures by Gamwich

MOUNTAIN OR MOLEHILL ( Also includes custom LOD textures to match ) by Gamwich ( I am using a reduced version of MoM files in VRT )

Rustic Farmhouses by Gamwich

Rustic Windows by Gamwich ..

Keep an eye out for more by Gamwich, some very good work being done which is just as detailled as the High Res packs, but conservative in resolution and VRAM use.



Questions & Answers


Q. Why not just choose Medium in the game launchers Options - Advanced - Texture quality .. Which would set all textures to show their next mipmap resolution down as the top texture ?

A. Because the aim is to try and preserve some detail quality aswell as reducing VRAM usage, setting Medium reduces ALL textures ( except ones without mipmaps ).

Q. Will this be compatible with future game patches ..

A. Textures will not need re-doing so its a none issue, as for the ESP - The esp is just an empty (dummy) esp which does not change any game records, its only purpose is to get the game to realise there is a BSA with the same name and the textures from that should be loaded = Thats a none issue too.

In short - Yes it will be fine.

Q. Why not just replace the Skyrim - Textures.bsa with one made by you -

A. I needed a custom bsa which would contain textures to replace the originals bsa textures, without steam overwriting them when you verify your cache. Having an esp / bsa combination also gives you more flexibility in positioning my mod in your Load Order, so you can make my mod textures load later than another mods textures ( if they are also replacer textures in a BSA, any loose texture files win over everything ).

Q. Will you be uploading this on steam workshop, or any other sites besides Skyrim Nexus or TES Alliance -

A. No. I do not agree with Bethsoft/Valve Terms and Conditions on Steam Workshop. Currently Steam Workshop would not allow my files sizes anyway, but that may change in future. If you find it there, it has been stolen without consent from me.

And I would need to use Bethsofts method of packing the BSA, which would be less optimal than using BSAOpt's higher compression technology.

Q. Is it legal to manipulate game assets in this way

A. Here's a short topic with the relevant questions Is it Legal topic



Tools used to make this:


Creation Kit (well, just for the dummy esp required to get the game to load the bsa )


DDS Plugin for GIMP

Normal Map Plugin for GIMP

Paint DOT Net

DDSOpt and BSAOpt by Ethatron.

Skyrim Performance Monitor By MNelson

Process Explorer By Mark Russinovich


And Adobe PhotoShop for v25

Special Thanks/Credits:


GStaff = BGS Forums, DarkOne = TESNexus, DarkRider = TESAlliance, Andalaybay = Dark Creations

And all the Moderators supporting the community sites we love.

Bethsoft - Wonderful alternate reality you create.

Martigen, and many contributers to an old topic worth a look if you are just starting with textures

lnki - For permission granted to use two fixed vanilla files which were driving me nuts for a while trying to figure out what the problem with them was.

SparrowPrince - Many thanks for permission granted allowing me to re-work Terrain Bump textures and include them with this mod.

Lifestorock for permission granted to use his rework of my normal map for the archery target.

Gamwich for BPT AC - The Dragon Textures from these files

Gamwich for Mountain or Molehill The best rock textures out there.

Rennn for Detailled Terrain and Tree LOD

Hanaisse for permission granted to reduce the pie textures in USKP and include in VRT.

Also - Thanks to Emma ... permission granted

and Lycanthrops permission granted

.. for permission to do the optional Vilja files,

And Chesko for permission to reduce a few textures for Arissa.

Tony971 for permission to include some textures which I had not previously included, into version 23 from Optimised Vanilla Textures

Laast for permission granted to reduce texture for Pure Weather and Pure Waters in my optional files.

Starac For permission to use textures from SRO ( no longer available on nexus so cannot link )

And last, but not least, all the community members working on the UnOfficial Patch Project ( UPP ), all the hard work and voluntary contributions to those projects are marvellous - Some of which are included in this mod and reduced appropriately.

Permissions Notes:


If you download my files, they are for personal use on your own machine.

Ownership of the game Skyrim ( and the respective DLCs for the modifications you download out of my files ) is a requirement of using this mod.

Do not upload them anywhere else, or as part of another mod.

Redistribution of the files, images or descriptive content is strictly forbidden without prior consent. This means do not upload any part of it anywhere unless you have obtained permission from me.

This includes Steam workshop, I will not be uploading it there; If you find it on there it has been stolen without my consent. And I would appreciate it being reported.

All inquiries regarding this must be directed to me.

I can be reached via PM at the official Bethesda Softworks forum, the forum at TES Nexus, and the forum at AFK Mods under the username "alt3rn1ty".

You must make a good faith effort, both publicly and privately, to establish contact before assuming this mod is no longer being maintained by me. PM me for asset usage. If I do not respond within a few months, AND I have been in-active for more than 6 months then site staff can assume this mod is abandoned, and thereafter permissions can be freed.

Additionally : In the case of all the people mentioned in Special Thanks / Credits above ..

.. permission for use of those files should be sought/credited from the original authors.

olympusgames, GMOD or ModDrop sites do not have permission, to upload or redistribute any of my files, images or descriptive content, past, present or future.


Edited by alt3rn1ty

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Posted (edited)

Skyrim Tips


On my laptop, I run the game in Window Mode, at 800x500 (16:10 Widescreen), with Anti-Aliasing ( AA ) off, but I do use FXAA in the advanced settings.

I used to run with Anisotropic Filtering ( AF ) off aswell, but now run with just 2xAF - Reason, it does not use much CPU and I have found the game needs at least a little AF for HDR / Bloom / Lighting. Without it you will invariably find blinding light in some cases ( I found using Colorfull Lights - No Shadows mod works better with a touch of AF ).

With those settings I can comfortably run the game using Vanilla Reduced Textures (256 option) in High Texture Detail game setting, with graphics ram to spare, along with a few mods (as seen in the performance screenshot).

If running in window mode, you will have to play around with a couple more settings depending on your screen resolution, in Skyrim.ini

Look for ..


In that section of the ini you will find iLocation y=* and iLocation x=*

These two settings are the top left corner of the window screen offset, y being how many pixels down from the top of your screen, and x being how many pixels across from the left edge of your screen.

My laptops native screen resolution is 1280x800

With game window mode at 800x500, I have the following offsets

iLocation y=35

iLocation x=235

Which puts the game window in the middle of my screen. Obviously if your native screen resolution is different you will need to adjust iLocation x and y accordingly to offset it to a better suited central position.

If you run full screen with only 256mb VRAM, you will use more VRAM, so will have to compensate by reducing game Texture Detail setting from High to Medium. Your choice.

Windows Vista/7 - Extra tip: Go to your windows Display settings, and choose a Windows Classic Theme, turns off Aero and saves a bit more VRAM. For more Classic themes to bring a little variety back from older windows classic themes - grab these

It doesn't look as nice but it certainly saves you some VRAM, I gain circa 80mb on my machine, thats a fair chunk out of 256mb ( or even with minimum spec machine 512mb VRAM that will leave you with 432mb VRAM ) if Aero is on.

The biggest Performance Tweaks by far to a vanilla game in my experience ...

No.1 = Reduce the Steam clients activities:


On a minimum spec laptop or below, I found turning off a load of steam 'features' helps performance.

Running Steam in Offline mode is a big contributer to a smoother game in Skyrim

Official advice is here


Using Offline Mode on a PC.

Please follow the instructions below to configure Offline Mode on your PC:

Start Steam online - make sure the Remember my password box on the login window is checked

Verify that all game files are completely updated - you can see the update status for a game under the Library section (when the game shows as 100% - Ready it is ready to be played in Offline Mode)

Launch the game you would like to play offline to verify that there are no further updates to download - shut down the game and return to Steam once you have confirmed that the game can be played

Go to Steam > Settings to ensure the Don't save account credentials on this computer option is not selected

From the main Steam window, go to the Steam menu and select Go Offline

Click Restart in Offline Mode to restart Steam in Offline Mode

Additionally I would also ...

Go through all steam settings and turn off what you do not need, its a single player game anyway so you dont need all the crap steam is trying to introduce, taking up processor time which can be better used by the game ..

I would recommend doing the library view game properties first before the Steam Menu settings

Library View - Right click on Skyrims title on the left, and choose Properties

General tab - Enable steam community in-game - I have un-ticked

Updates tab - Enable steam cloud synchronisation - un-ticked (your save games being backed up on-line taking loads of bandwidth and background CPU use)

Steam menu - Settings

Friends tab - I have every box un-ticked

Interface tab - I have all four check boxes un-ticked

In-Game tab - I have Enable steam community in-game un-ticked

Downloads and cloud - Steam cloud and screenshot manager I have un-ticked (I just use the usual PrtSc for screenshots, though I understand some people may not be able to do this in Skyrim and need the steam clients ability for screenshots)

I then start the game with its desktop Icon, which will fire up steam first (because I dont have it start with windows), at which point it asks if I want to start in Online or Offline mode - For playing I start in Offline mode.

And then periodically check for updates just by launching steam from its own icon instead of the game launch icon - Letting it go online; After any updates, go to the steam menu and choose Go Offline, then shut down steam ... Ready for the next launch of the game when I want it to be completely offline again.

Of course if you are running on a laptop you can also switch off your wifi button before starting steam, preventing it getting all excited about uploading your data to the cloud when it finds you have no communication method with mother   :).

No.2 = A couple of INI Tweaks


First IF you have messed around with INI settings, and used someone elses idea of INI settings on your machine, that may be causing you some problems ( especially if you copied some elses whole ini file from nexus which was ideal for their machine, not yours ).

With each game update patch, Bethesda have improved how the game detects and adjusts its settings for your machine. Its not precise, but the game does give a very good balanced idea of how they should be set for your machine. If you have not done this for a while, delete them, and let the game regenerate new ones :

In My Documents My Games Skyrim folder

Delete SkyrimPrefs.ini

Delete Skyrim.ini

Delete RendererInfo.txt

When you next run the game Launcher ( Yes the actual game launcher, not anything else which may bypass the launcher ), it will regenerate all three of those ini's with the current game patches idea of a good balance.

After they have regenerated in game you will have to set your in game settings again, then quit the game.

Edit SkyrimPrefs.ini file

Edit with NotePad - And look for the following series of entries ( values will differ for your machine ) ..









iMaxDesired=750 <<-- This setting



.. If [Particles] is not there you just need to add ..



before [saveGame]

*** = 750 is the game default, reducing this value will increase performance especially indoors, where you have candles / fires / smoke / dust / fog and water effects.

On our desktop I have it set at 450, better laptop at 350 and our worst case laptop at 150.

This is a CPU speed performance adjustment, so not really relative to your graphics card performance.

Minimum I have used is 150, any lower and you will see a very marked reduction of effects - Most easily seen on Torches, below 150 a torch will start to look like its just a stick with glowing embers on the end instead of flames and smoke.

Adjust and test for your machines capabilities.

One more INI setting which will help outdoors, as of Skyrim version 1.6 patch ( and all after ) a new setting has been added to the Skyrimprefs.ini


bShadowsOnGrass=1 <<-- Make sure its set to 0 ( zero ) to turn grass shadows off.

You can tweak other settings in your INI's depends upon your understanding of your machine and what you are tweaking, but after letting the game regenerate your ini's just give the above set a try and see how it feels.

Edited by alt3rn1ty

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Andalaybay - How do we upload files here, would this be too big ?

There are four files, roughly the same size, the largest being 183mb

Edit: Ooops! Ignore the above, I just read the readme :) (hosting policy) - Noobs eh? :rofl:

:rofl: And I was just about to answer before I saw the edit!

Anyway - looks cool! I think this would be a good modding tool for those of us who like to work on non-gaming laptops when away from our desktops.

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Yep it will give you less overhead VRAM usage, and more room to manoeuvre with specific textures

I got fed up reducing body mod textures such as Navetseas "CBBE skin texture V2 V3 plus Thepal and UNP compatible" which I use on ThePals "Nude Females" meshes, and Roberts Skyrim 03 set, below 1024x1024, so made room :)

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Very nice alt - lots of good info in your post as well. Let me know if you'd like your guides and this mirrored here as well and we'll set something up for you.

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Thanks Andalaybay.

Reference lots of good info, I was concerned it would be too much for Nexus - a bit tldr

Surprisingly though I haven't had the usual array of "how do I install this", or "this mod broke my granny's washing machine"

I think I may be putting off the demographic with a lack of skimpy content :)

Ooh yeah - You got the sign in password box working too B)

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Heh, I wish we could take the credit for that, but fixing the sign-in is one of the bugs IPS fixed in 3.3.0. I notice Beth hides which version they're on. :lol:

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This might even be useful for my medium level laptop. I'll try it when I get Round Tuit. :psychocookie:

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This might even be useful for my medium level laptop. I'll try it when I get Round Tuit. :psychocookie:

Damn, gave my last one away :)

Just modified the description slightly

It came to my attention that the description did not really convey that the mod is all about saving VRAM for less than capable graphics cards - And so was open to mis-interpretation that the mod may be about fps improvement, which it is not.

The slight fps increase is a bonus due to having most of the textures now at half their original size for any given game detail setting.

So made the start of the description a bit clearer in this regard.

Someone pointed out (thinking that the mod was about fps) that a fairer comparison of performance runs would be to use vanilla textures on low, versus my textures on medium - So that the game was running with the same texture size in both instances and proof could be derived that my textures were more optimal for fps gains ...

In other words the focus seemed to be all about fps, not decreased use of VRAM which is what the performance run screenshots were intended to show. fps is just highlighted in the performance run screenshots as a bonus of using the mod.

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A few more in game screens after I installed the V4 256 BSA version on my laptop, texture detail setting high for these ..




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Those look nice!

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That's really not bad, nice job.

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I think those textures look nice. I like the idea of less demand on my poor graphics card.

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It is good to have more than one mirror for your mods. TESA is a good place too.

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New version uploaded (On Skyrim Nexus, TES Alliance may take a day longer because of the upload method we need to do for large files there). There is not much to this update, most of the time I spent on this was just sifting through all the vanilla files again trying to find something I could further take advantage of, getting used to the new G.I.M.P 2.8 and doing some experimenting. There have been three in-between versions I kept trying out, finding something not happy with and re-doing etc etc. Anyway ...

Notes : V5


Managed to squeeze a bit more out of this, it may not seem like much but I believe where there are concentrations of the files I have done, the following changes will help save a bit more VRAM in those areas ...

512 Options - A few vanilla plant files normal maps included in this one. Also,, (I did not touch the colour map textures for mountain slabs) ... reduced from 1024 down to 512

256 Options - All files above for the 512 options plus -,, and grass/plants normal maps ... reduced from 512 down to 256.

Grass/Plants; I was sure I could do something with plants but mostly in the previous attempts could not get satisfactory results - The problem is a lot of them are too thin and twiggy in the detail, not very good quality to start with, and the reduction of colour maps made a very pixellated mess.

So the biggest reductions with v5 were achieved with reducing just the normal map for the same plant. This way we still keep the colour map texture detail of the vanilla textures, and reduce VRAM use by down-scaling the normal maps which still give the plants affected bumpiness. Its a bit of a compromise but does achieve more savings on the VRAM use.

For all options (512 and 256), there were also quite a few Architecture, Dungeon and Caves files (Colour maps and Normal maps) done, and in a some cases re-done from earlier versions. I did not keep track of what has been updated among these, forgot to take notes, but suffice to say collectively they add a bit more VRAM saving.

I honestly dont think there is much more can be done with this mod, there are a few files in Windhelm need a bit of attention .. But I will get back to those sometime.

Enjoy :)

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Good stuff alt - thanks for the update.

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Thank you :)

Just updating descriptions to include a recommendation in the "You may also be interested in" section

High Quality LODs - Bit of an explanation for this one; If you use the Med Res meshes (which are optimized for rendering better than vanilla game meshes), Low Normals (from the Normals Original file) and Low Textures (from the Textures Original file) = Even more VRAM saving, and consequently system performance. These files go very well with my mod and I highly recommend them.

Ethatron does wonderful things.

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Preempting any questions regarding compatability with the up-coming 1.6 game patch (or indeed any future game patches) ..

Textures will not need re-doing so its a none issue, as for the BSA and ESP options - The esp is just an empty (dummy) esp which does not change any game records, its only purpose is to get the game to realise there is a BSA with the same name and the textures from that should be loaded = Thats a none issue too.

In short - Yes it will be fine :P

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Update - v5.1 (on Skyrim Nexus, TESA files uploaded but it takes a while for admins to shift large files around)

Only updated the 256 BSA and 256 Loose options (No need to update the 512 options)

Problem found with fuzzy books sending people cockeyed trying to read them, long story short they are now fixed :)

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