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Elsweyr Original Soundtrack

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Here is a complete compilation of ALL soundtracks I've written for Elsweyr, including works in progress.
Bolded entries are new.
Updated: June 16th, 2014

Updates: Re-formatted the list of soundtracks.


OST:

Dawn:

Day:

1. Aneqina Overworld I (day): http://snd.sc/KtkXLt"]http://snd.sc/KtkXLt

2. Pelletine Overworld I (day): http://snd.sc/Ktl3m6"]http://snd.sc/Ktl3m6

3. Rimmen 1: http://snd.sc/Mwu4cl"]http://snd.sc/Mwu4cl
4. Rimmen 2: http://snd.sc/NvJaks"]http://snd.sc/NvJaks
5. Rimmen 3: http://snd.sc/Pzw18Z"]http://snd.sc/Pzw18Z
6. Dune 1: http://snd.sc/Vqr9Jb"]http://snd.sc/Vqr9Jb
7. Kri'dar 1: http://snd.sc/Y3sghd
8. Tenmar Sugar Plantations 1: http://snd.sc/Y3skxb

9. Senchal City, day (1) - http://snd.sc/WHZ2Ya

10. Torval City 1 - http://snd.sc/YGiulm

11. Plains of Aneqina - Click me!

Dusk:

Night:

MISC:

1. Trailer theme: http://snd.sc/KtkV63"]http://snd.sc/KtkV63
2. Elsweyr Battle 1: http://snd.sc/KtleOl"]http://snd.sc/KtleOl
 

3. Wild Encounter - Click me!

Halls of the Colossus:

1. Broken Time - http://snd.sc/12hIMfv

 

 

 

 

STINGERS:

 

- An Interesting Discovery: https://soundcloud.com/s-c-lux/an-interesting-discovery?in=s-c-lux/sets/elsweyr-ost-stingers

Edited by F3NN3C F0X
  • reaction_title_1 6

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Try sticking with the initial theme and developing it further. You're hurrying to add arrangement complexity and dramatics to a piece I'm not convinced needs it. Let it breathe and grow naturally, over the course of a minute. The brass comes off as superfluous and somewhat exaggerated given the very sombre and calm opening. Though, for better melodic quality, I would use subtle slow-attack pizzicato in the bass and a finger rolled harp for the melody line.

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Try sticking with the initial theme and developing it further. You're hurrying to add arrangement complexity and dramatics to a piece I'm not convinced needs it. Let it breathe and grow naturally, over the course of a minute. The brass comes off as superfluous and somewhat exaggerated given the very sombre and calm opening. Though, for better melodic quality, I would use subtle slow-attack pizzicato in the bass and a finger rolled harp for the melody line.

Thanks, that's very helpful! I've gone back, done a bit more work & tried out your suggestions. It's sounding rather nice so far; probably need to tweak the EQ a little though.

Current revision: http://dl.dropbox.com/u/18111218/Elsweyr/Aneqina/pon.mp3

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Ah, that's quite an improvement right there, especially the deceptive rise after the first crescendo. The tone is much more fitting for a night-time piece now.

I don't know if it's something to do with the encoding or the embedding you're using, but there's a constant sub-25Hz tone through the piece. It seems to grow slowly and then affirm itself once the arrangement has grown. If it's present in the mix, use a soft roll-off at 50Hz or a multiband compressor (C4's built-in bass compression works well) to keep it under control. As a general rule you want the below 50Hz area to be quite low unless the frequency curve is quite flat up to roughly 150Hz.

Soften the initial piano strike quite a bit and dull its higher frequencies by a few dB's. Alternatively, you could try boosting it between 40Hz and 150Hz by something like 5dB's or more, lower the velocity quite a bit so you get more of the soft thud and less of the harsh strings sound. When accentuating the bass using a low solitary note, less is usually more, as we want the harmony of the note and less of the timbre. Something subtle, that is.

Lower the velocity of the intermittent harp arpeggios between the notes of the melody so that the melody sticks out more. Make the final up-down scale a bit quieter and add a diminuendo to it so that you can just barely hear the final note.

I would make the first crescendo moderately quieter, reaching no more than a mezzo forte. Also, the strings are panned a bit too much to the sides and the cellos are too loud, but nothing that adjusting velocity won't fix. This way, when the second crescendo comes it's more dynamic and when the expected escalation doesn't happen it becomes even sweeter.

After the deceptive rise, add a more dynamic volume curve to the harp playing the broken pattern in the shape of a hill, i.e., it starts of quiet, goes up and then goes down. Generally speaking, all instruments need variance in their dynamics to mimic the organic sound of a live recording. Apply this also to the tremolo strings playing in the background. Even a subtle fall or rise can make a significant difference

The marimba (or glockenspiel or xylophone) in this part is a bit too intimate. It sounds close mic'd so in order to make it seem more part of the orchestra, I'd add some simple reverb to it, probably a medium hall, preferably convolution though digital is fine if you don't have a latency-free plugin, with between 15% to 30% mix. Also, in order to get the volume right, I'd add a light compressor to it.

Towards the end, an instrument that sounds like a bassoon comes in and is quite a bit too loud. The breaths I'm not particularly fond of and I'd switch the brass out for flutes. I don't think brass suits this piece and the samples you're using sound quite thin.

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there's a constant sub-25Hz tone through the piece

Thanks for all that feedback, it's being incredibly helpful <3

I'll address the issues & everything, but I'm curious about the quoted bit. I honestly can't hear the tone. Maybe I can't hear it because of my ears, or maybe my speakers are bad, but it's definitely not audible to me in the processed file, nor in the sequencer.

Maybe the issue is that I need to artificially enhance the sound level of the export file in Audacity?

It could also be that my soundcard only supports 16-bit, and I'm using a 32-bit float export. I'll muck around with the settings, see if I can't fix it.

Is it present in the other pieces?

bassoon comes in and is quite a bit too loud

Horn. And I'll fix that, thanks for letting me know.

I'd switch the brass out for flutes

It's been specifically requested that I try to keep as little emphasis on flutes as possible for the Pelletine cues.

the samples you're using sound quite thin.

I know, and I hate them DX

Saving for a proper DAW atm though. Hopefully I'll soon be rid of this ancient HP piece of junk.

Edited by Lux

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I'll address the issues & everything, but I'm curious about the quoted bit. I honestly can't hear the tone. Maybe I can't hear it because of my ears, or maybe my speakers are bad, but it's definitely not audible to me in the processed file, nor in the sequencer.

Maybe the issue is that I need to artificially enhance the sound level of the export file in Audacity?

It could also be that my soundcard only supports 16-bit, and I'm using a 32-bit float export. I'll muck around with the settings, see if I can't fix it.

Is it present in the other pieces?

Take a look at it in the spectrum analyser.

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I could post my diatribe on referential integrity again... NOT :wacko:

I will drag hubby over to read this - I do think he'll find it really cool and will be able to translate for me. :D

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http://dl.dropbox.com/u/18111218/Elsweyr/Aneqina/ponfix.mp3

I saw it in the analyzer.

I've not changed anything with the music yet, other than applying a FFT & Low Pass filter. Is the tone gone now?

It's still there, humming steadily around -35dB's below 50Hz. Is it there in the sequencer before you've rendered the file?

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http://dl.dropbox.com/u/18111218/Elsweyr/Aneqina/ponfix.mp3

I saw it in the analyzer.

I've not changed anything with the music yet, other than applying a FFT & Low Pass filter. Is the tone gone now?

It's still there, humming steadily around -35dB's below 50Hz. Is it there in the sequencer before you've rendered the file?

No, it's not. The raw and unenhanced export file doesn't seem to be having the same issue: http://dl.dropbox.com/u/18111218/Elsweyr/Aneqina/pon_raw.wav

At least I can't see it in the spectrum analyzer. Wish I could hear that sound right now, would make it a lot easier to get rid of it!

If I might suggest a good soundtrack for inspiration, check out some of the music from Guild Wars Nightfall. It's also based in a sort of African/desert/Persian setting. You can probably find a lot of it on Youtube.

Good idea, thanks! I'll check it out.

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This is what I see when I play the raw file.

post-8-0-85335000-1320325035.jpg

This is roughly 43 seconds into the file.

What causes it, I don't know, but it might be the tremolo strings or reverb bleed. Use an EQ, add a high-pass filter at 50Hz, no gain, and with a Q of 1. Also, when exporting your files from the sequencer, save them in 16-bit, dither using Pow-r 3 (if you have it available).

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http://dl.dropbox.com/u/18111218/Elsweyr/Aneqina/ponmp3.mp3

EQ applied, high-pass at 50Hz, no gain. I don't have dithering available just yet.

I think I may have figured out the cause; one of my VSTis seem to be bugging out during the export & acts a little weirdly. Now I just need to figure out which of the instruments are triggering it.

Edited by Lux

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If I might suggest a good soundtrack for inspiration, check out some of the music from Guild Wars Nightfall. It's also based in a sort of African/desert/Persian setting. You can probably find a lot of it on Youtube.

Had a listen myself, those tracks are way too arabian, and we're trying to edge away from that kind of sound for the most part (and likewise, for the rest of the mod, Arabian influences are at a bare minimum).

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