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Posted (edited)

Almost ended this helmet remesh for the resource files, but a weird problem ahead; from certain camera angles the mesh disappear, need to figure out what it's going on :| (any help it's welcome ofc)

 

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Edited by Darkgondul
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Posted (edited)

The thing I hate most about skyrim is it's rock meshes, so I've been working on techniques to create new ones. I've worked out a workflow using a plane and heightmap to create a displaced and tiling mesh that can then be used for very interesting things.

Here you have the tiling displaced plane:

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And now the power of the tiling plane comes into play, where I can apply modifers to do things like make a perfect rock column:

.eJwFwdENhSAMAMBdGIAioBS3IUjQqJTQGj9e3u7

After a base texture with accurate heightmap is created, the workflow only uses Max and the Simplygon plugin to create good low poly models.

edit: The one downside to modeling the shape to the texture features is that the textures might not appear much higher resolution in some places than the vanilla cliff textures, even though it is 2k. This would work a lot better if I had 4k photosource with a good displacement map.

Edited by Escha
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Posted

Do any creature specialists fancy taking a look at the stunted scamp and scamp in BSAssets? At the moment they won't attack and everything looks OK so it might be a model issue?

I don't have the latest BSA but I could take a look at it if there's a link to the file(s).

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