Markus Liberty

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About Markus Liberty

  • Rank
    Drama Llama
  • Birthday 09/02/93

Contact Methods

  • Website URL https://www.flickr.com/photos/markustellmann/
  • Skype Markusliberty

Profile Information

  • Gender Male
  • Location Norway

Recent Profile Visitors


31781 profile views

Markus Liberty's Activity

  1. Markus Liberty added a post in a topic Animated Textures in Nif Files Tutorial   

    Thank you for this awesome tutorial, Lord Hayden!
    • 1
  2. Markus Liberty added a post in a topic Show us what you're working on!   

    Looks amazing, guys!
    • 0
  3. Markus Liberty added a post in a topic Show us what you're working on!   

    That looks amazing, Kelretu!
    Oh, and page 99!
    • 1
  4. Markus Liberty added a post in a topic Show us what you're working on!   

    Looks great! Love the details on the knife/fork handle
    • 1
  5. Markus Liberty added a post in a topic Show us what you're working on!   

    That looks awesome, Robinemen!
    And it sounds like you need to join up with our ESO group
     
    • 1
  6. Markus Liberty added a post in a topic Show us what you're working on!   

    The transparent wings made them look really nice, Kettlewtich!
    • 3
  7. Markus Liberty added a post in a topic Show us what you're working on!   

    Looks cool! But I think you need to spread out the details a little, there's no defined focus point which is making it somewhat hard to look at. I would suggest giving the wings and the head plainer textures.
    The wings could probably do well if the patterns were shaped in accordance with the shape of the wings, kinda like this

    That would really help carve out the silhouette too
    Edit: Awesome work, Viltuska!
     
    • 2
  8. Markus Liberty added a post in a topic Imperial City Banners   

    I'm not really getting a nazy vibe, the structure is too different.
    • 2
  9. Markus Liberty added a post in a topic Show us what you're working on!   

    It's a good start! Could you post the high poly?
    The patterns feels a bit random thought, maybe if you could make the transition between them a little more logical? I would probably have droped them entierly, and gone with a thick skin instead, like on the official artwork.
    http://67.media.tumblr.com/cda6010e1bd8b2f7c33408df224c3bc1/tumblr_ns6fp0QQW21uc23y1o1_1280.jpg
    Also worth checking out the Sload sculpt someone on TesRenewal made a while back, which is heavily based on the artwork.

     
    • 1
  10. Markus Liberty added a post in a topic Show us what you're working on!   

    Been a while since I've posted anything. I'm currently working on a sink, got most of the low poly done, just missing the taps. (Not BS related)
     

    10 points if you know where it's from
    • 18
  11. Markus Liberty added a post in a topic Kvatch Development   

    Looks great!
    • 0
  12. Markus Liberty added a post in a topic Show us what you're working on!   

    Looks fantastic!
    • 0
  13. Markus Liberty added a post in a topic Red Morpho's art   

    I think John may have some aditional screenshots. We're currently missing city wall models for the city, so if you're interested in doing more artwork you may want to check out some of Smalish fantastic wall concepts, which is the one's we will eventually base the walls on.
    It'll give you an idea on how the city is going to look once it's done. We dont actually have a final layout for the city beyond that one street you made, so anything that can help us determen a final look for the city would be very helpfull.

     
    • 7
  14. Markus Liberty added a post in a topic Red Morpho's art   

    That looks fantastic, Red! This has truly inspired me to finish the remaining assets for Bravil
    • 1
  15. Markus Liberty added a post in a topic [Claimed] Farrun   

    Nice houses, great job!
    One thing, it looks like you lost LoneArch's amazing work with vertex paint, the houses look very unshaded without it. There are no built in shading mechanicsm in the Creation Engine, so vertex paint is 100% essential if you want skyrim quality architecture
    • 3