I have no knowledge of any of these disputes, so I can't really comment on that. However, I want you to keep in mind that this is a collaboration made up of over a hundred different people, every single project has at some point been trash talked by a member of a different project. I've been here for five years, I've seen it all, it's unavoidable. It's perfectly fine to say that you dont want to be part of something like that, I understand. But that's how big collaborations work, not everyone is going to be a fan. I've been involved with project drama many times in the past. I've trashed talked, and I've been trash talked. There's been some moments I'm really not proud of, but you know what? It's been worth it. I've made some amazing friends along the way, and learned some valuable lessons on teamwork. In the end we created some fantastic content, and that's good enough for me. It's not always easy, but with a bit of patience and a bit of tolerance you can get a long way. To quote Morcroft, collaborative development depends totally on goodwill and a thick skin. I hope to see you around every now and then, Griffix. You're pretty much the first person I got to know in the Skyrim community, and I'd be sad to see you go
I'm not a council member so I don't know what has been said behind the scenes, in fact I've only recently come back into the modding scene after a longer absence. But from what I've observed, the number one complaint about Thras was the lack of communication with the rest of the collaboration, we only saw a Thras member once on the dev server, and when we asked about the project they pretty much told us we weren't having this conversation. There's a reason Thras became known as the mystery province, because in the end no one had any idea what was going on with it. It almost seems like the goal was to make Thras as isolated from the rest of the collaboration as possible, and with a policy to never recruit and never use BSAssets, you went a long way to accomplish that. Anyway, that's my take on it. Good luck with the future of the project
Hello! First of all, you were not removed from Beyond Skyrim as a member, just from the public discord. You were removed from the public discord after breaking several rules: 2. Treat other members with the respect they deserve. 5. Insulting, flaming or personal attacks against other members
We've been dealing with a lot of trolling, bating and hostility in the past few weeks, so much in fact that we had to close the server for the public. When we see people acting or behaving in a manner that might be concidered trolling or baiting, we remove them. If this was not your intent however, and you wish to return to the public discord, we can provide a link for you to rejoin. In the future, please keep in mind that it can be difficult for our discord staff to tell the difference between actual hostility, and jokes. Especially given the recent events.
Looks cool! But I think you need to spread out the details a little, there's no defined focus point which is making it somewhat hard to look at. I would suggest giving the wings and the head plainer textures. The wings could probably do well if the patterns were shaped in accordance with the shape of the wings, kinda like this
That would really help carve out the silhouette too Edit: Awesome work, Viltuska!
It's a good start! Could you post the high poly? The patterns feels a bit random thought, maybe if you could make the transition between them a little more logical? I would probably have droped them entierly, and gone with a thick skin instead, like on the official artwork. http://67.media.tumblr.com/cda6010e1bd8b2f7c33408df224c3bc1/tumblr_ns6fp0QQW21uc23y1o1_1280.jpg Also worth checking out the Sload sculpt someone on TesRenewal made a while back, which is heavily based on the artwork.
I think John may have some aditional screenshots. We're currently missing city wall models for the city, so if you're interested in doing more artwork you may want to check out some of Smalish fantastic wall concepts, which is the one's we will eventually base the walls on. It'll give you an idea on how the city is going to look once it's done. We dont actually have a final layout for the city beyond that one street you made, so anything that can help us determen a final look for the city would be very helpfull.
Nice houses, great job! One thing, it looks like you lost LoneArch's amazing work with vertex paint, the houses look very unshaded without it. There are no built in shading mechanicsm in the Creation Engine, so vertex paint is 100% essential if you want skyrim quality architecture