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About theblackpixel

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  1. Dragonlord Catacombs

    Currently a work in progress on a royal/noble breton cypt between Daggerfall and Glenpoint.
  2. [High Rock] Master Dungeon Claims List

    This is the current list of all dungeons in High Rock, including their progress and availability. https://docs.google.com/document/d/1z_oi66iU_jDLWFpciNSHWJPxwxkEjhvPCPi8Uo1lBuA/edit?usp=sharing Edit: The list is no longer up to date, please refer to the Dungeons Trello for the most recent information.
  3. Exterior design with (historic) land use awareness

    That's an idea we had for Ykalon forest , which is supposed to have magical properties, in the sense that its trees grow very fast. The village Ykalon is renowned for their staves, which they make from Rowan and Oak trees. There's also the Daenians, who have a large wood supply because of their surroundings. The idea would be that they'd cut the trees, which would then rapidly grow back in the manner your reference here shows. We don't have the models for those trees but I might be able to conjure some with kitbash magic. The coal production idea is pretty cool too, I'll hold on to that, thanks
  4. Ykalon Forest

    WIP screenshots of Ykalon forest, a large overgrown area in High Rock. Palette: BSKLEGrass31BSKLEGrass28BSKLERock30aBSIBYkalonSummerForestGrass01BSIBYkalonSummerForestGrassBluebells01LDirt02Trees: BskOakTree 03-10HRGreenTree Other flora: BSKSalixShrub 01-04MushRoom_Rock30BSKNetlesBSKCyrodillBush02NorVinesFloor01DA13VinesFauna: Werewolf (rare)SprigganFoxWolfRabbitDeerNotable locations: YkalonDaeniaGreat Wyrd TreeCastle NecromoghanCryngaine FieldMines of KhurasMoongard(?)Lluwych(?)GreengateWoodsong TempleBreningard Mine (partially)
  5. Exterior design with (historic) land use awareness

    Hi there, A lack of farmland and other resource infrastructure is indeed a common theme in RPGs, with some notable exceptions such as The Witcher 3. While High Rock does feature these, it’s difficult to implement them in the way you propose here. The reasons for this are twofold; first there’s the space problem. High rock is quite narrow compared to Skyrim and is densely populated. That leaves us with little space in between to use for quests, points of interest and whatnot. Second there are several forests located in High Rock, such as Ykalon forest or Skeffington woods. These also take up large parts of the region, again limiting available space. We’re scaling the farms and resource infrastructure according to gameplay perspectives and the space we have to work with. That’s not to say we don’t pay attention to these things. I can off the top of my head confirm orchards, vineyards, wheat farms, windmills and a quarry. High rock is known for its amazing chefs and wine, and that should be noticeable when one explores the province. Hope that helped
  6. Application: Writer and other

    Hi, could you include include some examples so we can see what your work is like? Thanks in advance and good luck!
  7. Status

    Hi, Although we haven't announced anything official regarding this topic I can confirm that we are planning something that will include content from both provinces . Hope that helps to somewhat satiate your curiosity
  8. Writer and/or Editor for Iliac Bay and/or Cyrodiil

    Could you include/refer to some of your work? I'm sure a lead will get in touch with you soon. Good luck!
  9. Writer looking to help

    My bad, accidentally linked to our recruitment thread, habits I guess. I see you joined Roscrea, good luck there
  10. Writer looking to help

    Your writing looks good to me , I'm sure a lead will contact you soon. If not I suggest posting it in our recruitment thread, it'll definitely get noticed there. Good luck Edit: How's your knowledge of ES lore?
  11. Submission for Writer

    Great stuff, I'm sure a lead will get in touch with you soon. Do you have a preference for a certain project?
  12. Show us what you're working on!

    Great work man!

    I like -no, love- the idea of that but I really don' t want to see you put in all this effort, only for it being taken down. Also I really advise you not to promise payment, that opens a can of worms you really don't want to deal with. Sorry if this sounds heartless, but I just want to prevent you from getting yourself into trouble.
  14. Show us what you're working on!

    Wew they look incredibly close to the WR houses, down to the roof chimney
  15. High Rock Catacombs Tileset QA

    High Rock Catacombs Tileset QA Here are some issues I encountered with the High Rock Catacombs (hrCat) tileset. They are listed in categories under their respective names in the CK. If you have any questions about this you can leave a reply or reach out to me on Discord (username TheBlackpixel). Collisions: HrCat4Waydmg Clipping/connecting: hrcatfloor512dmg/hrcatroomsquare02dmg Hrcatfloor256dmg/hrcat4waydmg hrCat1WayStairs160 Textures: hrCatFreehangingStairs160