Yaranik

Member
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    20
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About Yaranik

  • Rank
    Friend

Profile Information

  • Gender Male
  • Location Finland
  • Interests Soundtrack, environmental ambience

Yaranik's Activity

  1. Yaranik added a post in a topic Buildings and Structures of Thras   

    Did you guys end up working on anything based on Kettlewitch's singing sculptures idea? I just find that very fascinating.
    • 0
  2. Yaranik added a post in a topic Show us what you're working on!   

    Still, a great work in progress! I like what you're going for with this.
    • 0
  3. Yaranik added a post in a topic Wanting to join   

    I'll send you a private message to discuss about possible things for Atmora.
    • 0
  4. Yaranik added a post in a topic Wanting to join   

    Hi Erin,
    Do you have some examples of your works  available for listening?
    • 1
  5. Yaranik added a post in a topic Exclusive Music, Sound Effects, Ambience: Summary and Status [updated 11th of June]   

    I took the area assignations away from the explore tracks in the list and replaced them with just "categories" for now. Let's look closer into what is assigned to which area at a later time. Maybe more categories can be planned for covering the area-specific stuff as we continue the work.
    The explore tracks I've now been working on follow the general sound types described . Category 1 is generally dark and non-melodic, and category 2 is generally melodic and melancholic.
    • 1
  6. Yaranik added a post in a topic Show us what you're working on!   

    RMichelich, wow those are really good.
    • 0
  7. Yaranik added a post in a topic Exclusive Music, Sound Effects, Ambience: Summary and Status [updated 11th of June]   

    Yeah that would be very nice, let's try some tracks for the coast area with a lighter tone.
    • 1
  8. Yaranik added a post in a topic Show us what you're working on!   

    Really nice work @MihailMods !
    Do you also do animations, and if so, have  you gotten to a point to implement any for these creatures yet?
    • 0
  9. Yaranik added a topic in Sound, Music and VA Implementation   

    Exclusive Music, Sound Effects, Ambience: Summary and Status [updated 11th of June]
    Greeting from the Atmoran music department
    The purpose of this thread is to list the guidelines and the approximate status (completion towards minimum quota) of all soundtrack audio works by category.
    By making this I'm hoping to put everything down in a single place to make clear what has been done, and what is still needed to complete the soundtrack.
    Ultimate goal is to fill the mod score with exclusive content (replacing Creative Commons music).
    All info is based on discussions, existing documents and my suggestions. Feedback on anything is welcome!
     
    Score Length

    Total minimum length: 90 - ? minutes
    - 10 minutes of material per category in interiors and unique exteriors (5 unique categories)
    - 10 minutes day time + 10 minutes night time per category in world exploration (2? unique categories)
    Plus situational short tracks.
    Day time and night time exploration to follow the same basic tone guidelines, but night time music should be deeper and more even without sudden peaks in sound.
     
    Sound Engineering
    Rules I'm going by for the final tracks:
    - Source quality 44.1 kHz / 16 bit
    - Quality after xwm conversion 160 kbps or 192 kbps
    - Peaks at ~0 dB after (a very subtle) limiter processing
    - Subtle stereo image expansion per channel where needed
    - No prominent mono sounds centered in the stereo field (some exceptions in Chime sounds + other short effects)
    - Generous reverb in most cases (for sinking the music into the background). Less reverb in heavy drums f.ex. in battle situations.
     
    Areas & Tones
    DEFAULT EXPLORE
    Category 1 / Day [100% complete]
    - non-melodic, dark, uneasy, often prominent percussion, often peaks/highlights
    Category 1 / Night [0% complete]
    - non-melodic, uneasy , soft, hazy, steady layers
    Category 2 / Day [100% complete]
    - melodic, melancholic, often peaks/highlights
    Category 2 / Night [30% complete]
    - melodic, melancholic, soft, hazy, steady layers

    INTERIORS  UNIQUE EXTERIORS
    Civil area interiors [0% complete]
    - Village: melancholic, calm
    - Harbor: uneasy

    Military area exteriors [0% complete]
    - Forts + Barracs: melancholic, driven by light percussion

    Tomb interiors [30% complete]
    - Boss areas default: dark, fearsome, uneasy, mystic
    - Mausoleum: dark, uneasy, fearsome
    - Catacombs: dark, closed, uneasy, fearsome

    Sacred sites [0% complete]
    - Exteriors: open, mystic
    - Interiors: closed, mystic, meditative

    Caves [50% complete]
    - Rock: closed, moving air, contextual noises
    - Ice: closed, crystal/glass tones, contextual noises
     
    • 4 replies
    • 399 views
  10. Yaranik added a post in a topic Show us what you're working on!   

    Agreed with Rob, fits perfectly to a swamp area!
    • 1
  11. Yaranik added a post in a topic Status Quo of Music, Sound, VA Records   

    Thank you for such a warm welcome for my contribution :-)
    • 1
  12. Yaranik added a post in a topic Concept Artist looking to help.   

    Nice works! I'm new here also, but I'm quite sure there's provinces here that would welcome additional concept art.
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  13. Yaranik added a post in a topic Show us what you're working on!   

    They look awesome.
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  14. Yaranik added a post in a topic Show us what you're working on!   

    Really nice work @DeviantKaled !
    • 1
  15. Yaranik added a post in a topic Status Quo of Music, Sound, VA Records   

    Nice, looking forward to it!
    • 1