1shoedpunk

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About 1shoedpunk

  • Rank
    Iconoclast
  • Birthday 12/14/85

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  • Website URL http://www.dungeons-and-flagons.com
  • Skype 1shoedpunk

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  • Gender Male
  • Location Mahwah, NJ

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1shoedpunk's Activity

  1. 1shoedpunk added a post in a topic Sutch Development   

    No major terraforming on our side is needed. We'll link up the road to the bridge but other than that nothing else is needed. 
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  2. 1shoedpunk added a post in a topic Chorrol Development   

    I think that's a very interesting idea. If not for Chorrol - for Skingrad or a relatively large village maybe?
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  3. 1shoedpunk added a post in a topic Is this mod coming for xbox one or is it already on xbox one?   

    We're making every effort to release Bruma on XBox One. It's just a matter of making sure everything fits. I even got one for testing - so we're very serious about it.
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  4. 1shoedpunk added a post in a topic Female American accent and others   

    Is the setup at the start of your reel the one you primarily use now? Recording quality is probably the biggest thing we look for with VA stuff (beyond, you know, actual skill) and if that is the norm I think you'd be a great addition to any of the casts. Cyrodiil will definitely be casting female VA roles in the near future. There may be a small role for the Bruma release - I will have to take stock after we implement our latest wave.
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  5. 1shoedpunk added a post in a topic 2d artist looking to work for cyrodiil   

    Very nice work. What sort of stuff have you done in other mods? We do need some paintings and banners, as well as concept art.
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  6. 1shoedpunk added a post in a topic I want to help in Cyrodiil, Morrowind or Blackmarsh   

    If you are new to modding and you were led to believe that ported content was okay, I'm sorry. You even mentioned in your post that these are not models you created "dont now how far my skills are when it goes to a fully new createt model". This is not the first time someone has tried to pass off ported content as their own and I know it won't be the last.
    Either way, I'm sorry, but no. Ignorance of the policy on ported content is one thing, but you've already lied to us by stating these aren't ported from Oblivion.
    EDIT: If you have evidence that proves that these are original works please provide it. We've been burned too many times in the past to take something like this at face value.
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  7. 1shoedpunk added a post in a topic General Signup Thread   

    Do you have any screens or examples of your work? We're definitely looking for interiors team members at the moment.
    Setting up the Git is necessary, but we can help get it set up. We have Eldarie's tutorial - it isn't very hard, it just takes a while to download. PM me your e-mail and I'll add you to the Slack.
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  8. 1shoedpunk added a post in a topic General Signup Thread   

    Do you have some examples of your level design work? In terms of writing do you have any examples of dialogue or quest design?
    Do you have a link? Sorry, I don't go into the Morrowind forums often so I'm not sure exactly where to look.
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  9. 1shoedpunk added a post in a topic Favourite Music   

     
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  10. 1shoedpunk added a post in a topic Finished University Now, Available to Work   

    Sorry,  been very busy. Do you have Skype?  If so message me at oneshoedpunk and ill get you started once I'm at home later tonight.
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  11. 1shoedpunk added a post in a topic Finished University Now, Available to Work   

    Very nice architecture - are you familiar with the process of making modular kits?
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  12. 1shoedpunk added a post in a topic Elder Scrolls VI Betting Pool   

    I did actually - they didn't. Daggerfall hasn't been touched at least since the 90's and Arena is too generic to trademark on its own (It would always have The Elder Scrolls in front of it, so that would be pointless).
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  13. 1shoedpunk added a post in a topic Bethesda: A Cesspit of Endless Theft and Greed   

    Taking a week or two to craft a strong and comprehensive response is about the best thing they could have done in this situation. I completely understand the frustration with not having much of a recourse when the platform first started up but they've addressed everything. I'm very excited at the prospect of a well-maintained official modding platform. The increase in size limit for mods would be great too - perhaps some large worldspace mods could take advantage of such a thing. Who knows.
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  14. 1shoedpunk added a post in a topic Elder Scrolls VI Betting Pool   

    The whole copyright thing regarding Redguard is pretty likely. I've never seen a trademark filed in that way that didn't become a game a few years later. With Magic: The Gathering, that's often how set titles got leaked. For those who think that they just renewed it because they have to - why not renew Arena? Daggerfall? Shadowkey? I would be incredibly surprised if Hammerfell is not the next game.
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  15. 1shoedpunk added a post in a topic Fallout: Nautica   

    I will definitely take you up on that once the plan is a bit more fully formed. I have a few ideas on musical influences that would match up well with the vanilla Fallout 4 stuff yet go in a pretty unique direction but a lot of it is dependent on the direction of the actual mod. Nantucket can mean anything from whalers signing shanties to upper crust Americana based off what the focus is, and I've been gathering some reference materials.
    I'd really like to touch on some of the lesser seen elements of the Fallout Universe like how immigration works and potentially examine Nantucket as a port of call for ships coming in from Europe and the Deep South. So much of Bethesda's work in Fallout feels like the whole world is still struggling 200 years after the bombs fell - I'd like to at least touch on how the wider world has re-formed in the new world.
    One of the things I'd been thinking about (thought it might veer a bit far into Dishonored territory) is with a greatly reduced global human population and 200 years for the oceans to repopulate, whaling might actually be a thing again. A core element of the Fallout series from its inception is that conflict almost always stems from scarce resources.
    The question with Nautica is - where is that conflict? Is it between separate groups fighting over the same resources? A single group fighting the environment for resources? It's hard to tell at this stage, but I think that Nantucket would be far enough away from Boston to have a different take on Fallout yet close enough to not feel out of place.
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