Nago

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About Nago

  • Rank
    Old Man of the Woods

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  • Gender Not Telling
  • Location Roscrea

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Nago's Activity

  1. Nago added a post in a topic Native Roscrean Clutter   

    I can already imagine how these pots will look into the dungeon set I'm currently creating - and that imagination pleases me. Good work with the pots!
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  2. Nago added a post in a topic Roscrean Dungeon Set   

    One new exterior piece for the set:

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  3. Nago added a post in a topic Roscrean Dungeon Set   

    Thanks JBathropson. They are not yet perfect, but I'll try to refine them in the future. Now I have created and pushed them in hurry just to make some progress and to learn the interior modelling which I have done never before.
    The next steps I will take are to create models for rooms, halls (these will be a bit different from halls seen in vanilla sets and are rather tunnels on two levels, that's why the current tunnel models lack stair pieces) and clutter (such as stone-pile-bed where dead ones are left to "rest").
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  4. Nago added a topic in Models and Textures   

    Roscrean Dungeon Set
    This is still WIP, but the first 12 models needed for simple tunnel construction are already in the game (however some of them might need some tweaking). Nevertheless they are usable and will reach the Git soon. I made a small test dungeon not far from Crane Shore to take some pics.





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  5. Nago added a post in a topic Sunken City Dungeons   

    There's also the Toorheim, a city which was famous of it's huge forge powered up with the flamejewel (a fragment of sunstone). It was near the location of Crane Shore and has an entrance already on the exterior at the bottom of a pothole hidden near the Crane Shore. The interior was started as well but it's not too far to be redesigned.
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  6. Nago added a post in a topic Required Dungeons   

    You are right - as usually. While we need several dungeons the ones related to the main quest are the most important ones to bring in life. There are at least two important ones which development haven't yet started:
    - The Shaft of Forefathers, medium sized nordic dungeon with large burial shaft where the ancient Atmoran chiefs are buried. It's located under the wordwall at the abandoned temple area of Frulthuul. This dungeon might contain undead or/and frost trolls, gehenoths and grahls.
    - Creingolsh, ancient ruin alongside road in the woods not too far from Crane Shore. This dungeon is special and contains two areas. The first one is common dungeon player can explore at any time. The another one is sealed part of the dungeon player which entrance is hidden within common one but will open during the main quest. The sealed area is a large dungeon but also contains a huge room which differs from the rest of the dungeon with look and tone and is clearly build by something older than the Atmorans. That room contains the Sunstone, large magical object which shines like a sun and flows with flaming magical energy (and which the Quaestor uses to open a portal to weird realm during the MQ). The dungeon first part is home of glaistics but the sealed one is haunted.
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  7. Nago added a post in a topic Required Dungeons   

    We have several entrances for caves (on both warm and cold areas), nordic ruins and we could also use shipwreck dungeons here and there on the coast. Occupants could be corsairs, beasts, glaistics or undead. And we require all sized dungeons from tiny to huge. Let us know which kind of setup interests you the most and I'll find a certain claim for you.
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  8. Nago added a post in a topic Corsair Armory   

    Your talent with models and textures is beyond of anything an average modder can do. Great job once again! Dare I ask if you could create a war-axe or a mace for that same corsair set?
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  9. Nago added a post in a topic Crane Shore   

    That one looks nice. However I notice there log texture used for Riften is made on different side than the ones made for Roscrea. As you see the model shape makes the walls around windows look a bit odd because the logs are going on wrong direction. This can easily be fixed by rotating the UV's 90 degrees at that part of models.
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  10. Nago added a post in a topic Concept Art   

    That one looks great. I was thinking about more animal like creature when I designed the Tuskfang, but this ogre-like & ogre-size being you draw would work as well and could be easier for modelers to create.
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  11. Nago added a post in a topic Crane Shore   

    I tried to take similar pic with new textures but Arn turned his back to me. Likely he is upset by the more rugged look I gave to his dear smokery.

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  12. Nago added a gallery image in Beyond Skyrim   

  13. Nago added a post in a topic Crane Shore   

    Small update on the normal map of the stone texture used in all over the city:
     
    Before

     
    Now

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  14. Nago added a gallery image in Roscrea: Voices of the Deep   

    20160515180523-1.jpg
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  15. Nago added a post in a topic The Roscrean Language   

    There's nothing wrong with your voice ShotgunSeat. It's clear and you have courage to publish things with it. My voice might be a bit stronger but it also has a strong accent in it which is huge downside especially if you are voice acting with other language than your own. Anyway I gave this "Thovachiin, Thovachiin" a try but it got a bit corrupted because Bellatrix comment made me to empathize into Sochothaavs role too much when saying it.
    Thovachiin_Thovachiin.wav
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