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About TheMobiusBandit

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  1. My Post Modern Tamriel Project

    Who knows what the gameplay implications would be for this; but it definitely looks cool.
  2. How Goes The. . .

    Bestiary? Is it true ya'll got some creature models in the works? I also heard ya'll are adding Sheepdogs to High Rock, can any kind team member confirm?
  3. A Roscrea Reservation

    Greetings to the Roscrea team! Let me first say that I'm very excited to see the progress that's been made on this project and believe that it's gonna be a sleeper project that knocks audiences off their feet. I've been following the project in some form or another since its inception and I have a simple question. Will Roscrea have one or more well-fleshed out followers that our Dragonborns (or non Dragonborns) can interact with? If so, I implore you to use the best voice actors available!.
  4. Ye Fine Folk

    Just to clarify- since I did start this thread; I ALWAYS envisioned the player home as something sporadic and improvised.- a small cave, an old ruin or maybe an ancient shipwreck. I never considered a castle with a mannequins.
  5. Ye Fine Folk

    I don't think Atmora being a barren land makes it IMPOSSIBLE or LORE BREAKING or PROJECT KILLING, to have a player home. Setting it on a dead snow continent would make it feel like a true hermit's retreat, like yoda or Santa's workshop. I totally get not devoting valuable time and resources to something that, ultimately, has very little meaning (bed and non resetting containers), but let's not pretend that it's incomprehensible.
  6. Ye Fine Folk

    A difference in taste- I think Dead Money is far and away the best DLC of the bunch.
  7. Ye Fine Folk

    Thank you for the reply! My vote (which I know is meaningless =P ) is for no reentry. I think that it gives your mod some distinction from the other BS teams. Also, New Vegas has DYNAMITE DLC's, and they restrict access.
  8. Ye Fine Folk

    A question for the fine folks at Atmora- will the landmass be visitable after completion? Or is it a semi-linear experience that cuts you off after completion. I'm not making a value judgement for either method, btw- I can easily see the latter being even more compelling. Anyway- if the player character can stay- is there a chance we get a unique player home? A cozy home in the snow wastes after all those hours of punishment might be a fulfilling reward.
  9. Let Us Spelunk

    Now, I KNOW you got something crazy planned for Hackdirt- take us spelunking, BS team!
  10. Hi all- I know the Morrowind team is a bunch of secretive ninjas (that do Amazing work!), but I figure I'd ask some questions for the heck of it. Firstly, how much of the content being developed will be influenced by ESO's depiction of Morrowind? Also, given that Dunmer can live very long lives, can we expect to see many familiar faces from Morrowind (given that Skyrim is only 200 something years after Morrowind). I know that the eruption of red mountain killed lots of people, but surely we'll recognize the survivors? Lastly, will the vocal style you implement be the gritty Dunmers of old, or the chimney sweep Brits of Skyrim?
  11. Ohme Sweet Ohme

    Awesome! I vote no tail for the Ohmes.
  12. ES vs ESO

    Hello team- I'd like to thank you for giving nobodies like me the chance to voice our opinions on the project. Blackmarsh is one of the most difficult to pull off provinces in the series, and if you ask me it's every bit as difficult as renowned project killers Summerset Isles and Valenwood. You have this nobody's blessing and I hope you pull it off and eventually take your place amongst the other beyond skyrim giants. That said, we never got a good look at Argonia until ESO. Personally, I detest the ESO depiction of Argonia- I think other than including previous bits of lore that they had to put in, argonia as a whole looked and felt very generic. I know ESO has caused a rift between fans, and obviously I'm not fan. It's not the lore inconsistencies that bother me- it's the province depictions. I think most players imagined the remaining provinces to be just as bizarre and unnerving as Morrowind was- ESO made it that Morrowind was the only super creative province. It is coming from that opinion that I suggest that you be creative- use the ESO stuff you have to, but please allow your own minds to create the world. BE AS ALIEN AS YOU CAN. Make it feel bizarre. Unwelcome. Unnerving. Make players feel like outsiders. Use different languages, different cultures. Throw the fox people in. Make your own grey Black marsh people. I have faith in teams like this. I just hope you end up making something closer to a Morrowind interpretation and not an ESO homage.
  13. Ohme Sweet Ohme

    Firstly, I'd like to be cordial and say I wish you guys the best for this project, because it is a daunting one. I've been around much of the public forums and I do say that I enjoy a lot of your concepts and TOTALLY dig the whole Khajit language project. Lesser modders would've run away from that completely. But you're a Beyond Skyrim team- simply the best! So, my question is that obviously you plan on at least attempting some if not all the Khajit races. Now, veterans of the franchise know that the very first Khajit were just dudes in robin (batman) masks ("tattoos") . Does the team plan on adding the Ohme to the province. It seems to me that it would be a missed opportunity to put in the gargantuan effort this mod requires and not faithfully depict the very first Khajit we ever see.
  14. That is excellent news! The stuff coming out of Iliac Bay is just mind-blowing- professional companies don't landscape as well as you guys.
  15. I gotta say, Galandil- I'm impressed with the modding you've done so far and I really think that with enough polish your project can seriously be the Beyond Skyrim level mod for the province of Skyrim! I think a suggestion would be, keeping in line with what you've already stated elsewhere, keeping things as lore friendly and immersive as possible. Considering that , I implore you, from the perspective of a man who has no modding experience but is a true mod playing veteran. Use the finest voice actors you can muster! You are well known in the community, you can certainly attract the best going. I would suggest finding the best nord impersonators you can- male and female. 

    1. Galandil


      One could hope! But in all honesty I doubt Holds will ever measure up to big team projects like BS, but I appreciate the kind sentiment ;) 

      The aim will always be to have the best voice actors we can get, and to assign them to characters their voice would be appropriate for. With that said we are very open for anyone to send an application and work with the project, the main thing we look for are good quality sounding mics.

      I am well known in the community? :P I worked with the Beyond Skyrim Cyrodiil team briefly but aside from that I don't really know that many people in the modding community who aren't in some way involved with this project. I do hope though that aspiring writers and voice actors will apply to the project.

    2. TheMobiusBandit


      Any experienced mod player knows the town/settlement overhauls. They might not know "galandil", but they know the work. I'd say there's a good percentage of people who would prefer your town overhaul to any others, myself included. And the Beyond Skyrim team is legendary, on that we agree- but the advantage you have is that the province already exists and your city portions mostly finished. That's a significant portion of the work already done. I have faith in you and the team to add some refreshing lore friendly quests and features.

      Personally, I always considered revamping the Morthal vampire quest, which to me falls flat as a pancake. You read Alva's journal and she speaks about being seduced in the swamps by an irresistible vampire. It hints at the vampire plan to eventually assimilate the whole town. When you finally go to confront the vampire a group of worried townsfolk come to help- when you finally reach the charming vampire, Morvath Piquine, he's a randomized NPC that turns hostile instantly. No "if you only understood the power. . ." speech. No bartering with you. No "we're not so different, you and I". Nope, he turns hostile, you kill him- 100 gold. It never happened. I'm not saying you should consider this to revamp. Just sharing why I think more quests could help. 

    3. Galandil


      Morthal's vampire quest is indeed very underwhelming, its borderline silly as its the townspeople charging off to battle to defend their homes, not the guards. 

      While I wasn't planning on overhauling it, we are planning on adding to guilds and the main quest, perhaps we ought to look into these simple quests as well. Morvarth as far as I'm aware is not a high vampire, he was a man who used to hunt vampires who got infected by one of the seclusive Cyrodiilic vampire cults. Perhaps the Morvarth you fight in the cave was a decoy and he infiltrates the town? Something to look into, would at least explain the race randomizer ;)