Like the thread I had going for Bruma's shop signs way back when, I'll post progress of Kvatch's shop signs in this thread so you can leave feedback, request more signs, etc The Rightful Remedy (alchemist)
Recently been working on another big overhaul of Skyrim's tundra environment for Skyrim Flora Overhaul. One of my biggest issues with TES is that their art team has seemed terrified of embracing their own environmental lore ever since Morrowind, too afraid to try and create their own unique look, and instead has been striving to emulate The Lord of the Rings even when it conflicts with their own lore. We all know how that affected Cyrodiil with the jungle retcon, but it also heavily affected Whiterun and its surrounding tundra in Skyrim. Instead of creating a beautifully unique autumn tundra setting in a realistic manner, they chose to ignore the season and the environmental lore in favour of recreating Rohan It's doubly confusing when you consider Morrowind is still so popular and beloved to this day in large part because it was bold enough to create its own visual identity and embrace unique environment design, rather than leaning on standard fantasy visual keys. Hopefully that changes with TES6, but until then, at least we can mod! Because this departs so heavily from the vanilla design, SFO's tundra has always been divisive. Even though Bethesda's "tundra" is wildly inaccurate a lot of people have come to love the Rohan look, so this won't appeal to everyone. Autumn tundra in real life and reference images I used: Screenshots of the new tundra design and core ground texture (bearberry): Additional upcoming SFO textures: All my flora textures are environmentally accurate and (hopefully!) enhance art direction within each region by adding splashes of appropriate colour. If the Beyond Skyrim team needs any flora textures then please send me a PM and I'll be happy to help out
It's tough with TES scales. Are there four houses in this city? Those are some crazy defences for four houses It's a good suggestion to have the houses around this hill instead, and make everything inside the walls military. I know Skyrim cities were small, but this one is tough to disguise just how small it is. I think even Riverwood might be bigger?
In case anyone else comes looking for an answer to this question, this mod adds two (at time of writing) Alternate Start options for Bruma: 1) Begin as a patron of the Jerall View Inn 2) Begin investigating Agna, and Ayleid Ruin. UPDATE: Version for Skyrim SE has been added.
I'm not sure if the team here is planning to build that option into a release or not, but it should be incredibly easy for someone to create a mod to do this. Honestly I'll be amazed if it doesn't show up as a popular Nexus mod in the next couple of months, or at least get added to existing alternate start mods.
Never-ending is tricky at Skyrim's scale. I think the best you guys can hope for there is to create a maze of rocks that obscure the horizon lines. Judging from the screenshot thread of the Badlands that's working out incredibly well so far Question about the Xylo: Is this flowing from the Strid? That would pretty much make Valenwood an island.
They look fantastic! Love the idea of a cloth door as well. I think that'll really fit the look. Suggestion for the struts: More angles and support braces? To give a more ramshackle look, rather than something so neat and orderly. Especially if these are designed for temperamental landscape foundations. Fallout 4 did a great job with this imo, and I downloaded a mod that let me add more of their support braces to my settlements