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alt3rn1ty

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About alt3rn1ty

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  1. First post updated : Recently Skyrim SE has been updated a few times, and additionally xEdit has now gone public with a release on Nexus of version 3.2.1, which has refined its record editing. Skyrim LE results are unaffected when using the new xEdit, so no need to reclean for oldrim Skyrim SE benefits quite a bit from recleaning, and the results / CRCs/ MD5 checksums are all now up to date in the OP for using xEdit v3.2.1
  2. Alt Navetsea UNP Seamless

    Changed my mind : News : There is now a new version that has been converted to Skyrim SE, its meshes have been converted and textures redone in BC7 format, the new SE version now also includes all of Shiva182's UNP Body compatible Armour and Clothing meshes, with sets for UNP / B2 or Skinny meshes, all included in the installer. New Skyrim SE version is on this Nexus page. Unfortunately none of that can be back ported to Skyrim LE
  3. [RELz] Alt Navetsea UNP Seamless

    News : There is now a new version that has been converted to Skyrim SE, its meshes have been converted and textures redone in BC7 format, the new SE version now also includes all of Shiva182's UNP Body compatible Armour and Clothing meshes, with sets for UNP / B2 or Skinny meshes, all included in the installer. New Skyrim SE version is on this Nexus page. Unfortunately none of that can be back ported to Skyrim LE.
  4. If anyone is wondering when an update will come to this guide .. When the next official version of xEdit comes out of beta on Nexus .. But note I can only now support updating the info for Skyrim Special Edition : I no longer have Skyrim LE Currently I am using the latest development version on afk mods (at the bottom of the first post is a "Download" link). There are a couple of differences to the results, but I will not be updating the OP until the official release because if I do, then there will be a train of questions why people still using the older but public release are getting different results .. So I need to wait until it goes live .. However I realise like yourselves that the dev version is more than likely the better version to support SSE since the Creation Club update to SSE has already gone live With that in mind here are my results, which I have carefully checked using the dev version of 3.2.1 - But only for Skyrim Special Edition (as explained above). Update.esm [Removing "Identical to Master" records done] Processed Records: 17403, Removed Records: 234, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 17169, Undeleted Records: 91, Elapsed Time: 00:00 Dawnguard.esm 1st clean : [Removing "Identical to Master" records done] Processed Records: 98676, Removed Records: 621, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 98055, Undeleted Records: 82, Elapsed Time: 00:02 <Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted> 2nd clean [Removing "Identical to Master" records done] Processed Records: 98054, Removed Records: 6, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 98048, Undeleted Records: 0, Elapsed Time: 00:02 <Warning: Plugin contains 57 deleted NavMeshes which can not be undeleted> 3rd clean Hearthfires.esm [Removing "Identical to Master" records done] Processed Records: 17830, Removed Records: 178, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 17652, Undeleted Records: 11, Elapsed Time: 00:00 <Warning: Plugin contains 5 deleted NavMeshes which can not be undeleted> Dragonborn.esm [Removing "Identical to Master" records done] Processed Records: 214498, Removed Records: 69, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 214429, Undeleted Records: 8, Elapsed Time: 00:02 <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted> The highlighted results are the changes from previous results
  5. Hi guys I mentioned this in the comments on Nexus, but its probably missed among the mass of reports there Could we have Wrye Bash listed in the mod description on Nexus as a Mod Manager which is more than capable of installing Beyond Skyrim Bruma (and indeed any future areas) For Installation part of the description, Wrye Bash can reliably handle the files tooIs there any reason it was left off the list ?See This Topic where we were asked if there would be any problem using Wrye Bash to manage the installation (due to it not being included as a recommendation as a mod manager).For granular File conflict resolution, and reliable installation / un-installation of many files, Wrye Bash has always been consistently the most reliable mod manager out of all of them over the last 11 years. WB 307 is also on the verge of having another public beta after 5 years of refactoring the code.All of your main files and update files install without a problem due to you packing them in "Simple BAIN" format. Follow up comments : Zanderat All this talk of NMM and MO and I completely forgot about Wrye! Definitely the preferred solution. Thanks @alt3rn1ty for reminding us. Sonja 67 I suspect it was left off the list because when MO appeared on the scene, especially when it was wholly endorsed by STEP, people gradually began to forget that Wrye Bash isn't just for creating a patch, but is a highly effective, and powerful, installer. Anyway... I'm glad you made this post. I was also thinking that the devs, and users generally, need to be aware Wrye Bash is a highly viable option for installing Skyrim: Beyond Bruma. Wrye Bash is like having your cake and eating it too, it provides all the precise fine-tuning of a manual install, along with the convenience offered by other managers.
  6. And updated again - The guide is now dual purpose covering both Skyrim Original and Skyrim SE
  7. Just downloaded and installed Old Skyrim again to check with TES5Edit v3.2 The Results are a little different for the Dawnguard.esm All the auto cleaned and Manual cleaned stages of that plugin now have new CRC / MD5 checksums because the new TES5Edit corrects something it did not do before. Edit : And if anyone is wondering - I can confirm the same routine needs to be applied to Skyrim Special Edition plugins, even the manual cleaning, you will get a few different checksum results and amount of ITMs / UDRs cleaned because Bethesda managed to add a few more, but the routine is the same.
  8. [RELz] Kill The Orchestra

    New Version .. But not for Skyrim Original .. Linked in the OP This is for Skyrim SE http://www.nexusmods.com/skyrimspecialedition/mods/303/?
  9. [RELz] Alt Navetsea UNP Seamless

    @ Archer - No need, I did my own variety of those ( they were not just a copy from that mod, I used the same idea, but gave a little warm red tinge to the black colour for my set of textures which works better with the neck seam blending, my textures were also a different dds format to the originals, and were made a little more optimal in the sizing department ( with different sizes between different options for my mod and the assumed VRAM use ) ) So you do not need to install what seems to be a newer update by COTS, they would be less well matched to all the other texture layers in this body mod News : I will not be updating this mod for Skyrim SE, I do not personally use body mods anymore so have no interest in converting the textures to the new format ( although that only really applies to textures stored in BSAs, the new game may well have updated its basic textures and normal maps / skin / reflection maps and whatever else may be new to the game .. So the original Navatsea textures would need to be redone before I did the same tricks again on the neck seam problems between face and body textures = I dont think thats all going to happen ) This mod may well be compatible with Skyrim SE, installed as loose files as it is, but I will not be testing it.
  10. Alt Navetsea UNP Seamless

    News : I will not be updating this mod for Skyrim SE, I do not personally use body mods anymore so have no interest in converting the textures to the new format ( although that only really applies to textures stored in BSAs, the new game may well have updated its basic textures and normal maps / skin / reflection maps and whatever else may be new to the game .. So the original Navatsea textures would need to be redone before I did the same tricks again on the neck seam problems between face and body textures = I dont think thats all going to happen ) This mod may well be compatible with Skyrim SE, installed as loose files as it is, but I will not be testing it.
  11. Updated the first post again : Due to Skyrim Nexus TES5Edit now has the updated version 3.1.3 ( so no need to reference the Fallout 4 version and any renaming of exe's etc etc )
  12. Skyrim Project INI ( SpINI )

    I am not the author just posting this here to spread the word : Skyrim Project INI by DoubleYou DoubleYou has been researching this on the STEP forum for a long time, and the resulting tool he has made is pretty good from what I have seen so far ( there is a lot of previously unknowns / bad advice debunked with this tool ) I dont think anyone has researched any Bethesda INI tweaking quite as much or so well as this project has achieved, its shown me a thing or two I did not previously know about. He has also done a similar portable tool for Oblivion and the Fallout games - At the moment I would guess that Fallout 4 is still a WIP until Bethesda leave behind doing any official patches to the game. Anyway, give it a good look at, read everything. For anyone who has Skyrim on its Ultra settings, DoubleYou recommends using this tools High setting to achieve the same visuals with slightly better performance. SpINI's idea of Ultra pushes the game a bit further than the vanilla Ultra settings - I have my new MSI Laptop setup with SpINI Ultra setting and its working great. Highly Recommended imho , and it will probably sort out a lot of peoples bad setups ( which have been influenced with old bad advice topics / descriptions all over Nexus which have never been squished or revised with newer information )
  13. To anyone who still needs to follow this guide : I am currently updating it ( some old direct links to wiki paragraphs have been lost due to Bethesda re-organising their wiki's ) So to become less dependant upon other links and information, I am fleshing it out a bit with more images It also needs an update to file CRCs ( at the end of the first post ) due to Zilavs recent changes to xEdit So you now need to be a bit more up to date and use the Work In Progress version of xEdit available from Fallout 4 Nexus ( link for this in the first post has also been updated )
  14. Updated the OP to include MD5 hash aswell as CRC for each file at each stage of cleaning
  15. Updated the 4th image, CRC check for end of OP
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