Well done. I like it. About the "roofing wood" ... in the past, the Farrun houses has a "slate roof" (with a special adjustable (threshold value) snow shader). http://www.darkcreations.org/forums/topic/4589-mixing-material-shaders-and-texture-overlays-nifscopeck/ . image(s) http://www.darkcreations.org/gallery/image/5006-snowy-roof-test-1/ http://www.darkcreations.org/static/uploads/gallery/album_171/gallery_2704_171_70652.jpg.7bc0d03d99f1d000a763bb4b5da7ee14.jpg http://www.darkcreations.org/gallery/image/5056-normals-and-material-shader-tests/?browse=1
Yes, unfortunately. There was also an "hearthfire" version under construction. Also I have deleted almost every meshes. Only some images remains. Anyway, here's the picture for HRfarrunHouse06 (since it's based on the vanilla Farmhouse06.nif, shown on top in the following picture, just for reference)
Right, if means "water caustics effect" as "light rays reflected or refracted by a curved water surface", then we needs ENB. https://www.youtube.com/watch?v=aKlRmCqXpaU But in my opinion, a "waterfall" is sufficient https://www.youtube.com/watch?v=ZmRhaMipL7Q
On tumblr you can makes a overview about High Rock - The Elder Scrolls Wiki - Wikia there http://beyondskyrim.tumblr.com/tagged/High-rock and about the Hammerfell - The Elder Scrolls Wiki - Wikia theme there http://beyondskyrim.tumblr.com/tagged/hammerfell and Cyrodiil - The Elder Scrolls Wiki - Wikia ,there .http://beyondskyrim.tumblr.com/tagged/Cyrodiil and Morrowind - The Elder Scrolls Wiki - Wikia there http://beyondskyrim.tumblr.com/tagged/Morrowind
Like Thorneblood above-mentioned, if you want Daedra and Dwenmer then Morrowind is a good choice.. . and as character Artist, you can find some interesting concept artworks, made by Waffles there http://beyondskyrim.tumblr.com/post/131564099934/concepts-from-the-province-of-morrowind-this-time Of course, it sounds like you likes Cyrodiil, and this is also a good choise. RedMorpho http://redmorpho.deviantart.com/ has made some amazing concept arts.
Hey Eric, graduated from British Columbia Institute of Technology with with distinction; a condensed program of 3D digital art. Activities and Societies: 3D Modeling, Rigging, Animation, Lighting, Rendering, Production, and 2D Animation. ? Wow! Nice to meet you.
You should only have to invert one of the RGB channels. BTW: CrazyBump makes me crazy. I do not like it. My fave is xNormal web page With xNormal. you can generate a normal map from a height map (previous called bump map) very fast: Open xNormal, and click on the Tools button on the right. Will get a window like this: <img src="http://i11.photobucket.com/albums/a196/Eden_Evergreen/Misc/Tutorial Pictures/image001_zpse5e7c894.png">Open up the tool in the top left that says Height map to normal map. It will open a screen that looks like this: <img src="http://i11.photobucket.com/albums/a196/Eden_Evergreen/Misc/Tutorial Pictures/image002_zpsb22acc6a.png">Next, drag your height map into the screen on the left. <img src="http://image.noelshack.com/fichiers/2015/30/1437457305-exampleheightmap2normalmap.jpg"> For a Skyrim model, choose the Swizzle Coordinates X- Y+ Z+Right click in the screen on the right and click on Generate. Then you will see the normal mapRight click on the xNormal Normal map window and save the normal map.Hope this helps you. See also: http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499&start=390#p40589 http://www50.atwiki.jp/skyrim_mod/pages/64.html