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About Ysolda

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    Spain/Germany/Italy ... France/Schweden

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  1. [Claimed] Farrun

    Well done. I like it. About the "roofing wood" ... in the past, the Farrun houses has a "slate roof" (with a special adjustable (threshold value) snow shader). http://www.darkcreations.org/forums/topic/4589-mixing-material-shaders-and-texture-overlays-nifscopeck/ . image(s) http://www.darkcreations.org/gallery/image/5006-snowy-roof-test-1/ http://www.darkcreations.org/static/uploads/gallery/album_171/gallery_2704_171_70652.jpg.7bc0d03d99f1d000a763bb4b5da7ee14.jpg http://www.darkcreations.org/gallery/image/5056-normals-and-material-shader-tests/?browse=1
  2. [Claimed] Farrun

    Yes, unfortunately. There was also an "hearthfire" version under construction. Also I have deleted almost every meshes. Only some images remains. Anyway, here's the picture for HRfarrunHouse06 (since it's based on the vanilla Farmhouse06.nif, shown on top in the following picture, just for reference)
  3. [Claimed] Farrun

    There must be a lot more existing models: Don't worry about the patchy roof, for now it's just here as a placehoder. ==> http://www.darkcreations.org/files/file/758-las-highrock-meshes-and-textures/
  4. Kagwola

    ZBrush or Mudbox ?
  5. Kagwola

    Looks fascinating! BTW: You want to rigg and animate the model?
  6. Hammerfell Vases and Pottery

    Or ==> https://www.youtube.com/watch?v=-n0Tj7rHj1g
  7. Congratulations to Sweetroll!

    Right, Sweetroll has deleted her deviantart account. She is OK. There https://www.sendspace.com/file/dcmuoq a reupload of her "celtic circles photoshop custom shapes"
  8. Cespar - Herne Dwemer Ruin

    Right, if means "water caustics effect" as "light rays reflected or refracted by a curved water surface", then we needs ENB. https://www.youtube.com/watch?v=aKlRmCqXpaU But in my opinion, a "waterfall" is sufficient https://www.youtube.com/watch?v=ZmRhaMipL7Q
  9. Applying for 3D Modeling/Texturing (Experienced)

    On tumblr you can makes a overview about High Rock - The Elder Scrolls Wiki - Wikia there http://beyondskyrim.tumblr.com/tagged/High-rock and about the Hammerfell - The Elder Scrolls Wiki - Wikia theme there http://beyondskyrim.tumblr.com/tagged/hammerfell and Cyrodiil - The Elder Scrolls Wiki - Wikia ,there .http://beyondskyrim.tumblr.com/tagged/Cyrodiil and Morrowind - The Elder Scrolls Wiki - Wikia there http://beyondskyrim.tumblr.com/tagged/Morrowind Like Thorneblood above-mentioned, if you want Daedra and Dwenmer then Morrowind is a good choice.. . and as character Artist, you can find some interesting concept artworks, made by Waffles there http://beyondskyrim.tumblr.com/post/131564099934/concepts-from-the-province-of-morrowind-this-time Of course, it sounds like you likes Cyrodiil, and this is also a good choise. RedMorpho http://redmorpho.deviantart.com/ has made some amazing concept arts.
  10. Applying for 3D Modeling/Texturing (Experienced)

    Hey Eric, graduated from British Columbia Institute of Technology with with distinction; a condensed program of 3D digital art. Activities and Societies: 3D Modeling, Rigging, Animation, Lighting, Rendering, Production, and 2D Animation. ? Wow! Nice to meet you.
  11. [Claimed] Goldmoor - Escha

    The lighthouse is beautiful. Really an eye catcher. Well done !!!
  12. Show us what you're working on!

    I love the asymmetrical skirt part. ... Perhaps, cover the left shoulder? ... but i love the design. Well done !! Viva la democracia!
  13. Iliac Bay Asset Hook Up

    I like the "Steel Heater Shield" by Abakus
  14. [Student Thread] Crackerator - Markus Liberty

    You should only have to invert one of the RGB channels. BTW: CrazyBump makes me crazy. I do not like it. My fave is xNormal web page With xNormal. you can generate a normal map from a height map (previous called bump map) very fast: Open xNormal, and click on the Tools button on the right. Will get a window like this: <img src="http://i11.photobucket.com/albums/a196/Eden_Evergreen/Misc/Tutorial Pictures/image001_zpse5e7c894.png">Open up the tool in the top left that says Height map to normal map. It will open a screen that looks like this: <img src="http://i11.photobucket.com/albums/a196/Eden_Evergreen/Misc/Tutorial Pictures/image002_zpsb22acc6a.png">Next, drag your height map into the screen on the left. <img src="http://image.noelshack.com/fichiers/2015/30/1437457305-exampleheightmap2normalmap.jpg"> For a Skyrim model, choose the Swizzle Coordinates X- Y+ Z+Right click in the screen on the right and click on Generate. Then you will see the normal mapRight click on the xNormal Normal map window and save the normal map.Hope this helps you. See also: http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499&start=390#p40589 http://www50.atwiki.jp/skyrim_mod/pages/64.html
  15. High Rock Banners

    Right. ==> http://www.imperial-library.info/content/daggerfall-narrative and http://www.uesp.net/wiki/Books:The_Daggerfall_Chronicles/Narrative