As an MMO player, Guild Wars 2 is now driving me away.
The content is becoming stale (new carnival every two weeks = bored now) and the reward changes are starting to use time-gates as a crutch (see new dungeon rewards, textbook example of unnecessary time-gate) in order to try and discourage the "farming mentality." Farming is a way of life in MMOs, and unfortunately ArenaNet doesn't seem to understand this. They make content that pretty much requires farming (legendaries) but then make it so you CAN'T farm by time-gating everything. If I knew they were this desperate to keep people logging in every day, I would not have bought the game at all. The game is becoming less "what I want to do" and more "what ArenaNet is allowing me to do," and I'm sorry, but I will not stand for the developers telling me what to do with my time. I will spend it as I damn well please, and would appreciate if I get more than pocket-change back for it. But no, in ArenaNet's mind, passing the time-gate is a sin worthy of eternal damnation.
I am now officially fed up with the "once per day" crap ArenaNet is doing. It is lazy, uninspired, and creates a bad co-operative environment where once people finish their daily activities, they will not want to help others do them because they won't get anything for it. THIS IS THE REASON TIME-GATING IS A BAD IDEA FOR COOPERATIVE ACTIVITIES. It causes genuine problems with the group forming when the payout for the time spent is going to be almost nil for one or two people (at this point, enough so that they'll actually drop out of the group).
The dungeon reward change is one I sincerely hope will be reverted or overhauled. Individual time-gates on rewards for group activities? Let me say it loud and clear:
TERRIBLE IDEA.