Wellpapp

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About Wellpapp

  • Rank
    Ranch Me Up Brotendo
  • Birthday 08/07/96

Contact Methods

  • Website URL http://steamcommunity.com/profiles/76561198044178253/
  • Skype john__soderberg

Profile Information

  • Gender Male
  • Location Sweden
  • Interests Computers
    Music
    Modding games

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Wellpapp's Activity

  1. Wellpapp added a post in a topic Favourite Music   

     
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  2. Wellpapp added a post in a topic Favourite Music   

     
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  3. Wellpapp added a post in a topic Favourite Music   

     
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  4. Wellpapp added a post in a topic Heartlands Claim 2   

    Great work! My only complaint is that some areas might be a bit too rocky? But I'm not sure.
    Also, the red grass (it's not heather, just called that in the CK) was something I experimented with. It will eventually get a complete retexture.
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  5. Wellpapp added a post in a topic Favourite Music   

     
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  6. Wellpapp added a post in a topic Favourite Music   

     
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  7. Wellpapp added a post in a topic West Weald Locations   

    Me and Lasur decided we wanted one main Legion fort per County. Most of these forts would be repurposed old forts, because it's cheaper.
    Fort Istirus was repurposed like this and renamed to Fort Rislav, after Rislav Larich, the First Era king of Skingrad.
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  8. Wellpapp added a post in a topic Hessux's Colovia Development Thread   

    Colovia is the Gold Coast, West Weald, Colovian Highlands and Great Forest combined. So I'd say Colovia is about 1/3 complete.
    This particular claim is in the Colovian Highlands, which is getting close to being 1/2 complete, I think.
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  9. Wellpapp added a post in a topic Retexturing Mine Ores   

    The Cyrodiil retextures work fine ingame for me.
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  10. Wellpapp added a post in a topic Hessux's Colovia Development Thread   

    Nice! You should lower the terrain under the ruined tower with the stairs, so you have this little underground room.
    Also, the ground textures and the trees used are wrong. The ground textures should be the CYRLHighland set and the trees should be BSKTreeScotsPine. So replace/delete the current trees and paint over the ground textures.
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  11. Wellpapp added a post in a topic West Weald Ambience Sounds   

    Thanks for the suggestions! http://www.xeno-canto.org/ has a huge library of bird recordings. They are all licensed under Creative Commons, meaning you're free to do whatever you want with them, as long as it's non-commerical and you give proper credit. This is what I've been using for other regions.
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  12. Wellpapp added a topic in West Weald   

    West Weald Ambience Sounds
    I've been working on some abience sounds for various regions and I thought I'd get started on the West Weald. But I need suggestions, primarily for bird sounds, because I'm out of ideas. It doesn't really matter what species, or what part of the world they're from, just as long as they sound appropriate for the West Weald. I'm thinking songbirds of various types. The only birds I've got so far are hoopoes and mocking birds.
    Apart from birds, we will also need sounds like cicadas, crickets, frogs, other insects. For crickets and cicadas, we could probably reuse vanilla sounds. For frogs I'm thinking bullfrogs might work? As for other insects, maybe katydids?
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  13. Wellpapp added a post in a topic West Weald Assets   

    I should mention that there are azalea shrubs available too (CYRTreeAzaleaShrub01 and 02).
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  14. Wellpapp added a post in a topic West Weald and Elsweyr development   

    Vlastarus Ruins: Use the Imperial fort kit and make it look like the ruins of an ancient settlement or fortification. Should not be larger than one cell.
    Silverscale Pond: This should be a Spriggan Grove. I'll get back to you with details on how to set it up (it involves triggers and scripts and stuff).
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  15. Wellpapp added a post in a topic West Weald and Elsweyr development   

    Nice! If you have any wildflower textures that you think might fit the region, that would be great! I'm thinking colors like yellow, blue, purple, pink, red.
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