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About CalledFireX

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  • Birthday 05/28/90

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  • Gender Male
  • Location Pennsylvania

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CalledFireX's Activity

  1. CalledFireX added a post in a topic HF - Hew's Bane [6A]   

    So before I get started on anything, due to my absence I'm still a bit out of the loop on everything. So just to clarify, this is the region:

    If that's the case I'll need the ground and rock textures of the adjoining regions. I can modify the basalt myself if that's still what we're going with, I may even still have my modded ones around somewhere.
    As for a layout I was thinking very maze-like with the basalt so it gives the overall feeling of the area being larger than it is. There could be alcoves and caves along the coast and throughout the area that are used as havens by all manner of pirates. I'm also thinking maybe a bit of surface lava if possible, just to emphasize the danger of this area even more, i.e-

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  2. CalledFireX added a post in a topic Concept Art: Pellentine   

    I've been following an artist on deviantArt for a few years now who has made a series of beautiful Assassin's Creed fan-art's inspired by medieval Asian culture. Don't know if it's much help, but just thought I'd share.
    Their page:

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  3. CalledFireX added a post in a topic [3D kit] Orsinium   

    I have the tower, city wall, gate, and townhouse nifs, but they're incomplete. They don't have interiors or collisions. I believe they're included in the assets for BSHammerfell, but none of them are implemented.
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  4. CalledFireX added a post in a topic BS Logo Model for Loadscreens   

    That's quite alright, I don't have the technology or expertise to take it any farther, so you're more than welcome to.
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  5. CalledFireX added a post in a topic BS Logo Model for Loadscreens   

    I'm very glad to see this, I have no doubt that it will look amazing.
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  6. CalledFireX added a post in a topic BS Logo Model for Loadscreens   

    I did get rid of those vertex colors, and it would be very easy to overlay onto a book or a coin or something like that. As for sculpting something, my PC won't run anything well enough to do that, so I can't help there.
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  7. CalledFireX added a post in a topic BS Logo Model for Loadscreens   

    As I said, whether it's used or not isn't up to me at all. But now the asset is available to everyone. And as for modelling things needlessly, I spend all day modelling. I have dozens if not hundreds of new meshes that will never see the light of day, I don't see the harm in sharing one occasionally.
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  8. CalledFireX added a topic in General   

    BS Logo Model for Loadscreens
    Today in the Cyrodiil chat the discussion came up about a loadscreen that could possibly be played when you first enter a new province. My thought was to make a model of the BS logo, similar to the Imperial dragon logo loadscreen, that could be retextured to fit each province.
    So here it is.

    Meshes and textures.
    Doesn't have to be used of course, but I thought it was a neat little way to tie all of the provinces together subtly.
    • 95 replies
  9. CalledFireX added a post in a topic [Unclaimed] Sandstone Mines   

    Added some of the large halls in today. Still deciding what to do for the supports.

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  10. CalledFireX added a post in a topic Settlement Claims Summary   

    That set is already in progress.
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  11. CalledFireX added a post in a topic Happy Birthday CalledFireX!!   

    Thank you all for the birthday wishes!
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  12. CalledFireX added a post in a topic Follower request   

    If you made the npc face in game you can export it by typing spk and the name of your npc in the console. Then in the CK actor edit window there's an import button. Click that and find the name of you npc file. It's much easier than trying to use the CK editor to make your npcs
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  13. CalledFireX added a topic in Beyond Skyrim General   

    Brief absence from modding
    Due to some complications at work (my co-workers were all jerks), I've chosen to quit and seek new employment. This is the reason for my absence this past week, and as my new job starts tomorrow I'll be absent a bit longer. This new job has more demanding hours, but it's freelance so I can choose whether or not to work those hours. This being the case I plan to work to a point of financial security, and then at the very least finish up all my current claims.
    I will still check threads and messages at least daily, I just may not have the energy to post anything.
    • 2 replies
  14. CalledFireX added a post in a topic Breakable shields   

  15. CalledFireX added a post in a topic [Unclaimed] Sandstone Mines   

    That's exactly what I was going for
    Added a ramp already today, and a nice little spacer to cover any seams on the transitions. Try as I might I can't get them to line up perfectly, I always get miniscule seams where the pieces meet when I have grid turned on. But progress is progress.

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