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JayCrane

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About JayCrane

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  • Birthday 01/24/1998

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    http://phantomshauni.tumblr.com/

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  1. Version 1.0.0

    9 downloads

    Optional file that removes the MCM. If you are going to use the optional file, replace the ESP from the main file with the ESP from the optional file.
  2. Version 1.0.0

    7 downloads

    Wayshrines of Old is a simple plugin that adds remnants of the second era, wayshrines, as an alternate method of travel. An up to date, legal copy of The Elder Scrolls V: Skyrim + Dawnguard and Dragonborn. (Optional) SKSE (Optional) SkyUI Checked and cleaned with TES5Edit. Core Features Transitus Network Unlike the shrines constructed by the snow elves, these shrines function off of a Transitus network; which relies on flaming braziers that regular mortals can use. Whether or not it costs anything is up to you! Activation Costs By default, traveling between shrines is free of charge. However, if you wanted to spice things up a little, you have the option to charge the player 500 Gold, one full Grand Soul Gem or a Dragon Soul. Additionally you have the option to enable all of them at once but they will vary from shrine to shrine. Click here to read more about this. Discovery Before you can go on any adventures you first need to discover some shrines. Every location can be found inside of the following categories: Hold Capitals, Towns, Settlements, Orc Strongholds, and Unique Locations. In order for any locations to show up, you will need to discover the shrines in those locations. Otherwise, the only options you will see is ‘More’ or ‘Exit’. Alternatively, you can unlock almost all locations through an optional cheat which can found in the book “Configure Wayshrines” or the Mod Configuration Menu. The exception being the shrines located in Blackreach and the Soul Cairn, which were intentionally left out to not break the quests that unlock those locations. If you want to reach them, you are going to have to discover them on foot. Travel Travel is now instantaneous. Configuration Take charge of how the shrines operate in your game by configuring options through the book “Configure Wayshrines” or theMod Configuration Menu. The book will be added to your inventory whenever you load a save for the first time. Make sure you do not lose your copy of the book as you will not be given another one the next time you load the save. In case you ever lose your copy of the book, open the console, type help ws_configuration_book, add the book to your inventory with the following code player.additem xxxIDofBook. Alternatively, you can use AddItemMenu – Ultimate Mod Explorer by Towawot to add it to your inventory. Both more or less offer the same options so it doesn’t really matter which one you use. However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options. Locations Hold Capitals Riften Solitude Whiterun Windhelm Winterhold Morthal Falkreath Dawnstar Markarth Towns Riverwood Ivarstead Shors Stone Rorikstead Karthwasten Settlements Stonehills Darkwater Crossing Old Hroaldahn Inn Whistling Mine Nightgate Inn Orc Strongholds Dushnik Yal Largashbur Narzulbur Mor Khazghur Unique Locations High Hrothgar Skaal Village Raven Rock Castle Volkihar Soul Cairn Dayspring Canyon Tel Mithryn Eldergleam Sanctuary Blackreach Frequently Asked Questions What are wayshrines? http://en.uesp.net/wiki/Lore:Wayshrines How is this different from SWIFT? Both aim to do similar but implementation is where these two differ. Click here to read more about this. Carriages make these redundant. This is an alternative, no different to the other alternatives that already exist i.e travelling on foot, riding a mount, hiring a boat or fast travel. They are only redundant if you make them that way. No options show up when I click into one of the categories! If the only options you see are “More” and “Exit” it means you have not discovered any locations inside of that category. How do I configure settings? A book will be added to your inventory called “Configure Wayshrines”. When you read the book, a window with the tabs More Information, Activation Costs, and Unlock All Locations will appear. Click into the relevant tabs to the options you want to configure. Alternatively if you have SKSE and SkyUI installed, you can configure the same options through the Mod Configuration Menu. However, do not use both simultaneously as it will only create problems. Simply use one or the other. If you are going to switch from one to the other MAKE SURE that you reset all options to their DEFAULT options. Why are there no options to travel to Dragons Bridge or Kynesgrove? The reason there are no shrines for either location is because they are already close to shrines for other locations. If you want to travel to Dragonbridge, you will have to travel to the shrine for Solitude. Similarly, you will need to travel to the shrine for Windhelm to reach Kynesgrove. Why can I not unlock the option to travel to Blackreach or Soul Cairn? I intentionally made it this way to avoid breaking the quests that unlock those locations. Unfortunately for you, It’s also not possible to unlock them with the console either. Again, if you want to reach them you are going to have to discover them on foot. Elder Scrolls Online is not canon! See below. How is this lore friendly? Not keen on my take of Wayshrines? Not a problem, check out the following alternatives that may be more to your tastes. Skyrim Wayshrines - Immersive Fast Travel - SWIFT by Pharros Wayshrones of Tamriel by Arizona_Steve The only reason I bothered with this project is because I was inspired by the diverse range of wayshrines in Elder Scrolls Online. That being the case, this never had a chance at being lore friendly. If you are looking for something that fits into the world a little better, try any of the alternatives that I attached before. Will texture overhauls affect the shrines? Yes. However it will not affect the shrine in Karthwasten. Can you add x location? Please comment below with your suggestion and I’ll see what I can do. Is this compatible with x? Click here to read more about this. Known Bugs Unfortunately followers will no longer accompany you when you travel between shrines. To get around this, I recommend using one of the following tools to summon your followers: Extensive Follower Framework Amazing Follower Tweaks Ultimate Follower Overhaul Summon Followers Credits ZeniMax Online Studios for The Elder Scrolls Online which serves as the inspiration for this entire project. Bethesda Softworks for The Elder Scrolls V: Skyrim Legendary Edition / Special Edition and the Creation Kit. Massive thank you to Billyro and DSoS. Seriously, if not for these two I doubt this project would have ever seen the light of day. Billyro for all his efforts in creating the normal and specular maps, brazier, and the snow variant of the former nordic wayshrine. DSoS for all of his aid in helping me create the fast travel and activation cost framework. Schlangster for providing the resources (SkyUI SDK) needed to create a Mod Configuration Menu. DarkFox127 for his tutorial on how to create a Mod Configuration Menu on Youtube. Hanaisse for teaching me the ropes on how to add collision to meshes with NifUtilsSuite. CyborgArmGun for general maintenance, asset optimization, and Bash tagging the ESP. MannyGT for the assets from The Gray Cowl of Nocturnal. Tamira for the assets from Antique Statue. Earrindo for the assets from Telvanni Tower Resource Pack. Tamu75 for the assets from Moss Shader Resource. Tileable Pergola Wood Texture by ftourini on deviantART Arthmoor, Arron Dominion, Enai Siaion, Undriel, WalkingMassOfComplexes, Winterlove, and everyone else in the community for all of their suggestions to help further improve this project. Meshes modified with Blender 2.78a+, NifUtilsSuite and NifSkope. Textures modified with Paint.NET. What's New in Version 1.0 Discovery Activation Costs (Dragon Souls, Soul Gems and Gold) Configuration (Book or MCM) More Locations
  3. Activation Costs

    Default - No Activation Costs Just as the name implies, you are able to travel between shrines without any sort of cost. This is the DEFAULT OPTION that affects ALL SHRINES. Optional - Soul Gem Activation Costs You will be charged one full Grand Soul Gem to activate and travel with a shrine. Enabling this option will apply it universally to ALL SHRINES. Optional - Dragon Soul Activation Costs You will be charged 1 Dragon Soul to activate and travel with a shrine. Enabling this option will apply it universally to ALL SHRINES. Optional - Gold Activation Costs You will be charged 500 Gold to activate and travel with a shrine. Enabling this option will apply it universally to ALL SHRINES. Optional - Varied Activation Costs The costs will vary from shrine to shrine. See below for more: Locations Hold Capitals Riften: 1000 Gold Solitude: 1000 Gold Whiterun: 1000 Gold Windhelm: 1000 Gold Winterhold: 3 FULL Grand Soul Gems Morthal: 1000 Gold Falkreath: 1000 Gold Dawnstar: 1000 Gold Markarth: 1000 Gold Towns Riverwood: 500 Gold Ivarstead: 500 Gold Shors Stone: 500 Gold Rorikstead: 500 Gold Karthwasten: 500 Gold Settlements Stonehills: 500 Gold Darkwater Crossing: 500 Gold Old Hroaldahn Inn: 500 Gold Whistling Mine: 500 Gold Nightgate Inn: 500 Gold Orc Strongholds Dushnik Yal: Free Largashbur: Free Narzulbur: Free Mor Khazghur: Free Unique Locations High Hrothgar: 1 Dragon Soul Skaal Village: 500 Gold Raven Rock: 500 Gold Castle Volkihar: 1 FULL Black Soul Gems Soul Cairn: 1 FULL Black Soul Gem Dayspring Canyon: Free Tel Mithryn: 3 FULL Grand Soul Gem Eldergleam Sanctuary: Free Blackreach: Free
  4. Recommended Mods

    To get the best out of the wayshrines, I recommend the following plugins. Bare in mind they are purely optional. SkyrimSouls - Unpaused Game Menus (SKSE Plugin) (LE) SOVNGARDE - Mist's Font Replacer (LE and SSE) aMidianBorn Whiterun (LE) Noble Skyrim (LE) SKYLAND - A Landscape Texture Overhaul (LE and SSE)
  5. This is the initial release of the project for anyone who is still interested in using it. It is no longer supported so use at your own risk! Wayshrines of Old is a simple plugin that adds remnants of the second era, wayshrines, as an alternate way to travel the province of Skyrim and Solstheim! These shrines have withstood the test of time as researchers in collaboration with Arch-Mages from all over have maintained them and re-purposed them so anyone can use them. REQUIREMENTS An up to date, legal copy of Skyrim + Dawnguard + Dragonborn This plugin does not require SKSE and or SKYUI. LOCATIONS Hold Capitals: Whiterun Markarth Riften Windhelm Solitude Winterhold Falkreath Morthal Dawnstar Unique Locations High Hrothgar Skaal Village (Dragonborn) Raven Rock (Dragonborn) Castle Volkihar (Dawnguard) Dayspring Canyon (Dawnguard) NOTES Files have been checked and cleaned with TES5Edit! Meshes have been checked with NifScan and fixed with NifSkope. CREDITS DSoS for his script that is used as the fast traveling system for the wayshrines. Anbeegod for helping me iron out a lot of bugs. The Nordic Wayshrine and all its variants of it was loosely based off of ZeniMax’s Nordic Wayshrine from Elder Scrolls Online. Mesh was created with Blender 2.78a and further modified with 3DS Max 2015, NifUtilsSuite, and NifSkope. Textures from Textures.com and deviantART.com were modified with Paint.NET. Texture(s): WoodEnds0084, RooftilesSlate0064, WoodRough0023, Ornament Border, from Textures.com and Tileable Pergola Wood Texture by ftourini. Bethesda for the various meshes and textures used to create various mashups and add on to the Nordic Wayshrine. Billyro for his normal and specular maps as well as the snow variant of the Nordic Wayshrine. Arthmoor and Hanaisse for allowing me to use the Markarth Banner Texture from USLEEP. This material is not made, guaranteed or supported by Zenimax or it’s affiliates! PATCHES Arthmoor for Open Cities and allowing me to make a compatibility patch. (x) Jabr for Legendary Cities - Tes Arena - Skyrim Frontier Fortress and allowing me to make a compatibility patch. (x) SCREENSHOTS A massive thank you to Complete the Circuit for his epic screenshots! https://modwat.ch/u/...ete the Circuit My Screenshots: ENB: Real Like ENB by s3b3k87 aMidianBorn Landscape by Cabal aMidianBorn Solstheim Landscape by Cabal Verdant - A Skyrim Grass Plugin by Preeum Supreme and Volumetric Fog + Supreme Storms by MannyGT Wayshrines of Old - Alt Fast Travel System (LE)
  6. Compatibility

    Open Cities by Arthmoor (LE and SSE): Patch required. Skyrim Wayshrines - Immersive Fast Travel - SWIFT by Pharros (LE): Compatible but with an optional patch. Wayshrines of Tamriel of Arizona Steve (SSE): Incompatible. Expanded Towns and Cities by MissJennaBee (LE): Patch required. Greater Skaal Village by YsCordelan (LE): Compatible. Solstheim Extended - Skaal Village by Pipas (LE): Compatible. Solstheim Extended - Tel Mithryn by Pipas (LE): Patch required. JK's Skaal Village by JKrojmal (LE): Compatible. Skaal you Need by Elianora (LE): Compatible. Skygge - A Skaal Village Player House by Saieden (LE): Partially incompatible. Eldergleam Shieling by Jokerine (LE): Partially incompatible. Dragon Bridge by Arthmoor (LE and SSE): Compatible. Dawnstar by Arthmoor (LE and SSE): Compatible. Whistling Mine by Arthmoor (LE and SSE): Compatible. Karthwasten by Arthmoor (LE and SSE): Compatible. Kynesgrove by Arthmoor (LE and SSE): Compatible. Darkwater Crossing by Arthmoor (LE and SSE): Compatible. Ivarstead by Arthmoor (LE and SSE): Compatible. Oblivion Gates in Cities by Arthmoor (LE and SSE): Testing. Dawn of Skyrim (Original) by BluePianoTwo (LE): Comaptible. Dawn of Skyrim (Director's Cut) by BluePianoTwo (LE and SSE): Compatible. Enhanced Landscapes by AceeQ (LE): Patch required. The People of Skyrim Complete Edition by Nesbit (LE and SSE): Patch required. Immersive Citizens - AI Overhaul by Shurah (LE and SSE): Testing. Raven Rock Expanded: Compatible. Winterhold Expanded: Compatible. Beautiful Riften: Compatible. Nernie's City and Village Expansion: Compatible. Dawnstar Expanded: Compatible. Trees in Cities: Compatible. Perfect Falkreath: Compatible. Falkreath Reborn: Compatible. Whiterun Expansion: Compatible. The Great City of Winterhold: Compatible.
  7. JC's Small Wayshrines

    This is the original copy of the project before it was remade. It is no longer supported so use at your own risk! Whiterun Riverwood Shor's Stone Kynesgrove Riften Darkwater Crossing Dawnstar Ivarstead Winterhold Dragonbridge Morthal Markath Falkreath Karthwasten F.A.Q: How do I use them? Discover them and travel to them on the map. HOWEVER, I plan to add a fast-travel system in at a later stage that lets you choose which wayshrines to travel to.. What makes this different from the other Wayshrine Mods? They are smaller, do not use Dawnguard Assets and there are no scripts (yet). They look nothing like the wayshrines from ESO. YOU HAVE MADE IT WRONG!! They were inspired by them. I never planned on making them look exactly like the wayshrines from ESO. Why did you put in run-down wayshrines that don't work? It's just wasting space ... They have not been used for years so they were left to fall into disrepair. This conflicts with ..., can you make a patch? Depends. Compatibility: Compatible: Open Cities Skyrim - by Arthmoor Cutting Room Floor - by Arthmoor Expanded Towns and Cities - by Missjennabee Beginner's Shack - Starter home - by Elianora The Great Forest of Whiterun Hold - by Ro84 Incompatible: Raven's Rest - by TheAtomicCafe Credits: Markarth Banner Texture from the USKP. Thank you Hana and Arthmoor for letting me use it! Download: JC's Small Wayshrines
  8. Towns

  9. Credits

    Credits: Massive thank you to Billyro and DSoS! Seriously, if not for these two I doubt this project would have ever seen the light of day. Billyro for all his hard work creating the normal and specular maps, brazier, dwarven axe and the snow variant of the former Nordic Wayshrine! As well as DSoS, for helping me create an extensive framework for the shrines to utilize. Hanaisse for her feedback and teaching me the ropes on creating and adding collision to my meshes. WalkingMassofComplexes for all of his feedback and helping me correct my abominable UV Maps! CyborgArmGun for her mesh and texture optimisation, wrye-bash tagging the ESP and general maintenance. MannyGT for his Redguard Stylized Shrine from The Gray Cowl of Nocturnal. Tamira for their Antique Statue Resource. Earrindo for their Telvanni Tower Resource Pack. Tamu75 for their Moss Shader Resource. Anbeegod, Arron Dominion and Enai Siaion for all of their feedback to help further improve upon the framework! Meshes created with Blender 2.78a and further modified with NifUtilsSuite, and NifSkope. Textures from Textures.com and deviantART.com were modified with Paint.NET. Tileable Pergola Wood Texture by ftourini on deviantART Bethesda for the various assets utilized in this project.
  10. Frequently Asked Questions

    How do I activate a shrine? Simply click on a shrine's brazier. No options show up when I click into one of the categories! If the only options you see are "More" and "Exit" it means you have not discovered any locations inside of that category. How do I configure my settings? A book will be added to your inventory called Configure Wayshrines. Alternatively if you have SKSE and SkyUI installed, you can configure the same options through the Mod Configuration Menu. Why are there no options to travel to Dragons Bridge or Kynesgrove? The reason there are no shrines for either location is because they are already close to shrines for other locations. If you want to travel to Dragonbridge, you will need to travel to Shrine for Solitude. Or if you want to travel to Kyngesgrove, you need to travel to the Shrine Windhelm. These seem kind of redundant ... This is an alternate method of travel. No different to the existing alternatives like hiring a boat, riding a horse, or traveling on foot. How is this lore friendly? Not keen on my take of Wayshrines? Not a problem! Check out the following alternatives:
  11. List of Locations

    LOCATIONS Hold Capitals Riften Solitude Whiterun Windhelm Winterhold Morthal Falkreath Dawnstar Markarth Towns Riverwood Ivarstead Shors Stone Rorikstead Karthwasten Settlements Stonehills Whistling Mine Darkwater Crossing Old Hroldan Inn Nightgate Inn Orc Strongholds Largashbur Mor Khazgur Dushnik Yal Narzulbur Unique Locations High Hrothgar Eldergleam Sanctuary Blackreach (Cannot be unlocked with cheats unless you actually visit the shrine in Blackreach) Tel Mithryn Raven Rock Dayspring Canyon Castle Volkihar Soul Cairn (Cannot be unlocked with cheats unless you actually visit the shrine in the Soul Cairn)
  12. Welcome and introduction thread

    Welcome everyone!
  13. Version 1.0.0

    61 downloads

    https://www.youtube.com/watch?v=JxsYvU_irhs Wayshrines of Old is a simple plugin that adds remnants of the second era, wayshrines, as an alternate way to travel the province of Skyrim and Solstheim! These shrines have withstood the test of time as researchers in collaboration with Arch-Mages from all over have maintained them and re-purposed them so anyone can use them. REQUIREMENTS An up to date, legal copy of Skyrim + Dawnguard + Dragonborn This plugin does not require SKSE and or SKYUI. LOCATIONS Hold Capitals: WhiterunMarkarthRiftenWindhelmSolitudeWinterholdFalkreathMorthalDawnstarUnique LocationsHigh HrothgarSkaal Village (Dragonborn)Raven Rock (Dragonborn)Castle Volkihar (Dawnguard)Dayspring Canyon (Dawnguard)NOTES Files have been checked and cleaned with TES5Edit! Meshes have been checked with NifScan and fixed with NifSkope.CREDITS DSoS for his script that is used as the fast traveling system for the wayshrines. Anbeegod for helping me iron out a lot of bugs. The Nordic Wayshrine and all its variants of it was loosely based off of ZeniMax’s Nordic Wayshrine from Elder Scrolls Online. Mesh was created with Blender 2.78a and further modified with 3DS Max 2015, NifUtilsSuite, and NifSkope. Textures from Textures.com and deviantART.com were modified with Paint.NET. Texture(s): WoodEnds0084, RooftilesSlate0064, WoodRough0023, Ornament Border, from Textures.com and Tileable Pergola Wood Texture by ftourini. Bethesda for the various meshes and textures used to create various mashups and add on to the Nordic Wayshrine. Billyro for his normal and specular maps as well as the snow variant of the Nordic Wayshrine. Arthmoor and Hanaisse for allowing me to use the Markarth Banner Texture from USLEEP. This material is not made, guaranteed or supported by Zenimax or it’s affiliates! PATCHES Arthmoor for Open Cities and allowing me to make a compatibility patch. (x) Jabr for Legendary Cities - Tes Arena - Skyrim Frontier Fortress and allowing me to make a compatibility patch. (x) SCREENSHOTS A massive thank you to Complete the Circuit for his epic screenshots! https://modwat.ch/u/...ete the Circuit My Screenshots: ENB: Real Like ENB by s3b3k87 aMidianBorn Landscape by Cabal aMidianBorn Solstheim Landscape by Cabal Verdant - A Skyrim Grass Plugin by Preeum Supreme and Volumetric Fog + Supreme Storms by MannyGT
  14. No worries! Yes, I sent you a message on there months ago about asking about a name change on Nexus. I am familiar with factions, AI packages, stats but dialogue setup outside of follower speech is something I'm still getting used to. I know how to make idle chatter and ask questions for NPCs. Getting running conversations going between the player and an NPC is something I need to work on. My follower uses her own custom system rather than the vanilla follower system. I would like to be on the team but if not being able to get a running conversation going does not meet the standard then no worries.
  15. Someone suggested for me to make Erinaari recognize Bruma sometime ago. It's been on the to-do list since. Yep, I sent you a PM about working on an interior in Weye. Ah, I'll keep my eye on the Crane Shore section.
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