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  1. Important Announcement

    Did you spend more time on the wall of text than actually working on your project?
  2. Ayleid Traps & Puzzles

    Is there a way to mimic mirror shield functionality from Zelda to allow the player to redirect the beams? Also got an idea for a room with tons of beams that instakill the player and player would have to carefully navigate it to find the off switch (promise didnt get this idea from half life)
  3. may as well dump the semi-critical implementaion bugs that i havent been able to fix here,, 1. Neremus the priest at cathedral wont sell stuff in his merchant chest, only what he has in his inv 2. Ila the upright at bruma stables wont sell horses for some reason even after double-checking everything 3. Armions weekly PSA scene (CYRDialogueBrumaArmionWarningScene) could use fine-tuning, actors seem to get stuck in scene or fail to fill alias
  4. Bug Report Thread (Models and Textures)

    CYRTrebuchetBroken02 missing model
  5. Bug Report Thread (Models and Textures)

    khajiit skull (movable static) missing texture BSK74wLongswordAntumbra missing model BSK74wLongswordDaedric missing model BSK74wLongswordEbony missing model BSK74wLongswordUmbraReplica missing model BSK74wStaffDaedric missing model BSK74wSwordShadowsting missing model BSK74wScimitarGlass viewing this model crashes CK CYRLowerTable03 weird collision with other objects bskGlobeCyrodiil using texture from Oblivion
  6. Bug Report Thread (Models and Textures)

    rat meat texture is pretty bad
  7. Bug Report Thread (Models and Textures)

    npcs greet you throught the floor in bruma upperclass inn/ mages guild, so if youre on the floor above they will say hello when they are below you pretty sure this doesnt happen anywhere else in the game
  8. Bug Report Thread (Models and Textures)

    lots of stairs need to be fixed so actors dont get stuck: bruma inn/mage guild stairslower class inn stairsbruma exterior ledge stairscloud ruler exterior stairssome of the stained glass windows of bruma cathedral face inwards (you can read them inside) and some outwards (you can read them outside and they are backwards inside) cyrbrumawallbend01 has collision thats off by a mile if you hit/walk on dragonclaw rock it acts like wood not rock saw a few holes in the lower class shack interiors, no screenshots iron falchion is missing texture cyr middle class furniture missing furniture functions snowstone rest inn sign has broken texture cyrbrumabanner02 seems to get replaced by some overhauls like SMIM which overrides it with the large imperial banner horseshoe texture could be better bsknoblebeddouble01 has bad textures, not sure if it acts correctly as furniture new deer/wolf/bear pelts use vanilla model/texture new gems/jewerly use vanilla model/texture still missing custom model/texture for cyrodiil horses? it would be great if the dawnguard castle pieces, solitude carpets and sovngarde models in bruma castle were retextured to match the castle kit please add polygons under the cyrodiil bedroll model, so its not pain in the ass to place on a slightly uneven surface
  9. Dragon Encounters

    why would dragons avoid leaving skyrim?
  10. Nothing to see here

  11. Chorrol Development

    the chapel could have a cool set of stairs leading to it
  12. New Region in Colovia?

    I think we need to have some villages detroyed and abandoned, or we'll have way too many small settlements (at least compared to skyrim/oblivion) that need npcs, writing and most likely some quests
  13. Noo not the windmill!

  14. [3D] ultimatec clutter items

    will this be compatible with the sweeping idle anim?