ub3rman123

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About ub3rman123

  • Rank
    Set your standards low enough and you can call anything success.
  • Birthday 09/03/94

Profile Information

  • Gender Male
  • Location US
  • Interests Modding stuff

ub3rman123's Activity

  1. ub3rman123 added a post in a topic Fang Lair and Dwarven Ruins   

    Stone Keep and Fang Lair will be in Hammerfell, but it's all still a work in progress. 
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  2. ub3rman123 added a post in a topic Hammerfell - Cyrodiil Border   

    Regardless of the final plan, we will need to begin by copying over the Cyrodiil world border to the IB world. Who is able to do that?
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  3. ub3rman123 added a post in a topic Hammerfell - Cyrodiil Border   

    Pretty much; the border almost immediately turns into a very difficult mountain range. 
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  4. ub3rman123 added a post in a topic [Hammerfell] Master Dungeon Claims List   

    The dungeon claims list has been replaced with a Google Docs sheet. Level designers, use that sheet as you do things. 
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  5. ub3rman123 added a post in a topic Hammerfell - Cyrodiil Border   

    Rihad's side of the bridge is very heavily fortified. I believe a fort in Sutch's style would be very appropriate on the other side of the river. 
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  6. ub3rman123 added a post in a topic [Hammerfell] Master Dungeon Claims List   

    This list is in the process of being updated.
     
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  7. ub3rman123 added a topic in Gold Coast   

    Hammerfell - Cyrodiil Border
    The current iteration of Cyrodiil's border on the Brena river doesn't take the location of Rihad into account. A road needs to be added connecting the bridge of Rihad to the Cyrodiil road network, most likely to Sutch. 
    I propose that we merge the current cells of the Gold Coast into BSIliacBay.esm. After that, I can complete the transition area and build a suitable stub of the road that the Cyrodiil team can continue from. Once this is done, the changes from that work as well as the Hammerfell side of the Brena river can be cloned into the Cyrodiil worldspace. 
    I do not intend to override any of the the existing work done in the Gold Coast area, only to add the bridge connection in as unobstrusive a manner as possible. I'm happy to coordinate with the Cyrodiil team on this matter as the work is in progress. 
     
    Relevant images:

     
    The alternative method proposed by Nafnaf is to move the bridge to outside of the city. I'm willing to look into doing that, but I want to test out building the road with the bridge where it is first. Can I get some opinions on if the bridge being outside of the city is realistic-ish? 
     
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  8. ub3rman123 added a post in a topic Sutch Development   

    I mean, Rihad's location is pretty firmly established:

     
    Let me work on the other side of the river in the Heartlands .esm for a bit; I can make this work. My preferred way to handle this would be to import your Gold Coast work into the Iliac Bay worldspace, get the whole transition area implemented, then import the transition area back to Heartlands. 
    I don't mean to clutter up your Sutch thread, though. Let's move this conversation to the Gold Coast category. https://www.darkcreations.org/forums/topic/11804-hammerfell-cyrodiil-border/
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  9. ub3rman123 added a post in a topic Sutch Development   

    Ah, you've put a shipwreck there. Hm. 
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  10. ub3rman123 added a post in a topic Sutch Development   

    If you'd like, I'd be happy to give an attempt at building the road with the bridge in its current position. Then we can see how it looks. Maybe I'm wrong and it would look bad. 
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  11. ub3rman123 added a post in a topic Sutch Development   

    I am rather attached to the gatehouse as it's integral to the palace. Refresh the post; I've added a diagram. 
    I think having the road close to the shoreline gives us some interesting options in terms of stonework that reinforces against the tides and the Redguard. 
    Here is the bridge angled:

     
    Not quite so geometrically pleasing, but it should give you an overabundance of space to fit a road. However, I maintain that the bridge in its current position is perfectly suited for a reinforced road. WIth the apparently proximity of Sutch to Rihad, reinforcement is to be expected. 
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  12. ub3rman123 added a post in a topic Sutch Development   

    My best idea is to angle the bridge some so it's pointed in a more southeastern direction. Outside of that, the Rihad tileset is too limited to do better. What your diagram suggests is a total rebuild of that quadrant of the city. If you think it's too much work to put the road in the right spot of Cyrodiil, I can take care of it on your side. 
    My recommendation:

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  13. ub3rman123 added a post in a topic All about Beyond Skyrim   

    That sounds more like an issue to bring to Nexus's tech support. They've hosted bigger files successfully before. Is your Internet connection unstable and cutting out partway through the download? 
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  14. ub3rman123 added a post in a topic Sutch Development   

    That bridge has been there for a few years now. I think you'll need to do some terraforming to fit to it on the Cyrodiil side. 
    WOuld you mind producing a map of the current state of affairs on your side of the river? 
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  15. ub3rman123 added a post in a topic Sutch Development   

    We still need to work on collaborating about how to handle the border region. I've had this on our Realtime Board for a while:

    The bridge going south from Rihad into Cyrodiil needs to have a connection on the other side. Can someone with experience in handling this kind of inter-esp border region chime in? 
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