ub3rman123

Member+
  • Content count

    1219
  • Joined

  • Last visited


Community Reputation

2209 Excellent

About ub3rman123

  • Rank
    Set your standards low enough and you can call anything success.
  • Birthday 09/03/94

Profile Information

  • Gender Male
  • Location US
  • Interests Modding stuff

ub3rman123's Activity

  1. ub3rman123 added a post in a topic A request for the Cyrodiil team.   

    That performance hit is one reason why we're looking at only supporting 64 bit Skyrim. The 32 bit game can only barely handle what we're throwing at it. 
    • 0
  2. ub3rman123 added a post in a topic Please stop using the voice-actor from Recorder mod on NPCs   

    The pool of female voice actors is quite limited. Talented ones are very likely to show up in many places.
    • 2
  3. ub3rman123 added a post in a topic Carriage and Yurt progress   

    I gotta admit, the overall design made me certain this is what it's used for:
    • 2
  4. ub3rman123 added a post in a topic Pre-releases   

    Sadly, no Orsinium early release. 
    The islands are Stros M'kai (including Isle of N'gasta, no news on if we're doing anything with that), the Chain, Herne, and Cespar.
    The High Rock area is Farrun and Jehanna. 
    • 1
  5. ub3rman123 added a post in a topic Pre-releases   

    We have a pre-release planned, but aren't announcing dates any time soon. (We learned not to do that!)
    • 0
  6. ub3rman123 added a post in a topic Fang Lair and Dwarven Ruins   

    Stone Keep and Fang Lair will be in Hammerfell, but it's all still a work in progress. 
    • 0
  7. ub3rman123 added a post in a topic Hammerfell - Cyrodiil Border   

    Regardless of the final plan, we will need to begin by copying over the Cyrodiil world border to the IB world. Who is able to do that?
    • 0
  8. ub3rman123 added a post in a topic Hammerfell - Cyrodiil Border   

    Pretty much; the border almost immediately turns into a very difficult mountain range. 
    • 0
  9. ub3rman123 added a post in a topic [Hammerfell] Master Dungeon Claims List   

    The dungeon claims list has been replaced with a Google Docs sheet. Level designers, use that sheet as you do things. 
    • 0
  10. ub3rman123 added a post in a topic Hammerfell - Cyrodiil Border   

    Rihad's side of the bridge is very heavily fortified. I believe a fort in Sutch's style would be very appropriate on the other side of the river. 
    • 0
  11. ub3rman123 added a post in a topic [Hammerfell] Master Dungeon Claims List   

    This list is in the process of being updated.
     
    • 0
  12. ub3rman123 added a topic in Gold Coast   

    Hammerfell - Cyrodiil Border
    The current iteration of Cyrodiil's border on the Brena river doesn't take the location of Rihad into account. A road needs to be added connecting the bridge of Rihad to the Cyrodiil road network, most likely to Sutch. 
    I propose that we merge the current cells of the Gold Coast into BSIliacBay.esm. After that, I can complete the transition area and build a suitable stub of the road that the Cyrodiil team can continue from. Once this is done, the changes from that work as well as the Hammerfell side of the Brena river can be cloned into the Cyrodiil worldspace. 
    I do not intend to override any of the the existing work done in the Gold Coast area, only to add the bridge connection in as unobstrusive a manner as possible. I'm happy to coordinate with the Cyrodiil team on this matter as the work is in progress. 
     
    Relevant images:

     
    The alternative method proposed by Nafnaf is to move the bridge to outside of the city. I'm willing to look into doing that, but I want to test out building the road with the bridge where it is first. Can I get some opinions on if the bridge being outside of the city is realistic-ish? 
     
    • 10 replies
    • 855 views
  13. ub3rman123 added a post in a topic Sutch Development   

    I mean, Rihad's location is pretty firmly established:

     
    Let me work on the other side of the river in the Heartlands .esm for a bit; I can make this work. My preferred way to handle this would be to import your Gold Coast work into the Iliac Bay worldspace, get the whole transition area implemented, then import the transition area back to Heartlands. 
    I don't mean to clutter up your Sutch thread, though. Let's move this conversation to the Gold Coast category. https://www.darkcreations.org/forums/topic/11804-hammerfell-cyrodiil-border/
    • 0
  14. ub3rman123 added a post in a topic Sutch Development   

    Ah, you've put a shipwreck there. Hm. 
    • 0
  15. ub3rman123 added a post in a topic Sutch Development   

    If you'd like, I'd be happy to give an attempt at building the road with the bridge in its current position. Then we can see how it looks. Maybe I'm wrong and it would look bad. 
    • 0