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Spectral Dragon

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About Spectral Dragon

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    Dragon of Another Realm
  • Birthday 05/08/1982

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    Missouri, USA

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  1. Please correct a few things

    http://beyondskyrim.org/2015/05/11/level-design-complete-assumes-no-experience/ http://beyondskyrim.org/2014/12/11/lanterns-glow-in-skyrim/ These are my articles, and while I understand that beyond skyrim has every right to them under the charter, I do not appreciate the lack of credit being given for the work I have done to not only write the articles, but the research and time invested needed to write the articles in the first place. Please place proper credits for those articles.
  2. Barrow.png

    Still doing outstanding work I see
  3. Bethesda: A Cesspit of Endless Theft and Greed

    Poor management and poor judgement on bethesda's part: Steam is a perfect example of what can happen in a situation like this.Nexus has learned to deal with most of these issues, they should have learned from their example. It's foolish to think that a largely unmoderated setting would have worked in the first place. The response by Bethesda to these issues, after the fact, should have already been implemented before the problem existed. There was enough information on the net of how this situation would have went down that Bethesda should have already been prepared for it, that they weren't shows what I mean by lack of judgement and poor management.
  4. Student Thread - Ravenz

    Drop me that file somehow and I will show you how to UV unwrap it for you, step by step.
  5. Blender 2.7+ Nif Exporter Tutorial

    Not sure about that one I'm afraid.
  6. Blender 2.7+ Nif Exporter Tutorial

    Good to see someone got around to this. Small note: with the error saying it isn't pointing to any textures it will still export a usable nif that can be modified in nifscope! Secondly, you can avoid most of these steps by importing a static .nif, delete all but one nitrishape, go into edit mode and delete everything and import a cube while still in edit mode to keep all the correct settings.
  7. Student Thread - Ravenz

    Good, are you familiar with: Snap to vertex?Loop cut and slide? extrude? I will try to get a video to you today. PM'ing you my skype now.
  8. Student Thread - Ravenz

    While I wait for a better Mic, we should get you modelling. We will start with some basic architecture, since you clearly have the basics down. Import a NIF similar to the one you want to work on. Delete all but one of the parts of the NIF. Go into Edit mode, delete all of the last parts of the last NIF. Without exiting Edit mode, create a cube. This should save every setting you need Extend the Y axis of the cube to 128 on both sides. Extend the top of the cube to 256.We are going to make a series of modular Swedish style apartment buildings in the skyrim style. When you are done they will make a full exterior tileset and possibly the interiors too if you are interested. http://cdn.designrulz.com/wp-content/uploads/2012/11/Swedish-Apartment-designrulz-026.jpg go ahead and start on the basic shape of the front of these. You don't need to get all that detail down just yet, we will work on it over time. When I get a better mic I will walk you step by step through the process of getting the details on those building fronts down pat and show you how to make sure they are modular.
  9. Student Thread - Ravenz

    I'm going to make a video for you on this one. It's a complicated and very necessary step and the video will walk you through every bit of it.
  10. Student Thread - Ravenz

    During the last step of the export process, be sure the type of nif is set to "skyrim."
  11. Show us what you're working on!

    Have you since tried the tiling plane functionality? It's the most effective tool at making tilling textures from my own research.
  12. Student Thread - Ravenz

    (To be clear to anyone reading this thread, this in no way implies I am returning to beyond skyrim. I am still far too busy on my own project and I have yet to receive an apology from the council.) To start off, lets get you reading some basic information: Information on modular pieces or tilesets: http://www.darkcreations.org/forums/topic/8747-a-bit-of-a-look-at-how-to-make-truly-modular-pieces/Blender basics: https://cgcookie.com/course/blender-basics/Starting from here I run through the steps of going through the import/export process for .NIF: http://www.darkcreations.org/forums/topic/9728-wip-architecture-burial-mound/?do=findComment&comment=271742So, to begin you need to really understand how .NIF works in blender. It's a bit of a challenge at first but once you get used to it it's a fast process: Download and install the blender plugin: http://niftools.sourceforge.net/forum/viewtopic.php?f=13&t=5823 (it is found in a link in the first post.)Test the plugin by importing a nif. Note the size of the mesh for future reference. create a simple mesh Try the export process as explained above in the link in step 3.
  13. Substance painter 2.0 is out :D

    1. Escha


      1.x is already amazing, is it a big step up?

    2. Spectral Dragon

      Spectral Dragon

      Have not tested as of yet, will let you know though!

  14. Finally the power of high speed internet is on my side!


  15. Show us what you're working on!

    Substance is a lot of fun!