Oh, and I forgot to say, I'm using Requiem for my choirs. I've never tried Symphonic Choirs but it seems to have held up really well. I like its sound a lot but the word builder looked like a lot of faff to me! Requiem is quite shouty, so great for combat tracks but harder to make it work in the gentle exploring tracks.
I think some of the problem with the sound of the track is that the overall levels are low. Since I swapped to Logic X the metering is different and I'm still getting used to it. In the DAW, it looked like I was creating the perfect level of headroom but the track has come out too quiet, even after compression and normalisation.
Ah, OK - thanks for the references. You mean you'd like it to be a little busier/faster in the rhythms?
If you think it works now, great, but I'm always able to make more changes. The reason I like Beyond Skyrim is the dedication to details and quality.
Thanks so much, Xae. I'm sorry I didn't acknowledge your feedback on my last track but it was definitely needed and taken on board!
I think I agree about the opening. I was listening to Skyrim's combat music and a lot of it starts very slowly, even sluggishly sometimes. I was going for the quiet opening to make the build bigger but I do think it can be hard to grasp the tempo. I'll add an extra layer of light drums and see if that gives it an energy boost.
I've dipped my toe into the world/minefield of combat music. I hope I've managed to include more of the 'native' sound in this track. I earned a bit of money from my music recently so I splashed out on a few new tribal samples
I don't totally get how combat music is implemented in the CK but having done some research, this track has a few potential loop points and a 'finale' section. All feedback appreciated, as ever!
Hi Hayden, welcome to Beyond Skyrim!
Glad you're interested in Roscrea. The usual route for getting involved in the mods here is to make a post introducing yourself in the Bard's College recruitment section and showcasing some of your work. We tend to be oversubscribed with composers and so to be able to demonstrate the quality of your work is key. Xae is overall head of music and he checks out potential composers and their work.
Deeza and Nago are the creative directors of Roscrea so I delegate to them on whether there's room for your involvement on the Roscrea project.
On a musical note - you've definitely got the idea of the musical world of Roscrea - a blend of Native American and classic Soule style. I don't think the synth flute quite cuts it on the sound-quality front. I'm aiming to use live flute where possible on the soundtrack as it's such a key element of the island's lore. If you've got a real ethnic flute that you're able to record, I'd be interested to hear it.
Deeza and Nago are heading up most of the lore and story side of things. I think there has been a lot of development behind the scenes and I'm not sure how much they'd be willing to disclose at this stage. But I would think it would be worth messaging either of them if you're really keen to be involved.
Have you posted in any of the recruitment threads? Go and brag about yourself, a head dev should show up and let you know what's needed and where you'll fit.
If you're into writing lore, story and quests, I think there's a definitely need for some of that in Roscrea. I'm very excited about the project but it could use an excitement injection lately!
Hey FenderFinger! Thanks for taking the initiative on this - I think it looks great! Clear, distinctive, and elegant (in an island native sort of way).
Is it a .ttf (or similar) or a set of images? I'm not sure which would be most use to our modellers.
I love Thuum.org! Thanks for an amazing resource! I was using it just the other day for some titles on the Roscrea soundtrack, so hopefully you'll see those in the course of time (I've probably butchered the language, so you can make all necessary corrections!).
Anyway, hope you stick around these parts, as the world's foremost Dragon Language expert, you might come in useful!
Hey guys, thanks for the extra ears. Argor, I think I agree, I'll tone down those higher frequencies when the cello's playing.
Guin - I can't believe you think I'm ripping off Secunda! Whatever gave you that idea?
Actually, the cello is already panned to the right a bit, but perhaps all the reverb makes it hard to tell.
EDIT: Added in everyone's suggestions - cello stands out a bit more and is panned further right:
Here's the revised version:
I changed the link in the original post too.
Sorry about giving you an earworm, Joseph. If it makes you feel better, it's much, much worse when you're writing the wretched thing!
Yeah, for ages the cello was disappearing in the mix so I boosted it up - obviously too far! I'll tone it back and re-up the mix later.
I suck at mixing/mastering - I spend quite a while working on it. If you have any other critiques I'll make the changes. I'm actually meeting up with my buddy who's a full-time composer/producer next week to pick up some mastering tips, so hopefully things will improve...
Hey everyone! Here's the latest addition to the Roscrea soundtrack:
After naming this track, I discovered that there's a track on the Skyrim soundtrack also called Frostfall (which also features a live cello). Therefore, I say the Elder Scroll Modder's Prayer: 'Bethesda, please don't sue me!"