You should put that in a spoiler tag due to it's excessive length. Just [ spoiler] and [ /spoiler] around the texts
Also you should cut these lists down to only things that would be reasonable and at least somewhat appropriate or better known - for instance Xtabentun is such an off brand niche food that there is almost no way that it'll be used and that goes for about 90% of these lists. Most people will completely ignore these due to their excessive lenth as well.
We are trying to include as many as are convenient, but of course we are bound to miss some, and at the end of the day, if we can't fit them in, creating our own polished story and cohesive world are more important. At the very least there won't be any conflicts with where and when characters are in any meaninful way. We try to stay as close to cannon/lore as is reasonable.
Finished the Bravil Guard shield. That's the only other guard shield I'm claiming, since I want to get back to making the Synod Councilman robes and be done with the mages guilds outfits entirely. Really like how this one turned out: Designed it so it was both more militant to reflect the new count and his desire to crack down on the crime in Bravil, but at the same time it's still warn, banged up, dingy, and drab to match the city's style:
Some katanas have wooden sheaths though, so they don' have to all be leather. Dagon of Solitude, love the sword, but I think the textures could use some upgrades. The blade itself is rather bland and all one flat color. Adding more AO, highlights (especially to the edges to make it look a bit sharper), and shadows ( especially on the hilt to accentuate the engravings and edges) will make it stand out more. The hilt itself seems both a bit too shiny and not detailed enough. As it is, it looks too much like plastic and not wood or metal or whatever it is you were going for (ceramic?) I would add some sort of detail overly of the material you are making it out of. Again, love the sword, just my twenty cents
Haha, yes, the team did at least notice this as well, and at least for Leyawiin's bridges (which likely means the upper niben crossing as well) I know we were planning on trying to correct that issue, but it really comes down to when the new bridge models get made. Definitely a known oddity though. And yeah that always personally bugged me too