Argor nash35

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About Argor nash35

  • Rank
    Inquisitive Argonian Diplomat
  • Birthday 10/15/92

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  • Gender Male
  • Interests Art

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Argor nash35's Activity

  1. Argor nash35 added a post in a topic Chorrol Development   

    Fair ideas but we have a pretty solid idea of Chorrol's cultural and historical setup already. The festival idea is similar to something already planned in the city at this time, actually, and due to TES's city size limitations, breweries would most likely be outside the city, instead of in a district, but a brewery isn't out of the question for the city.
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  2. Argor nash35 added a post in a topic The Badlands 2017   

    Feels hot just looking at it
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  3. Argor nash35 added a post in a topic Iron Weapon Set Progress Thread   

    <3 <3 <3  Awesome, I love them! Can't wait to see these babies in game
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  4. Argor nash35 added a post in a topic Possibility for smooth alternate start?   

    All quests we have are compatible with alternate start mods, so you should have no trouble starting in Cyrodiil if you use one. 
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  5. Argor nash35 added a post in a topic Side Quest Concept 22: "The first thief amongst the Nords"   

    Sounds like a nice outline to me
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  6. Argor nash35 added a post in a topic Needed Tapestry for Cyrodiil   

    We can't? What if they are public domain? 
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  7. Argor nash35 added a post in a topic Argor's Implementing Cyrodilic Armors thread   

    Hey everyone! Remember that secret project I was working on? Well, I just finished the High Poly mesh for the Generic Guard Armor for Cyrodiil as concepted by Drewsbrew (plus variants). Next I have to make the boots, gauntlets, and helmet, and then can texture!:

    This armor will have variants for Chorrol, Kvatch Anvil, Skingrad, Bravil, and Cheydinhal counties when complete.
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  8. Argor nash35 added a post in a topic Show us what you're working on!   

    What is it?
     
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  9. Argor nash35 added a post in a topic Show us what you're working on!   

    Nice! The only thing I would say is that the textures seem just a bit dark next to the skyrim ships but otherwise really cool!
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  10. Argor nash35 added a post in a topic Of Robes and Imperial Battlemages   

    Finished the CoW Archmage robes

    I included a glow map on this one as well, so the daedric symbols glow in the dark!
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  11. Argor nash35 added a post in a topic Show us what you're working on!   

    Starcornet, those are fantastic for only CK! You should try using blender, or perusing the arcane university architecture sections and play around with those if you're interested, blender is free and there are tutorials all over the place. Also, the AU has links to a lot of good stuff.
    On a side note, I just finished the College of Whispers Archmage robes, which is to be one of my last few models for Beyond Skyrim so I can focus on the writing side and RL stuff:

     
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  12. Argor nash35 added a post in a topic [Claim 2] Jehanna (EN)   

    That's looking great!
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  13. Argor nash35 added a post in a topic Pells Gate   

    Oh I absolutely love that attention to detail. Great job!
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  14. Argor nash35 added a post in a topic Housing & Human Structures Concept Ideas   

    That looks great so far - some of the rocks seem a bit wobbly atm but it might seem better with textures.
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  15. Argor nash35 added a post in a topic Rimmen Architecture   

    What system are you modelling these in? They look great.
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