Argor nash35

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About Argor nash35

  • Rank
    Inquisitive Argonian Diplomat
  • Birthday 10/15/92

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  • Gender Male
  • Interests Art

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Argor nash35's Activity

  1. Argor nash35 added a post in a topic Quick Questions, Quick Answers [troubleshooting]   

    You should show some examples of your work thus far - will be easier to tell that way.
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  2. Argor nash35 added a post in a topic Ingredients and Foods of Cyrodiil - Assets and Implementation (List)   

    You should put that in a spoiler tag due to it's excessive length. Just [ spoiler] and [ /spoiler] around the texts
     
    Also you should cut these lists down to only things that would be reasonable and at least somewhat appropriate or better known - for instance Xtabentun is such an off brand niche food that there is almost no way that it'll be used and that goes for about 90% of these lists. Most people will completely ignore these due to their excessive lenth as well.
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  3. Argor nash35 added a post in a topic Kvatch   

    Noticed that before, on Kvatch 18, there are no Synod in Kvatch, due to distrust of magic, especially distrust of the new, more political mages guilds, so should have the banners removed.
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  4. Argor nash35 added a post in a topic Khajiit forms developement   

    Could always have the cat talk in ta'agra, and if player has "learned" their language, can force subtitles 
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  5. Argor nash35 added a post in a topic Question   

    We are trying to include as many as are convenient, but of course we are bound to miss some, and at the end of the day, if we can't fit them in, creating our own polished story and cohesive world are more important. At the very least there won't be any conflicts with where and when characters are in any meaninful way. We try to stay as close to cannon/lore as is reasonable.
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  6. Argor nash35 added a post in a topic Khajiit forms developement   

    That would be really unique if the player could get a rideable senche follower and he or she comments on the locations their travelling through!
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  7. Argor nash35 added a post in a topic Recruitment - Mundus   

    Not sure which projects need a composer right now, maybe Illiac Bay or Morrowind? but absolutely ask around! Lovely music!
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  8. Argor nash35 added a post in a topic Show us what you're working on!   

    Oh wow Kelretu, that looks amazing! Love the adamantium material.
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  9. Argor nash35 added a post in a topic Hammerfell - Cyrodiil Border   

    It's possible, but the two provinces would also still need to have a main form of access to each other for the common citizen and potential army to cross either via ship, ferry, or bridge.
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  10. Argor nash35 added a post in a topic Argor's Implementing Cyrodilic Armors thread   

    Thanks, 
    Also, Rob, why haven't you added a profile picture yet??? You're almost high enough point wise to get your own title and then you look at your picture and you see anonymous haha  
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  11. Argor nash35 added a post in a topic Argor's Implementing Cyrodilic Armors thread   

    Finished the Bravil Guard shield. That's the only other guard shield I'm claiming, since I want to get back to making the Synod Councilman robes and be done with the mages guilds outfits entirely. 
    Really like how this one turned out: Designed it so it was both more militant to reflect the new count and his desire to crack down on the crime in Bravil, but at the same time it's still warn, banged up, dingy, and drab to match the city's style:

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  12. Argor nash35 added a post in a topic Sutch Development   

    HEy naf, walking through bruma and remembered alfena benuni says he was born in sutch, but left since he didn't want to be a legionaire, so make of that what you will
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  13. Argor nash35 added a post in a topic Show us what you're working on!   

    Yeah, just got to play around with the spec and gloss variables in nifskope in relation to your m spec map and the one in the alpha of the normals to get it right, but you'll get it, looks great still
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  14. Argor nash35 added a post in a topic Show us what you're working on!   

    Some katanas have wooden sheaths though, so they don' have to all be leather.
    Dagon of Solitude, love the sword, but I think the textures could use some upgrades. The blade itself is rather bland and all one flat color. Adding more AO, highlights (especially to the edges to make it look a bit sharper), and shadows ( especially on the hilt to accentuate the engravings and edges) will make it stand out more. The hilt itself seems both a bit too shiny and not detailed enough. As it is, it looks too much like plastic and not wood or metal or whatever it is you were going for (ceramic?) I would add some sort of detail overly of the material you are making it out of. 
    Again, love the sword, just my twenty cents  
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  15. Argor nash35 added a post in a topic Bridge South of Imperial city   

    Haha, yes, the team did at least notice this as well, and at least for Leyawiin's bridges (which likely means the upper niben crossing as well) I know we were planning on trying to correct that issue, but it really comes down to when the new bridge models get made. Definitely a known oddity though.
    And yeah that always personally bugged me too   
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