RHodeidra added a topic in ScriptingScripting, quest, events, etc explanation & clarificationSince I wrote most of the scripts,
and since I did not keep any documentation on these, or the quests, side-quests or most events, or my test-rooms (which contain A LOT of un-implemented tests),
if there are questions on scripts, how they work (or should be working),
please ask them here, I will answer any questions to make sure nobody has to throw away work or re-do it.
If a script contains bugs, or doesn't work properly, or needs an adjustment,
PM me the file and I'll take a look and make adjustments or suggestions.
I'll not meddle in any other subject (as a matter of fact I won't read ANY other thread on this forum than this one),
so for any other subject like texture-work I've done, or details involving the series of events I had implemented as the main story-line, either post them here in the form of a question or PM me.
Note that I don't have Skyrim installed anymore or have a copy of the files except the script-source files (they got double backed up on my personal repo, it seems),
but after two years I'm sure I'll still know where everything is or should be or was supposed to go.
If you have script, quest,design or event-related questions post them here, I'll get back to you once a day.
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RHodeidra added a topic in Help & AdviceAnimations, with and without scenesHey all,
I was wondering if I could get the attention of some the people here who know the animations-part of the game.
I'd like to script a few things,
and often I can use scenes to make NPC do stuff.
However, lets say that I want a wolf to sit somewhere.
Just sit there.
There's no idle marker for it, so a scene is out.
Then I end up with Debug.SendAnimationEvent(target,"animationeventname");
But for the lift of me I do not know where to find the name to enter there.
In the preview window you can see the animations listed with their .hkx names,
but how this relates to the name I have to put there I do not know.
Thanks in advance,
hope the projects are doing well
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RHodeidra added a topic in Help & AdviceNew dragon priest mask: missing expertise to go from unwrapped mesh to nifHello all,
hope the work progresses well.
I have 4 meshes ready (m0, m1, f0, f1),
I know how to UV unwrap and I can do the texturing stuff after that too,
and once in the shape of a nif I can handle it all from there in the CK.
My problem is going from a UV unwrapped set of meshes in 3ds max to a working nif.
what I'm looking for is someone who can take a look,
tell me what's missing and when ready, export my mesh, get it into a nif (re-using part of a vanilla nif since I'm basing it on a dragon priests mask),
after which I can take it from there once again.
i'd be very appreciative to anyone who'd be willing to spend a few minutes mostly giving me pointed instructions.
Thanks in advance
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