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About wrenik

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  1. Stormbreaker Clan

    Stormbreaker Clan The Stormbreaker Clan, is a Nord clan, founded by the three sailors: Sevrish, Einar and Brynjar Stormbreaker. The clan is well-known amongst the Nords of Skyrim due to the expert engineers, seafarers and warriors that hail from this clan, as well as their contributions to the lands naval technology. Appearance; Nords who are born into the clan are, in most cases, fair-skinned and dark-haired. Their eyes are blue, with tones ranging from light to darker hues. If one were to stare at a Stormbreaker’s eyes for long enough, one could notice the resemblance of the ocean’s tide in their eyes. Stormbreakers often have beards shorter than most Nords, and it is a common practice within the clan to keep one’s beard braided for the once with long beards. General Information; The Stormbreaker clan is a proud clan of Dawnstar, known for their skill in shipbuilding, and skill in raiding. they live in their clan home that's both houses the family but also their workshop where they skillfully work on their boat craft. the clan is full of skilled warriors and strict Dawnstar Honour meaning much like the city itself the clan is built on strength and accomplishments over fancy words. The clan is Loyal to the Jarl Skald and also fully recognize Ulfric as their high king the clan see no higher priority than its own survival and prominence and Skald aswell as Ulrfric help them stay in influence thanks to their loyalty, Skald enjoys the advice of the clan as they a line in their set of mind, however whenever their minds differ the Stormbreaker clan may advise differently but Skald as jarl gets the final say. unless Skald goes against the clan repeatedly (changed his way of thinking completely) the clan will remain loyal to him until the end. there will be quests involving all kinds of intrigues within the clan, it is lead by Clanfather Kardal Stormbreaker but Kori Stormbreaker is the most vocal and usually is the one representing the clan at the jarls side. this is due to the younger Kori's ambitions and ties to his brother Barradin who was an influential Elder within the clan when he was alive. something Kori aims to pick up the torch off. Tradition Oath-taking is the initiation ceremony for any person that joins the clan from outside the blood-lines. The initiate who is to join the clan must enter the sea with the water-level below his waistline. An oath is recited by the Clan Father, and after repeating the oath, the initiate’s head is submerged underwater for a brief moment. Once the initiate’s head is pulled out of the water he is recognized as a Stormbreaker. Face-painting is the ritual that follows the oath-taking. In this ceremony, the newly inducted Stormbreakers are lead into the sea, where they are told to dunk themselves in order to “cleanse” themselves. Following this, the Clan Father, or Clan Elder brings a mixture of sea-borne ingredients which form a purple or blue-like dye, and begins to paint the new Stormbreaker’s face. Code of Conduct The Stormbreaker clan like many Clans of Nords have a strict code of conduct this should be seen in the game as they should hold the following rules to high esteem; 1. You must hold the clan’s name in high esteem and treat your clanmates with the utmost respect. 2. You shall not, in any way, bring harm upon any clanmate, unless your own life, or the life of a fellow clanmate is at risk. 3. You shall remain loyal to the clan, and must obey direct orders coming from the Clan Father and Clan Elders. 4. If a quarrel between clanmates cannot be resolved, it must be brought up to the Clan Father’s attention in order to fairly resolve the dispute. Bloodlines; There are two bloodlines within the Stormbreaker clan, the one of Brynjar who is now Kori and his sister Freja and the one of Severish that encompass all other members of the clan, the two bloodlines still consider each other family since Brynjar and Sevrish was brothers and both along with Severish son Einar founded the clan. Notable Members; Sevrish Stormbreaker, first Clan Father now desist. Einar Stormbreaker, son of Sevrish, second Clan Father, Clan Elder now desist. Brynjar Stormbreaker, third Clan Father now desist. Barradin Stormbreaker, Clan Elder. Brother too Kori now desist Beitiris Stormbreaker, first Clan Mother now desist. Current Members Living in Dawnstar; Kardal Stormbreaker Male Clanfather [Add link to Character page] Kori Stormbreaker Male Brother of Freja [Add link to Character page] Jakos Stormbreaker Male Clan Elder Brother to Kardal [Add link to Character page] Grendar Stormbreaker Male Son of Jakos [Add link to Character page] Grimel Stormbreaker Male Son of Jakos [Add link to Character page] Venja Stormbreaker Female Wife of Kardal [Add link to Character page] Rosilja Stormbreaker Female Wife of Jakos [Add link to Character page] Ystra Stormbreaker Female Daughter of Kardal [Add link to Character page] Freja Stormbreaker Female Sister of Kori [Add link to Character page] [a Character needs to be added who isn't in the Stormbreaker clan but rather Kori's Girlfriend, a common girl from the lower classes of Dawnstar]
  2. Moot/Peace Summit: Imperial Victory(Epilogue)

    well it was your idea way back when I was skeptical too it, but I suppose you changed your mind about it, don't believe it matter would be a lot of dialog splicing for fix all the guards of Skyrim indeed haha don't think I have to much feedback on this more then what we discussed in voice, think I'll have to lean in on the next section
  3. Moot/Peace Summit: Imperial Victory(Epilogue)

    well written, believe we have spoken about the player being a marriage candidate for Elisif aswell, its very interesting how the different jarls have different power would be interesting if the player could bribe, and threaten duel etc different jarls and thanes to change their opinion to fit the players will, maybe do some quests etc. easily if you get all the thanes of a stubborn jarl to think like you and their influence threatens the jarl to the point he or she gives in and does what the player wants. and different characters could try and gain the player's influence as well like maven bribing you or Talius trying to use his influence as your commander to have you support an outcome he wants etc. it should be easy to know what to do to get the outcome you want, but it should be hard doing it. starting the path shouldn't be a big mystery
  4. Shouts of the Bards

    Alright so this isn't the full extension to the bard college we should add with Holds, I think that the Bard college should be expanded upon as an institution to learn songs and music of Skyrim. however, this is a suggestion to part of the college. as the largest institution of learning songs in Skyrim, the bard's college should as they do collect old songs, Poems and books about songs and topics they wanna write songs about. my suggestion is that this guild also has the most information about the dragon language and the th'um apart from the graybeards. of course, unlike the graybeards, the bards can't shout, they have simply studied the dragon language for their songwriting and don't understand the deeper meaning of the words. this would mean a couple of things, for one it would excuse songs using the dragon language by bards and it would also mean we could add quests and functions to the guild that helps the Dragonborn with his shouting. perhaps the player goes out and copies word walls, indirectly learning shouts along the way, or get seent to unic resting places. others might offer advice on different shouts. it would be a less formal way to teach the player about different shouts, none of these NPCs actually know how to shout, but by knowing the dragon language they can still offer helpful advice to the player.
  5. Thanes of Skyrim

    to me, Nazeem looks to be more of a Rish Aristocrat and landowner than a thane, mostly because he isn't a Nord. however it could be cool, that being said Whiterun have a lot of thanes already. I will send you the links in a pm
  6. Thanes of Skyrim

    would you like access to our google docs so you can find all Thanes added by Holds and add them to your list? most of their motivations are listed there aswell Also, believe we can consider Rorick a Thane of Whiterun
  7. so just thought I'd put it here on the forum a function the Courier Guild should have once its implemented and that's for the player to go there and ask them to drop of the notes at any player home (vanilla or hold/compatibility patched) the player decided/own. so if you don't want the courier running out and find you, then you can have all the notes that should be delivered by Courier be delivered to a mailbox at your player home, this requires the player owning a player home supported by Holds and talking to someone in the Courier guild, the player should also have the ability to change back and have the Courier's go out and find the player again to deliver the letters. it's a small tweak of function but a welcome change for those players who find the courier annoying.
  8. 06/11/2017

    That's such an improvement! skyrim needs less structured bridges
  9. 06/11/2017

    Really good suggestions all around I would say, Personally I'd like to see it all, its mainly a question if Galandil feels its worth the time and effort to go back and rework parts like the bridge, which I do remember he was a bit on the fence about. the changed made already make the town look more or less perfect in my humble opinion and I feel Galandil really hit the nail on the head with this one, but I agree that the bridge and some clutter could improve what we already have. the only part I don't really agree with is the world space, I do see where you are coming from, however, I don't think the work, incompatibility, etc is justified by the small feeling of consistency and the small spike to performance. futher more Morthal isn't just the poorest hold, it is the poorest hold by far. and isn't really a city or town is a large village, or community for the tribes living in the area, walls could work however they aren't as necessary as its a shithole no one wants to attack, in a shitty place no one wish to live, the people living there are tribesmen who respect the religious parts of mortal too much. that being said I do like your ideas and I hope Galandil agrees with me and you
  10. Vampires in skyrim

    was thinking about the NPCs Holds adds for later updates, when we add quests and such, adding dialogs and features for beast races interacting with the common populous would be interesting, same with the vampires we add in holds like the once hiding in the sewers of Solitude I believe it can be expanded upon.
  11. Vampires in skyrim

    Recently I have played the new game Vampyr, a vampire game that really captures the feeling of thirst a vampire should feel, it warps your mind at least for me from viewing the characters and NPCs as people and rather as a resource for your dark desires, if they aren't useful to you in any other way they might as well be eaten for your hunger to be satisfied. It does this in a few ways which I hope we can somewhat translate into Skyrim and holds; Draining the life out of an NPC gain you experience. I think we could translate this into giving the player perk points whenever they drain an NPCs, draining an NPC should be a dialog option and always kill the target, so it is more brutal than just feeding. Being able to affect the Blood quality of an NPC. of course this is harder to do in Skyrim, but much like in Vampire you could offer the NPCs in dialog potions or healing spells to make their health go up, a healthy npc should give the player better benefits from feeding then a sick one, perhaps the perk points are given out as you lvl a hidden lvl witch you normaly don't see, this lvl is vampirism or something along those lines, and for eatch lvl in it you gain a perk point. some sick NPC gains you little XP, while a healthy friend gives you a lot of XP when feeding. Being able to lead away a target, as long as the player meets the required levels in vampirism, speech or illusion the player should be able to take control over the NPC and lead them to a more discrete area for feeding, this of course is only avilebal during night time and means the player can easier feed on its targets. Combining all of this should hopefully make the player chooses to go down a darker path, feeding isn't just Important but draining the life of a victim is more rewarding, keeping you feed for longer and gains you more power. when facing a hard boss a vampire might choose to go out and find some NPCs to feed on to strengthen him/herself before the battle. another thing I feel we can expand on is the different levels of Vampire in the world, I don't want to add too much here as having vampires everywhere would make the world feel unbalanced, this is Skyrim and vampires should be somewhat rare, but making classes of vampires would be cool, with cave and sewer-dwelling vampires being the lowest class, savage vampires living in hiding, and political vampires being the upper-class, like the once hidden among humans, more elegant vampires manipulating their surroundings. we already have the foundations of this in the game, but it could be expanded upon.
  12. female, midage and versatile

    Hey! I am sorry for the Late responds we have listened to your sound samples and they sound really great, and we'd love to have you on our project! sadly development on the Cities is taking longer then we expected so Voice acting has not yet begun, but you are welcome to join our discord! https://discord.gg/XnFvwzw we'll be in contact again when its time for Voiceacting and we hope you are still available and interested then!
  13. 06/11/2017

    The City looks like it is a Straight up improvement in my opinion, and it keeps the key elements of being a crapy traping city where the poor citizens are trapped while the upper-class warriors live in wealth. there are some minor issues like the palace feeling less defendable then before, it still have walls but they aren't as impressive and the removal of walkways is sad even tho it makes sense with the removal of the towers it was leading too, perhaps behind the Jarls Throne there could be an outside walkway leading to the back of the Whitehall and across to a bit of a lookout point. a turret instead of a tower. not to ruin the view of the palace but give it some more defensive feel. same with the main entrance it needs some form of a wall next to the stairs to cap of that area, perhaps a tower there at the end, this could be the "Dark Tower" and house the Jail only? All other changes are straight up improvements, give the city a better feel as its truly a Nordic Port, full of Pirates bandits, Warriors, and lower-class citizens just trying to survive. new buildings look way better and the new layout works aswell.
  14. Cities of war

    I still believe that much like in the vanilla game there should be a resident chance that you find Soldiers in taverns staying while out on patrol etc even when the game begins, maybe not the climax but evidence of this standoff, mean the soldiers spawn out of nowhere and there should be training happening in all major holds of new recruits into soldiers for the war effort.
  15. Cities of war

    it is a good idea, however, we'd still need to add more NPCs to the camps seeing they wouldn't leave them abandoned during the day, and always keep guards, but NPCs form the camps venturing out to different areas is pretty good. however it would be taxing on the system, I hope to create the illusion that there are soldiers everywhere without actually adding them everywhere at least not permanently. Thanks for the good idea tho, hope we can find a way to implement it as I really do like it!