Jump to content

wrenik

Member+
  • Content count

    163
  • Joined

  • Last visited

Community Reputation

22 Excellent

1 Follower

About wrenik

  • Rank
    Companion

Recent Profile Visitors

1670 profile views
  1. Asger The Lost

    Asger The Lost The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add Asger to Winterhold (Not Started) Add Asger References (Not Started) Add Asger Jurnal (Not Started) Add Sheagorath quest (Not Started) Basic Name: Asger the Lost Nickname: Asger Status: Insane priest to Jhunal Full Title Asger the Lost Fallen Priest of Jhunal insane worshiper of Sheagorath Family Father: [unkown] Mother: [unkown] Siblings: [unkown] Spouse:[unkown] Children:[unkown] Friends Best Friend: [unkown] Friends: [unkown] Work Primary: Asger is a Priest to Jhunal who insanely worships Sheagorath under the belief he is doing the bidding of Jhunal. Personality Persona: "Shoes are just gloves for your feet! Jhunal told Asger the truth, yes yes the truth that we need more cheese! that's why the dragons attack, yes we need to bake more sweet rolls or they will surely win!" Asger is insane, he hasn't been himself for many years and violates his own god Jhunal's ruined temple with monuments to Sheagorath he does believe himself to be worshiping Jhunal witch Sheagorath finds ever so amusing as he grants the poor priest vision after vision of "wisdom" Fighting Trainer: [Unknown] Strength: is gifted in some arts of magic, however, he will only use them if attacked Weakness: is insane so have no tactical thinking and is weak to all physical attacks. Biography: some years after the great collapse a priest of Jhunal would come to the ruins of Winterhold, he would stay in the tavern, joke an with the normal priestly wisdom speak to the people of Winterhold about how he would restore the temple of Jhunal to its former glory. the following day he would venture out to the temple, the town folk believed him to be dead until they started hearing laughter and singing from the temple a few weeks later. to their surprise he was still there shouting nonsense he referred as the wisdom of Jhunal, makeshift shrines of obscurity would surround the temple and nonsense writings on the walls. Asger has somehow survived there ever since, if the player looks around he will notice a local Hunter provides the poor man with some food and a warm fire to keep him alive. he still worships Sheagorath insanely and the player will be able to learn more about him, as well as free him threw a quest given by Sheagorath given that the player finished the main Sheagorath quest. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been written as suggestions and inspiration for Galadnil and may or may not show up in the mod itself. [TBA]
  2. Jeniffer (Silveroke)

    Jeniffer (Silveroke) The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add NPC references (Not Started) Add NPC and Wayrest orphanage (Not Started) Add Quest including NPC (Not Started) Make Beyond Skyrim Compatible (Not Started) Basic Name: Jeniffer Nickname: Jenny Status: Child Full Title Jeniffer the unwanted Family Father: Arthur Silveroke Mother: Johanna Siblings: None Friends Best Friend: [TBA] Friends: [TBA] Work Primary: is a child in the Wayrest orphanage, does work sweeping the floors Personality Persona: is a happy child on the outside, she sings and jokes and plays but she gets bullied, she is lonely and abandoned. there are many nights she cries herself to sleep Fighting Trainer: none Strength: Child Weakness: Child Biography: Jeniffer was seent to the Wayrest orphanage right after her birth, she been told a knight in shining armor covered by a black hood dropped her off, she likes to think that's her father who will come and save her one day. she plays with the other children when she is allowed to, she tries to learn to read in secret and sweeps the floors of the orphanage during the days. even tho she plays with the other children, they and even the adults make fun of her for having been abandoned, as most children lost their parents rather than be abandoned. she wanna tell them, at least she has parents. but truthfully she isn't sure. Jeniffer often cries herself to sleep, she has a secret drawing of what she imagen her parents look like. she also enjoys singing but is too shy to do so in front of others and usually practice while sweeping the empty parts of the orphanage while the other children are off. in a sense, she is happy for the hard work keeping her alone. at least she doesn't bully herself. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been written as suggestions and inspiration for Galadnil and may or may not show up in the mod itself. [TBA]
  3. Location: The Whiteside District is squashed between Castle Dour and the northwest mountainside of the city. it is in its own world space and can be entered by a gate between Winkingskeever and Solitudes alchemy store. Straight ahead when entering this new district is the entrance of the Theatrical arena, this entrance area is fairly nice, with a bit of a small garden and a bridge leading to the arena itself. to get down to the district itself you must take one of two stairs on the end of the bridge which leads under it, as well as to the entrance to the Whiteside District proper. this entrance area is still guarded by city guards but they are the last guards you will see as their job is to ensure the violence of this district doesn't flow over to the rest of the city proper. the District itself is made up of low-income homes, two bunkhouses a mine, a distillery two taverns a general goods store, a local alchemist (not a store but she will sell you items). all of this is within a half-cave half outdoors area, with houses built in stories with one home on each story. this should give off a very cramped and cluttered feel, with a lot of workers from the distillery as well as the mines wandering about, as well as members of the two gangs. at the south part of the district is the Distillery, a bunkhouse a tavern and some homes, the middle part contains the mine, general goods store and some more homes, and the north part contains the other bunkhouse, the Alchemist the final tavern and some more houses. in the center of the district is a preaching platform where someone often yells, sometimes its a priest of a divine or a gang leader rallying his gang. it is even the formen of the Distillery or the Mine talking to their workers sometimes. the entire district should give off a very lawless worker class fell, with constant brawls and badmouthing happening in the streets. History: the Whiteside District is the industrial center of Solitude, away from the upper-class nobility it contains two large industry, the Iron ore mine, and the Distillery, as the industry grew, the district grew with it. but the jarls never saw it as their priority to protect the people of the district, with Nobel pressures to commit the soldiers elsewhere the district was often overlooked, and crime began to rocket upwards. as this happened high king Torygg under the pressure of the city's nobility pulled out the Guards altogether from the district, for their safety and instead decided to ensure the crime didn't spread further with a heavily armed checkpoint by the Theatrical arena. this lead to the rise of two gangs within the district, the Miners, named after their ranks originally consisting of the miners of the district and the Distillery boys, named for a similar reason. the two gangs fostered their own ideas and have taken law into their own hands, running their illegal operations from the distillery and the mines respectively. the jarl and nobility have a policy regarding the Whiteside District, as long as the Mead and ore keep flowing out of there, they don't care what happens inside. with this policy the gangs have taken full control over the area, using the many caves leading water out of the valley into the sewers as staging points for smuggling operation. That was until Ulfric murdered High King Torygg, and general Talius was seent to fix the problem, Talius in lack of men decided to recruit the many kill-experienced men of the Whiteside District many of which would happily join the legion for a better daily coin, many of the men not interested in the politics of Skyrim. even with a lot of the district's population off fighting the civil war, the Gang fights continue. and the Dragonborn will have the opportunity to Join one of the gangs or help them out gain dominance over the district. find quests to help the mines and the Distillery or collect bounties to clean up the district of some of the more prominent and harmful crime. The Miners: The Miners are Lead by [TBA] who is [TBA] their ranks are made up of cut thoughts bandits thieves and other gang members, mostly from the mines. they fight against the oppression of the working class within solitude, and their biggest rivals the Destilery boys are their most hated target, as they believe they are financed by the Nobility to keep the underclass in check. aggressive and often taking gold with violence they have their headquarters in the mines, hang in their tavern and control their own bunkhouse. The Distillery boys: The Distillery Boys are lead by [TBA] who is [TBA] their ranks are made up of cut thoughts bandits thieves and other gang members, mostly from the Distillery. they fight to bring order to the Whiteside District by collecting taxes as they call it, going around stores and homes and demanding money for protection. they got a rivalry with the aggressive and damaging Miners who keep the district in chaos. their headquarters is the Distillery and they control their own tavern and bunkhouse. Quest ideas: [TBA]
  4. Join our Discord!

    Send me one and I'll change!
  5. Join our Discord!

    Holds Discord! The Holds team have a new Discord channel set up! and if you wish to keep track of the mods development or chat with us developers as well as help with input on the latest progress of the mod, you are welcome to join us! just click the link below; https://discord.gg/XnFvwzw Hope to see you there!
  6. Anders Candel

    Anders Candel The following NPC is Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add NPC to Falkreath (Complete) Add Dialogs to NPC (Pending) Add Notes and Jurnals Regarding NPC backstory (Not Started) Add Anders Candel Quest (Pending) Add anders Candel as a Follower (Not Started) Basic Name: Anders Candel Nickname: Anders Status: Begger Full Title Former Shoemaker Anders Candel the Beggar Family Father: [unkown] Mother: [unkown] Friends Best Friend: [TBA] Friends: [TBA] Work Primary: Anders Candel use to be a shoemaker now he is a beggar Personality Persona: Anders Candel is a sick old man begging for money, he lives on the streets on Falkreath and coughs a lot, as well as complain about how unfair life been to him. Fighting Trainer: None Strength: Sweeping Streets, Organizing things Weakness: he isn't a fighter, but a frail old man with no magic Biography: Anders Candel use to live in a House near the Jarls Longhouse, on the main square, where he had a Shoestore, he, however, wasn't very good at repairing shoes so quickly lost most of his business, unable to pay his taxes and the Jarl quickly took his home. he, however, kept living there for many years seeing no one cared enough to throw out the old man. Anders after realising how awfull he was at making shoes took a job sweeping the streets, it didn't pay him well but he was able to live off it for years seing he didn't have to pay for his home. this was until the jarl had to step down to let his nephew become the new jarl, and the old Jarl was given the state-owned house near the Longhouse, Anders home. Forced to move out Anders found himself old, and on the streets in harsh weather, quickly running out of any form of food and catching a sickness. unable to work for food Anders resorted to begging and this is when the player finds him. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. Custom Greetings: Spare a coin for an old Shoemaker caught caught spare a caught coin for an old beggar spare a coin for a caught old man caught caught egghhhh caught caught once cured: Thank you, Friend, Hello there friend Greetings What a lovely day isn't it? What can you tell me about Falkreath? Sick: caught caught its a town full of ungrateful Bandits and hunters, jarls who caught take all you have and leave you on the streets to beg. Cured: it's a slow-moving town, more colonial then Nordic in nature. Full off bandits and hunters who all fix their own bloody shoes, leaving me to beg. did You use to be a shoemaker? Sick: caught aye, I use to have a little store just by the caught caught jarls Longhouse. Cured: aye, use to fix shoes in my very own little shoe shop, until I couldn't pay my taxes and he took the house. Here have a septim (removes one septim) Sick: caught may the gods bless your kindness caught caught Cured: Thank you! May the gods bless the ground you walk upon. You caught a lot, are you sick? Aye, caught caught got bad after I lost my store and home, and begging caught don't give me enough to buy medicine, caught caught caught can you spare a coin for an old sick shoemaker? You only have yourself to blame old fool! caught caught suppose you right I wish you well cought cought don't see how that will help no, I don't have a coin to spare caught caught here have I have an extra potion (removes potion of healing or cure disease) caught you.. you would give this to an old man? May the gods bless you! Thank you so much. I can get you a potion to cure you caught caught that's awfully kind of you, I have nothing to offer in return caught caught but my gratitude. I have the potion for you caught you.. you got this for an old man? May the gods bless you! Thank you so much. After the quest, Anders will approach the player Hello there Friend, I just wanted to thank you agien for what you did for me, I have gotten a job cleaning the streets of Falkeath, it ain't nothing fancy, but it is better than begging for money. Here take some of my first pay, no I insist you take it. (36 gold added) after the quest the player also gains the option: would you like a job working in my house cleaning there? For you? Of course! Its the least I can do after what you have done for me, tell you what I give you the same deal as the town is giving me, I'll do work for a bed and food. Sounds good! Excellent I will begin work imidetly! You know your place worm! Ehm..well I guess I will begin working then... you can get some gold as well, here is a payment of 100 coins to start (removes 100 gold) that's most generous! I will begin work imidetly! Thank you so very much.
  7. Tutorial in holds

    so I believe a way to improve the roleplay experience for the player is to add tutorial elements, of course nobody that plays holds are new to Skyrim and all know how to play video games, but it would add a sense of progress to your character, like you begin learning from a hunter in Riverwood and a swordmaster in Whiterun and end up slowly progressing to becoming the hero. I got inspired by Gophers latest let's play where he plays a noncombat focused Thief, and it would make sense for players like that to seek out tutorials for their characters roleplay. the idea is to have in Riverwood and Whiterun some free and/or cheep Trainers, that teaches you the basics of sword combat as well as Archery, in the college of Winterhold you can learn Magic From the Basics to some more advanced spells. around Skyrim then we dot out Teachers that for coin teach the player more advance stuff. this would be done with sparing seasons, verbal teachings, and target practice. I imagen we could expand the companion questline as they begin with more sparing and teaching missions, some more fetch quests and then you come along for some jobs, make the player feel like they are the new kid for a while rather than do one job and instantly accepted into the inner circles. Same can be done for all guilds and even some other non-guild NPCs. where the player has teaching elements, the tutorialsation should be optional and able to be skipped, but also rewarded, perhaps with experience for those who complete it. making it a way for players with mods making the game more difficult, to earn some much-needed experience before they go out and adventure. this would also help players with a unlvled world. I also don't think this should be restricted to combat tutorials but crafting once as well, and doing them would perhaps unlock crafting quests, perhaps from the teacher NPC or others that now recognize the players skill in the craft and asks for special items etc. making playing a blacksmith or alchemist feel more like a crafter character, that is forced to do combat. rather than a combat character that does some smithing to the side. all of this is of course for Roleplaying purposes, but also to unlock more for the player to do, hopefully, teach some players something they didn't know about the different mechanics of the game, and unlock more quests. as well as give a more natural progression curve. and of course, if the player wanna feel like their character already is the best at swordfighting they can always pick dialog options that reflect this even if they choose to do the tutorials or if they skip them all together in favor of traditional Adventuring. I believe Tutorials Elements should be found, in Riverwood as well as Whiterun, all the guilds and the main quest as well as some of the NPCs around Skyrim. allowing the Player choice in how they approach it. perhaps not all blacksmiths are willing to teach you their craft. but some are. and they might offer you quests or work in the forge for doing it. I also feel like doing the tutorial once would make you able to go to any blacksmith with quests and say something along the lines of "I studied under this blacksmith here, do you have any work I could do?" until your fame is so great the blacksmiths recognize you and simply ask if you can help. all ideas and I hope we can do something with it in holds. I am aware that no one really needs a tutorial at this point as the game is so old, but adding elements still add. I have seen mods that wanna space out the introduction of guilds with lvl and resident quest requirements and it honestly feels more of a hassle when you wanna just join a guild, this way you get the same feeling of being worthy of joining the guild, and gaining the skill the game claims you have while doing actual quests rather than resident quests and grinding.
  8. Daniel Silveroke

    Daniel Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add Book References (Not Started) Add into Holds (Not Started) Add into Silvervein Quest (Not Started) Basic Name: Daniel Silveroke Nickname: Daniel (sir/sir Daniel) Status: Silverknight Leader Full Title Silverknight Leader sirachievel Silveroke Family Father: Anders Silveroke Mother: Judith Silveroke Siblings: Michael and Arthur and Gareth as well as Alexi and Mathilda Friends Best Friend: [none] Friends: [none] Work Primary: is a Knight and the Leader of the Silverknights from the house of Silveroke in Daggerfall. Personality Persona: Daniel Silveroke is a member of the Silveroke house of daggerfall he is the son of Judith and Anders silveroke, and is the leader of the Silver knights. He is a righteous man who tries his best to help and do the right thing. He is a great warrior and noble knight. He is also the brother to Michael and Arthur and Gareth as well as Alexi and Mathilda. And he is the uncle to Jeniffer, he doesn't know she exists. Fighting Trainer: Anders Silveroke, Silveroke Trainers Strength: Swordfighting, Blocking, Sword/sheild Weakness: Knows magic but not strong in it, he is a well-rounded fighter with a strive to achieve greatness. Biography: Daniel grew up as a Nobel Silveroke on their island outside of Highrock, he was trained as most Silverokes from an early age and shaped into a great warrior, as well as learning the arts of magic specifying in fire and healing magic. As a young boy he always behaved and did as he was told, he looked up to his bigger brother Arthur who was his role model, he loved his brother and wanted to become just like him. As his brother was the leader of the noble and heroic Silver Knights. Daniel grew up hearing his brother's tales of heroics and heroism. And when he came of age he joined the Silver Knights. He partook in many heroic deeds by the knight by his brother's side, until one day when his brother was banished from the Silveroke family and Highrock. And Daniel was named the leader of the silverokeknights. Daniel misses his brother dearly but take is duties seriously. He will be a part of the Silveroke expedition and a potential follower if he survives the dungeon and you get the sword. He loves his entire family and will feel betrayed when Gareth betrays you, however, he will have a feeling that Gareth is up to something and might be betraying them before it happens. Daniel Silveroke is secretly a more ambitious than he lets on, and will betray you all and use the artifact of kings to take control over the dungeon armies and get powerful enough, he wants the sword of Silverokes for himself and is also secretly a necromancer. He has studied under the journals of Mannimarco the Worm King. He will not betray you (Change of idea here and he might actualy end up being the one to betray the player, as he looks to be the more nobel of the two brothers, we'll see) Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been written as suggestions and inspiration for Galadnil and may or may not show up in the mod itself. [TBA]
  9. Gareth Silveroke

    Gareth Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add References to books (Not Started) PC into Holds (Not Started) Add Silveroke Sword Quest (Not Started) Basic Name: Gareth Silveroke Nickname: Gareth Status: Noble Wizard Full Title Noble Gareth Silveroke Grand Wizard Family Father: Anders Silveroke Mother: Judith Silvreroke Siblings: Arthur, Daniel, Alexi, Mathilda, Michael Spouse: None (Rumoured to have a Hagraven named Lisme as his wife) Children: None (Rumoured to have an orc bastard son) Friends Best Friend: none Friends: none Work Primary: Grand Wizard He advises the Family on magical matters and acts as a form of Court mage at Glittershade estate, however, due to his mother's supreme skill, his brilliance is usually overlooked. Personality Persona: Gareth is usually wrongfully considered a mothers boy, as he tails his mother around while doing magical business for his family, in reality its actually his job that he goes doing however his much stronger mother comes along and does all the talking, and advising and Gareth is just sorta forgotten, this bothers him to an extent but he really is a talented mage, and if he wasn't always in the company of his more powerful mother he would be respected in his own right. Fighting Trainer: have trained extensively on his own, under his mother and other talented trainers around the empire. Strength: extremely strong with magic Weakness: physically weak and not strong enough to wear armor or weald heavy weapons. Biography: Gareth Silveroke is a member of the Silveroke family, he grew up in the Silveroke castle on their island just off the coast of Daggerfall. Gareth grew up in the shadow of Daniel, who was everyone's favorite. He loved his brother Arthur who was always kind to him and helped him with everything, taking the blame for things he did and providing a shoulder to cry on when Gareth felt alone. Gareth wanted to become a knight like his brother but failed due to a lack of the skills of riding, sword fighting, and just his bad argumentative attitude to everything. What he did excel at was magic, and he worked alongside his cousin Markus and his uncle Roland who is the family's Shadowmasters. From them, he got a taste for dark magic and a feel for necromancy and Daedra worship and the power they bring. However, he did not like it so he abandoned the part and took to studying in the Silveroke libraries. There he became good friends with his other cousin Henric Silveroke and their friendship blossomed up until the day Gareth traveled to the imperial city to study magic and their paths were separated. He kept studying all over Tamriel and became a skilled wizard. The other Silverokes have a deep distrust to him because of his arrogant ways, he is not even respected as a wizard as he is constantly in the presence of his much more powerful mother that looks down on his abilities, as he has yet to match hers. Quests: [TBa] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  10. Tomas Silveroke

    Tomas Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Implement Tomas Ship quest (Not Started) Implement Tomas into Holds (Not Started) References in Books and letters (Pending) Basic Name: Tomas Silveroke Nickname: Tomas Status: Imperial naval captain Full Title Imperial naval captain Tomas Silveroke Family Father: ??? Silveroke Mother: Vandja Silveroke Siblings: Henric Silveroke Spouse: none Children: None Friends Best Friend: None Friends: None Work Primary: Imperial naval captain Lives and Works on his ship, which operates within the Imperial Fleet. he runs a tight ship with Good relations to the crew and a high moral and success rate. Personality Persona: Upstanding, Authority, Friendly, Kind Tomas in noble-hearted and serves the empire well. He loves his family almost as much as the sea. And the only one he holds higher is his crew. Which he treats as a family as well. Fighting Trainer: Anders Silveroke and other Silveroke Trainers as well as Imperial Officer Trainers. Strength: he is a great fighter all around Weakness: Caring and trusting borderline naive Biography: Tomas Silveroke is a member of the Silveroke house in Daggerfall, he grew up to train in the arts of sailing, sword fighting, and magic, mainly fire and restoration, he grew up with a wonder for the ocean, which he could see from every window in Glittershade Estate, the Silveroke ancestral home, situated on an island off the coast of Daggerfall. He took the first opportunity as a minor member of the Silveroke (a cousin to the main line) and joined the imperial navy, where he quickly raised to the rank of captain because of his noble family name. He became the captain of a ship and sailed off to sea, where he partook in many adventures such as those in Aeryondra. His latest adventures were to Morrowind where he has collected a large amount of gold that he dug up from the ashes of the red mountain, this gold was on its way back to Cyrodiil when the ship needed to stop in order to get providence. And this is when the player meets Tomas and can help him get his providence or poison them in order to get the food himself. If the player poisons his food the ship will sink and Tomas and one of his imperial soldiers will be all that remain which leaves the player to have to kill Tomas in order to gain the gold. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  11. Michael Silveroke

    Michael Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add The NPC in Holds (Not Started) Add Silveroke Quest (Not Started) Add marriage option to Michael (Not Started) Basic Name: Michael Silveroke Nickname: Michael Status: Rouge Noble Full Title Noble Michael Silveroke Family Father: Anders Silveroke Mother: Judith Silveroke Siblings: Daniel, Arthur, Gareth Alexi and Mathilda Spouse: none Children: probably a few Friends Best Friend: [TBA] Friends: [TBA] Work Primary: Doesn't really work, he enjoys life and is rich a true noble Personality Persona: Michael Silveroke Enjoys challenging himself in his easy life, he doesn't really have any obstacles and plays around a lot, gets drunk gets laid and breaks hearts. Fighting Trainer: his father Anders Silveroke as well as other Silveroke trainers Strength: Stealth, Swordplay, Magic Weakness: Hybris Biography: Michael grew up as a rich and spoiled brat. But he quickly grew bored of getting everything he wanted, he was a natural at sword fighting and magic came easily to him. But he wanted more, he never wore the heavy armors his brothers did but instead used his speed and agility to not get hit by his opponent. He quickly took to a life of more challenge, thieving not for the sake of having but for the challenge and fun of it. He started to try and get the women and men into bed with him just to see if he could succeed. He started flirting with many people, keeping relationship upon relationship only in order to see where his limits were, he broke many hearts and many laws but was always quickly forgiven after giving the things he stole back. He had no use for them. His charm wit and sense of humor made him really popular by the people and he even stole his own family's food stores to give to the poor, he did it all for the fun of it. To feel alive, to defy his parents and to live his life. He loved to feel love and feel the glory of his accomplishments. He will be a part of the expedition for the silveroke sword and you can marry him no matter gender, he will also flirt with you no matter gender or race. He is a real player and will stop at nothing to win over the heart of the Dragonborn. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  12. Arthur Silveroke

    Arthur Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Add Arthur Silveroke's Home in Solitude (Not Started) Add Arthur Silveroke Into Holds (Not Started) Add Quest Related to Arthur Silveroke (Not Started) Make Arthus Silveroke a Follower (Not Started) Basic Name: Arthur Silveroke Nickname: Arthur Status: Dishonored Silver Knight leader Full Title Arthur Silveroke the Dishonored Silver Knight leader Family Father: Anders Silveroke Mother: Judith Silveroke Siblings: Michael, Daniel, Gareth Mathilda and Alexi, Spouse: Johanna (Dead) Children: Jeniffer Friends Best Friend: Unknown Friends: [TBA] Work Primary: is an Adventurer like you, he has been at it for longer and will treat the Dragonborn as an upstart at first before the two become friends or Rivals, depending on the player's choices. Personality Persona: Charming, Well spoken and great with a sword this Knight fights for whats right and attempt to right his wrongs. the player should get a feel for him being a person who genuinely attempts to be a good person and help as much he can, even tho he might not always be right or succeed. and Failure to save someone should come as a heavy loss. Fighting Trainer: His father Anders Silveroke, as well as Silveroke Trainers. Strength: Sword combat, Magic, all around fighting badass Weakness: he is an extremely well-rounded fighter, however, his largest weakness is his noble ways that sometimes get the better of him and can be used against him by his opponents. Biography: Arthur was the first born son of Judith and Anders Silveroke and he grew up as their only son for many years before his little brother Daniel was born several years later, Arthur was trained like many other Silverokes from an early age in the art of Fighting and magic and became a skilled warrior and a noble knight. He also learned illusion and healing magic, as well as lightning magic. As the leader of the Silver Knights, he became quite a legend in Highrock saving many villages from bandits and reachmen. As well as adventuring all over tamriel. But it was closer to home that his problems started. A servant girl named Johanna enchanted him with her beauty and he could not think of anything else, she looked so helpless, so sweet. In the secret of the night he visited her and they ran off together into the woods camping where they feel in love under the stars of the night. Arthur built a small shack as he knew his mother would not approve of their love, and together they lived happily for a year. That was until a hunter found their shack and Arthur’s fears came true. His mother was informed and Arthur and his pregnant wife was brought before her. She was furious and orders their execution both of them, they were brought to separate prison cells and unknown to arthur his wife Johanna had his daughter in the cell. She was taken away and brought to the wayrest orphanage as judith didn’t want to kill her first grand daughter but did not forgive her son. The next morning Johanna was executed and Arthur believed that his child died with his wife. Judith however changed her mind and instead of executing Arthur to she simply banished him from highrock never to return. Arthur then took on a life of adventure and traveled again all over tamriel before saving Solitude from several problems and becoming thane in the city. He was given a house in Solitude for his efforts. Arthur is still sad about his wife’s death but the years have given him perspective and he now lives quite a peaceful life in Solitude, he is not involved in the civil war. He will have some quests where you can help him and his servants and even do some dungeons where he lead the way. He can also become a follower and you can get a room in his estate. The final quest with him will be to recover his daughter. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  13. Anders Silveroke

    Anders Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Mentioned in Dialog (Not Started) Mentioned in books (Not Started) Mentioned in journals (Not Started) Basic Name: Anders Silveroke Nickname: Anders Status: Family leader of the Silveroke House Full Title Anders Silveroke Family Head of the Silveroke House Family Father: Arwind Silveroke Mother: Silvia Silveroke Siblings: Vandj Silveroke, Esmi Silveroke, Spouse: Judith Silveroke Children: Alexi, Mathilda, Gareth, Arthur, Daniel and Michael. Friends Best Friend: Unknown Friends: Balgruff, Work Primary: Anders is the Head of the Silveroke House in Daggerfall, as such he has many duties he happily neglects and let his wife handle while he tends to more pleasant company and activities. Personality Persona: Anders Silveroke is a very quiet and cornered person, you wouldn't take him for more than a great swordsman and fine company, in official company he will easily go quiet and let others speak for him, while in personal company he is a pleasant man, however a bit quiet, he enjoys many activities and usually does them over his duties. Fighting Trainer: Silkeroke Trainers, and relatives Strength: he is very good with a sword and usually fights in heavy armor, he also has a basic knowledge of magic Weakness: he isn't as strong in magic as others and his biggest weakness is the fact that he listens to his wife too much. Biography: Anders, while technically the head of the Silveroke family, follows his wife’s lead and manipulations in all things.He grew up without leaving the Glittershade estate. His older sister, Vandj, constantly berated him for everything under the moons, which lead him to be the timid and malleable man Judith met and seduced. He was raised by his mother, his father having died before he was old enough to remember. She had very distinct expectations for how her eldest son would act, and he constantly failed to live up to them.His saving grace, as his mother would tell anyone who would listen, was his skill with a blade, flamboyant and almost dance-like, but dashing all the same. When he was 19, his mother forced him to a ball in Daggerfall, the first time he ever left the estate. It was also the first time he’d seen a woman that wasn't related to him, and there was no shortage of them at the ball. The most beautiful among them, Judith, stole his heart before she’d even said a word. He had many children with Judith, and before long his mother died, leaving him reluctantly in charge of the family. Having no taste for it personally, he leaves most of his decisions up to his wife, preferring instead to spend his time reading ancient poetry, hunting, and fishing when the weather isn't too extreme. He devotes quite a bit of time to his sons, preferring their company to that of his wife. Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  14. Judith Silveroke

    Judith Silveroke The following NPC isn't Implemented in Holds Note: the following text is suggestions and a mall/ideas for the NPC and is not nesseserly found in the final product in the mod, or required to be implemented. Implementation: Put NPC into Holds (Not Started) Add Silveroke Sword Quest (Not Started) Basic Name: Judith Silveroke Nickname: Judith Status: Mother of the Silverokes Full Title Judith Silveroke Mother of the Silverokes Family Father: Unknown Mother: Unknown Siblings: Unknown Spouse: Anders Silveroke Children: Alexi, Mathilda, Gareth, Arthur, Daniel and Michael Friends Best Friend: none Friends: Maven, Astrid Work Primary: Nobel Women, Mage She is the unofficial head of the Silveroke house in Daggerfall, she isn't technically in charge but you'd fool yourself if you didn't realize that she does the decisions. Personality Persona: She is a bitchy old lady with the magical power that dwarves the most talented of mages. She is a master in all areas of magic and makes all the decisions in the silveroke family. Even tho she rarely is officially in charge of anything everyone always listens to her and does what she says. Most people fear and respect her and she is the main concern of everyone who wants to stand in the way of the silverokes, because her wrath is absolute. She is grumpy unloving and cares more about the family names appearance, the political gains and the power that stuff gives rather than things such as Love, or honor. Fighting Trainer: She had many Scholars she trained with during her life, none of note Strength: she is extremely talented in magic Weakness: she usually doesn't wear any armor and even refers from using her magical power unless she feels it absolutely necessary, she rather not get involved and let others solve the problem for her. she also lacks any real skill with weapons. Biography: She grew up in Daggerfall, poor and parentless; she had never been loved. No one knows exactly how, but she survived on the streets of Daggerfall from birth. She stole, she begged, and when she came of age, she used her beautiful body to survive. She always had a fascination and talent for magic, and the time she didn’t spend focused on surviving, she spent on gathering the knowledge she needed. She became a skilled mage on her own, teaching herself. She learned that the nobles of the world had power, and she needed it. Wealth, power, all things she didn’t have but craved. She managed to sway some of the local thieves with charm, seduction and illusion magic to complete a bank heist. The heist was a success and the bank vaults were emptied, but the thieves were sloppy and left a clear trail, a trail the city guards followed to their hideout. They found it completely burnt to the ground, thieves’ bodies burnt beyond recognition. The gold was gone, taken by Judith during her betrayal. Judith used the gold intelligently; she left to Wayrest where she started shopping. She did not do it because it was fun however, she did it for appearances, wanting people to believe that she was actually rich. She wore fancy dresses, ate well, and never once looked at a price tag. Everyone believed her illusion and no one questioned her nobility, no one asked her name. She also spent a lot of her money on new books and lessons in magic, all to further her power and research. She started to attend noble balls, where she meet the young and handsome Anders Silveroke. She quickly found him attracted to her and she fully used the opportunity. She realized that he wasn’t the smartest and that he didn’t realize when she tried to manipulate him. She also found him easily controlled and the same night they spent together in the same bed, she got pregnant with Arthur. They soon married and Judith was officially a member of the Silveroke house in Daggerfall. Where she enforced her possession. She also used the family's constant hunt for power and knowledge to her own studies and to further her own abilities. She grew stronger and stronger. The years went by. She had more and more children, her magical abilities grew, and the other older Silverokes died off one by one, until Anders was the oldest alive, and named the family head. This meant that Judith no longer had to pull strings from the shadows as she had complete control over her husband, and could easily rule with an iron fist. Judith also has a lot of powerful friends; she is friends with Maven and had/has ties to Astrid Quests: [TBA] Dialogs: Note: Following Dialogs isn't what you will find in the mod, rather what has been writen as suggestions and insperation for Galadnil and may or may not show up in the mod itself. [TBA]
  15. Merchent System

    So Based on suggestions made in the Comment section of the New update patches I wanted to take the time to give some suggestions on how we could implement more Trade to the province, this would be done in accordance to the lore and use actually flashed out NPCs instead of hollow merchants. here are a few System ideas: 1. Specifically made NPCs who trade traveling from city to city, a good number for holds would be perhaps 2-5 and they would have full Backstory, quests, Dialogs like all NPCs in holds, as well as packages allowing them to travel between cities, Wearing backpacks and traveling alone by foot or horse these merchants would also have dialogs with the local NPCs to integrate them, have them stay at inns or sell there wears in the markets. 2. Existing NPCs, now we don't need to always add more NPCs to the mod, sometimes we can use the existing ones like add a package for some more local trade, this could be an alternative or complement additional NPCs to make trade work, like some merchants like Belathor might decide that its worth the risk of the Civil war to go out make a profit and goes to Roricksteed buys their sheep crops while selling them new tools and other items they usually can't get. this could be implemented with NPCs all over Skyrim walking to do local trade, I believe it is in the Nozi Livestream Galandil says the Laiterdale people are supposed to trade with Roricksteed and the packages are already in the mod, so activating them would add life to the roads and world. cupel this with custom Dialogs to make it all feel natural. 3. When the civil war ends, it be nice to see some of the old Soldiers return to work, more NPCs could be added to both (1) and (2) as well as form caravans, once again this would be well written realised NPCs with the backstory of being Civil war veterans from both sides who returned to work. the difference would be that the NPCs get activated once the civil war is won, or a bit after so you can feel the peace returning to the land. this would have the added benefit of repopulating Skyrim, after a lot of questing many NPCs will die during your play threw, so a village with maybe 10 NPCs are left with only 6 now we add two more boosting it up to 8 again, also this would allow for more quest givers and quests for holds. that's some ideas I have on the Merchant System if you have questions, or feedback or just other ideas please let me know.
×