oliver1706

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About oliver1706

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    Companion

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  • Gender Male
  • Location Australia

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  • Skype oliver1706

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oliver1706's Activity

  1. oliver1706 added a post in a topic Application: Graphics Designer / Quest designer   

    Do you have any examples of your video editing skills? Same with writing.
    • 1
  2. oliver1706 added a post in a topic Application: Audio and Media Editor   

    Iliac Bay is also in the process of making a trailer, and could probably use your help, if that interests you? Your other skills would also be useful I am sure. Let me know!
    • 0
  3. oliver1706 added a post in a topic Application - 3D Prop Artist   

    Hello Rickey!
    I'll try to send someone from Cyrodiil over! I think they'll like your work and skills!
    The full list of available province projects are: Atmora, Black Marsh, Cyrodiil, Elsweyr, Iliac Bay, Morrowind, Roscrea and Thras. If any of those is your desire, I can direct somebody to assist you with joining them.
    Alternatively, I'm personally a member of the Iliac Bay (High Rock and Hammerfell), and was very impressed with your work. We would love to have you aboard. Projects like the mace and your "Hallowed Ruins" would fit in well with our style. Please let me know if you are interested.
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  4. oliver1706 added a post in a topic Application: Dialogue/Writer   

    Nice work, there are some points of improvements/nitpicks, but it was pretty good overall. I'll send you a pm, and help get you set up (join our discord, etc.). Note I'm on mobile at the moment, so I may not be able to assist you that much.
    • 0
  5. oliver1706 added a post in a topic Application Quest/Lore Writer   


    Would you be able to complete a small task in order to apply for the Iliac Bay?
    I'd like you to address one of the below prompts, and demonstrate your skills in that area. You may include things like unlockable topics, custom greetings and trees. You should display a base knowledge of the TES world, a strong grasp of the English languageand adhere closely to the style the vanilla game uses. Creativity in addressing the task is also valued.
    1. Write dialogue for a Redguard sailor. Include a number of dialogue options. Potential topics include the state of the seas, life on a ship or background 
    2. The player encounters a travelling wizard on the roads. The player can ask questions that reveal why they are travelling, and where to. Dialogue might also reveal insights into the attitudes towards magic in High Rock, about the dissolution of the Mages Guild, history of Breton magic or how magical institutions operate.
    3. Construct a number of dialogue options for a vendor (the type is up to you) in Eastern High Rock. Possible topics of conversation include where they get there stock from, how business is or the Skyrim civil war.
    4. The player meets a Hammerfell nationalist in a tavern. Introduce their views in an intelligent way, and allow the player to engage in and feel invested in the debate. You may wish to utilise racial-specific dialogue or allow the conversation to turn ugly.
    The main idea is that we'd like to see how good you are at producing dialogue that could belong in-game, and follows the standards of Skyrim.
    Good luck!
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  6. oliver1706 added a post in a topic Application - Writer; Quests, Lore, Characters   

    Sure, thank you
    • 0
  7. oliver1706 added a post in a topic Application: Dialogue/Writer   

     
    Would you be able to complete a small task in order to apply for the Iliac Bay?
    I'd like you to address one of the below prompts, and demonstrate your skills in that area. You may include things like unlockable topics, custom greetings and trees. You should display a base knowledge of the TES world, a strong grasp of the English language and adhere closely to the style the vanilla game uses. Creativity in addressing the task is also valued.
    1. Write dialogue for a Redguard sailor. Include a number of dialogue options. Potential topics include the state of the seas, life on a ship or background 
    2. The player encounters a travelling wizard on the roads. The player can ask questions that reveal why they are travelling, and where to. Dialogue might also reveal insights into the attitudes towards magic in High Rock, about the dissolution of the Mages Guild, history of Breton magic or how magical institutions operate.
    3. Construct a number of dialogue options for a vendor (the type is up to you) in Eastern High Rock. Possible topics of conversation include where they get there stock from, how business is or the Skyrim civil war.
    4. The player meets a Hammerfell nationalist in a tavern. Introduce their views in an intelligent way, and allow the player to engage in and feel invested in the debate. You may wish to utilise racial-specific dialogue or allow the conversation to turn ugly.
    The main idea is that while you probably know what you are doing, we'd like to see how good you are at producing dialogue that could belong in-game, and follows the standards of Skyrim.
    Good luck!
    • 0
  8. oliver1706 added a post in a topic Application - Level designer, writer   

    I'll bring you aboard, apologies for the delay. At the moment, we don't have a whole lot of implementation work for you to do, but we can discuss that later.
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  9. oliver1706 added a post in a topic Application - Writer; Quests, Lore, Characters   

    Greetings Riptire!
    Unfortunately I was unable to open the Bard v. Mercenary document. Hosting on google docs is probably the most convenient way to share your work. Your Evermore one showed some potential, but to an extent was hard to gauge due to the style used. Apologies if I sound nitpicky, but generally these kinds of things would not appear in Skyrim dialogue: vocal tics/stuttering, questions like "Who are you?", goodbye topics (i.e. "That will be everything"), and multiple lines for the barter menu prompt. This doesn't make your writing bad per se, but simply it isn't appropriate for Skyrim in its current format. If you would like, you could re-apply using either the Hammerfell nationalist or the travelling wizard prompt (or both if you feel like it).
    I hope you understand we aim to produce the best quality content possible, and may be harsh in our selection criteria. If you wish to try again, good luck!
    • 1
  10. oliver1706 added a post in a topic Application - Programmer / Writer   

    Would you be interested in working on the Iliac Bay? We are in fact looking for skilled writers at the moment. 
    • 0
  11. oliver1706 added a post in a topic Application: Dialogue/Writer   

    Would you like to apply for the Iliac Bay project? We need dialogue writers.
    • 0
  12. oliver1706 added a post in a topic Application: Writer/Quest Writer   

    A script style. Generally how we do things is with numbered lists on google docs, with bold for player dialogue (in a tree format, showing how dialogue flows).
    Like this:
    1. Player Prompt 1
          1.1 Response line one
          1.2 Response line two
    2. Player Prompt 2
          2.1 Response line one
          2.2 Response line two
    • 0
  13. oliver1706 added a post in a topic Application: Writer/Quest Writer   


    No worries. Would you be able to complete a small task in order to apply for the Iliac Bay?
     
    I'd like you to address one of the below prompts, and demonstrate your skills in that area. You may include things like unlockable topics, custom greetings and trees. You should display a base knowledge of the TES world, a strong grasp of the English language and adhere closely to the style the vanilla game uses. Creativity in addressing the task is also valued.

    Prompts List:
    1. Write a conversation between two Bretons, one a knight/fighter and one a bard, on the nature of heroism and glory.
    2. Write dialogue for a Redguard sailor. Include a number of dialogue options. Potential topics include the state of the seas, life on a ship or background 
    3. The player encounters a travelling wizard on the roads. The player can ask questions that reveal why they are travelling, and where to. Dialogue might also reveal insights into the attitudes towards magic in High Rock, about the dissolution of the Mages Guild, history of Breton magic or how magical institutions operate.
    4. Write a short scene between a Redguard priest and an underling. Should be expository, and tell the player something about religion, the temples or Hammerfell politics.
    5. Construct a number of dialogue options for a vendor (the type is up to you) in Eastern High Rock. Possible topics of conversation include where they get there stock from, how business is or the Skyrim civil war.
    6. The player meets a Hammerfell nationalist in a tavern. Introduce their views in an intelligent way, and allow the player to engage in and feel invested in the debate. You may wish to utilise racial-specific dialogue or allow the conversation to turn ugly.
    The main idea is that while it seems you can write (your piece was quite enjoyable to me), we'd like to see how good you are at producing dialogue that could belong in-game, and follows the standards of Skyrim.
    Good luck!
    • 0
  14. oliver1706 added a post in a topic Application: Writer/Quest Writer   

    Would Iliac Bay (High Rock and Hammerfell) interest you?
    • 0
  15. oliver1706 added a post in a topic Application: Dialogue/Book/Scene/General Writer   

    Your novel looks interesting, and your experience with screenplays and scripts sound promising. Would you be able to complete a small task in order to apply for the Iliac Bay?
     
    I'd like you to address one of the below prompts, and demonstrate your skills in that area. You may include things like unlockable topics, custom greetings and trees. You should display a base knowledge of the TES world, a strong grasp of the English language and adhere closely to the style the vanilla game uses. Creativity in addressing the task is also valued.

    Prompts List:
    1. Write a conversation between two Bretons, one a knight/fighter and one a bard, on the nature of heroism and glory.
    2. Write dialogue for a Redguard sailor. Include a number of dialogue options. Potential topics include the state of the seas, life on a ship or background 
    3. The player encounters a travelling wizard on the roads. The player can ask questions that reveal why they are travelling, and where to. Dialogue might also reveal insights into the attitudes towards magic in High Rock, about the dissolution of the Mages Guild, history of Breton magic or how magical institutions operate.
    4. Write a short scene between a Redguard priest and an underling. Should be expository, and tell the player something about religion, the temples or Hammerfell politics.
    5. Construct a number of dialogue options for a vendor (the type is up to you) in Eastern High Rock. Possible topics of conversation include where they get there stock from, how business is or the Skyrim civil war.
    6. The player meets a Hammerfell nationalist in a tavern. Introduce their views in an intelligent way, and allow the player to engage in and feel invested in the debate. You may wish to utilise racial-specific dialogue or allow the conversation to turn ugly.
    The main idea is that while it seems you can write, we'd like to see how good you are at producing dialogue that could belong in-game, and follows the standards of Skyrim.
    Good luck!
    • 0