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Dobyk

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About Dobyk

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  • Birthday 12/16/1991

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  1. We can't wait too, we're working on them Study of necromancy is not restricted to a single region in HR although, as I said, knowledge of this art is most accessible in the North, around Northpoint, and also in the kingdom of Wayrest, where many people close their eyes when given enough gold. You make a good point about Daggerfall having a legacy of necromancy, if nothing else at least Nulfaga herself has left artifacts, scrolls and books on the subject. However, her legacy has not persisted for long enough for Daggerfall to become a centre of necromantic studies. With that said, there already is a wealth of knowledge and artifacts on necromancy in the city-state, even if such knowledge is forbidden - apart from Nulfaga, you also have various cults which have risen and fallen throughout the centuries, and the fact Daggerfall is the de facto capital of western High Rock, and a huge coastal city means that such knowledge has been easily distributed and enriched. Just because the art is officially banned does not mean it is not practiced, so your character's idea is perfectly viable and in fact all the more dramatic and intriguing given you need to hide your practice. Also, Bretons in Daggerfall make a very sharp distinction between Conjuring daedra and raising undead, so the established use of conjuration is perfectly legal (and regulated), even if distrusted by the common people due to the Oblivion Crisis. And you have to remember that cremation is not practiced in the south like it is in the north, so finding corpses would be much easier in Daggerfall and Camlorn. There are also other types of magic you could potentially be interested in, like Northpoint's ancient traditions in blood magic and ritual magic, which are rooted in very obscure but distinct ancient nedic philosophical and magical schools of thought. It is also considered an unsavory and dangerous practice, potentially in the same way as witchcraft, or even worse. Nevertheless, befriending the bizarre cult of the Keepers of the Triune Path in Northpoint might be a shrewd move to access authentic nedic magics. Your Breton could also travel to Farrun if you are to believe rumors and tales - rumors that the cunning and influential Orlov family has dabbled substantially in necromancy. Maybe they could give you a tip, if you would just do them a favor. Last, but not least, is the elusive, difficult and potentially dangerous practice of shadow magic - a rather mysterious but powerful magical tradition that some scholars theorize harkens back to ancient nedic traditions. It is a very versatile, but difficult school to master, although it is not forbidden. Compared to the other traditions mentioned, however, it is harder to learn and there is a pronounced scarcity of resources for its mastery, even if it is recognized as a legal and viable magical and academic tradition by many Bretons. I hope this answers your questions and excites you for High Rock
  2. No problem, it's a pleasure to see interest from a dedicated Breton fan and it's certainly pleasant to answer questions. In regards to necromancy specifically, it is true that High Rock has a long tradition of necromancy, but a lot of the necromantic practice has come precisely from rogue wizards, Reachmen cults and even some witch covens. Thus, this holiday would be celebrated only by very few Bretons, as necromancy is generally regarded as an unsavory arcane art that defies morality. Nevertheless, there are indeed quite a few practitioners, many of which could be found either in secluded areas in the south (Iliac Bay area), or in the North (Northpoint, Farrun, Jehanna). In particular the northern city-states tend to be more lenient of "divergent" magical traditions, but you also have to note that many northern Bretons still carry on the nedic burial traditions of cremation, which makes necromancy in the region much more difficult. So, if you are a traveling Breton looking to learn a forbidden art, perhaps you could find a teacher near Northpoint, or with enough gold learn who in Wayrest area (a place where money can buy you anything, including lessons on forbidden magic) can teach you necromancy. In regards to conjuration, don't get the wrong impression - it is not a forbidden school of magic, but heavy use of it is generally discouraged. Given how traditional Daggerfall is, it is one location where conjuration is often eschewed in favor of more direct and safer (for civilians) schools like destruction or restoration. Nevertheless, in times of war and in battle conjuration can be an invaluable school of magic. As for the Julianos temples - we won't necessarily feature a temple in every single city, since we are using Skyrim's scale, and we want to emphasize the uniqueness and thematics of each city-state. Julianos is the patron deity of Northpoint, however, so it seems you will be in luck to both learn some obscure magics and worship Julianos at the city, although Northpoint Bretons' religious beliefs tend to be a bit more unorthodox. As for ancient liches and ancient Direnni history in general, well, I don't want to spoil too much Currently I am the writer on the team who is expanding and delving exactly into that area of High Rock's past - the Direnni Hegemony, the centuries before it, the political and arcane ambitions of the elves, and stranger things even. Some rumor bizarre experiments were conducted on beratu (manmer) and berate (true half-elves), creating unique beings. Some claim they were just horrific experiments without any viable results. Many think these are folk tales. If you lurk around our forums for long enough you might get a glimpse of that ancient past and its tales of wonder and horror (though don't expect any Ayleid-esque extremities). As for extremely old Bretons, there are a few, and one in particular who would be a rather interesting character, and is not a lich. So don't worry, we are working to flesh out High Rock's ancient, convoluted past, the forgotten days of the early first era. Hope that answers your questions and wets your appetite! Edit: If you want to check some of the lore we've got so far, head to the High Rock writing section in the forum. There you can check our lore primers for the kingdoms and locations, which set out the main thematics of each kingdom, or perhaps read some of our in-character books (draft literature section). My posts are in the general writing section, although I have only contributed so far with my Dumonte and Cassius pieces, and a short book on magical organizations in High Rock, which is no longer relevant but used as an inspiration. You can start your lore journey with us here, we've taken a great deal of time to both deepen and expand Breton lore, and honor the canon. The lore primers you can find here.
  3. Hi Beratu Lich! Thank you for taking an interest in the lore or our project! It is very heartwarming to see another passionate fan of Bretons and High Rock As far as your questions go, magic schooling in High Rock has become decentralized and nationalized after the dissolution of the Mage's Guild, which brings a lot of diversity to how magic is practied in HR. Each independent Kingdom has appropriated their Guild building into an independent institution tied to the local government. The Daggerfall Academy is most tied to its Kingdom and has the most traditional views on magic - necromancy is abhorrent, witchcraft used to be persecuted. Daggerfall focuses a lot on martial magic and thus produces some of the strongest and most regimented battlemages. Camlorn (which is part of the United Kingdom of Daggerfall-Camlorn) has unique traditions in using magic in concert with performance arts. Wayrest's University, on the other hand, focuses heavily on the practical, economically viable crafts like alchemy and enchanting, while Jehanna's guild is famous for their golem crafters. In Northpoint magic is also quite unique, harking back to their witch-king traditions, and many unique rituals and magics reside within individual Breton clans. Thus, each Kingdom and major location has a unique focus and take on magic, and their views on necromancy, witchcraft and blood magic tend to vary (although witchcraft is somewhat accepted, or at least tolerated, in the province). HR is a province where Julianos is a very popular God, a favorite of Breton mages, so of course his temples still serve their functions as learning institutions. However, the temples are not primary places for learning magic, but instead focus on education and preservation of knowledge in general (although arcane lore is still important). The University in Kambria is a blend between these two concepts - it is one of the most elite learning institutions, but also one found on liberal principles, with a focus on all knowledges, not just magic. We will be exploring many different views and practices on magic in HR and we will most definitely concoct unique features and quests to reflect that. I hope my post answers your questions! Keep your eyes open for more lore developed by us, we're working hard if you have any other questions, don't hesitate to ask. Edit: I forgot to mention: Although Bretons are traditionally known to be expert conjurers, since the Oblivion Crisis the school of conjuration is regarded with a lot of fear and distrust, even in High Rock. Thus, the use of conjuration magic has seen a sharp decline, although technically use of this magic is not banned apart from its necromantic specialty.
  4. Is High Rock going to be Generic?

    Hey Captainkrunch! I can assure you High Rock will most certainly not be what you fear. Every member on the Iliac Bay team is dedicated and passionate about bringing the best of the lore for High Rock. We honor and integrate as much of the already established lore for High Rock, but we also try to move it further, delve deeper and create a truly unique and enthralling experience for the players, in the spirit of TES. If you're curious about where we are heading with the lore on High Rock, you can check the writing sub forum and read our primers and some of the draft books we've written
  5. On the contrary, according to the little tidbit of lore about them, the Nords barely made them survive in their weather, although at the cost of flavour. Given that the Emperor (god knows which one) liked them, and it's implied they like a warmer weather, and they would probably make good wine, I assume they would grow well in High Rock and be quite popular. Also, mages like them. Imagine jazbay wine that restores magicka. Drunk Breton mages....
  6. Do we have jazbay grapes? I was just thinking that High Rock probably has a great variety of grapes, given that most likely the best wines in Tamriel are in High Rock. If we've got models in those maybe they can be used near wineries. Apparently it's too cold in Skyrim for these grapes to grow abundantly, but I reckon High Rock's clement weather might be perfect for grapes and wine-making.
  7. High Rock Banners

    Hey, yes thanks! I figured it had something to do with Forest Gavaudon! I was asking just to know how I could incorporate that into local legends. Maybe black bear pelts could be a sign of high prestige, since the beast is so powerful and rare? That kind of stuff Thanks Anna, it is beautiful. I will also try to make into a "stubborn and fiercely loyal people" trope if I am able to. I like to tie in the imagery to actual lore. And I would probably be the last guy to have good ideas for banners Edit: Is Betony going to have its own flag?
  8. High Rock Banners

    Ah, fair enough then! I was wondering about Gavaudon - what is the symbolism behind the imagery? Don't get me wrong, I like the design, but to me it feels like a northern city with a strong, stubborn culture. When I talked to Sage he mentioned there was little lore to the fiefdom, so I was wondering if there is a strong symbolism to the bear? I was going to ask if it can be changed to something we come up with for Gauvadon, like wine imagery or grapes, something which would have a more "southern France wine" feel? Or maybe something related to its docks down the Bjoulsae river? I feel the bear is too majestic and strong for such a small fiefdom xD But since I'm new I suppose most of these concepts are set in place and have been discussed already xD Yeah, I googled an auroch, they are essentially just larger bulls, so my bad. I can see the auroch now. By the way, I really love the actual shape of the banner of the Direnni, as well as the colors. And the Menevian one is so mystical!
  9. High Rock Banners

    Wow, amazing as usual! How did you come up with the Menevian and Dwynnen one? What was the inspiration/symbolism? Also, I think Sage mentioned the Direnni animal would be an auroch instead of a bull? But I'm not sure if that's still valid
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