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About Cider

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  • Birthday 02/03/1992

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    Tel Uvirith, Resdayn
  • Interests
    Morrowind, Daedra, Magna-Ge, Aetherial and Void travel, everything about the Dunmer, Guars.

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  1. Pocket Guides to Tamriel

    Well, the first pocket guide of the empire was first made in celebration of the Battle of Hunding Bay which was the victory that lead to Tiber's empire taking Hammerfell. http://www.uesp.net/wiki/Lore:Battle_of_Hunding_Bay Though I think for lands that aren't part of the Empire we could do something more culturally oriented. Like Hammerfell has more of an Adventurer's guide and the Dominion has "In the Dominion" or something like that, we can come up with names for the independent countries and the Dominion's territory.
  2. Pocket Guides to Tamriel

    The idea is essentially each team will design a culturally specific pocket guide made by a/the government of the province/country, instead of being an overview of the province/country the pocket guides will be a series of books detailing history, current events and the location. For instance I was thinking about writing about Port Telvannis, how it did during the Argonian invasion and notable landmarks in and around the city.
  3. The Variety of Dunmeri Burial Rituals Arch-curate of the Monastery of Saint Veloth, Gidaves Rathryon The Dunmer have many different ways to honor our recent dead, some prefer cremation while others prefer to have their bones stripped of flesh and made into skeletons or bonelords, others sacrifice their body for the bonewalker ritual to protect their family shrines to the Sadras burial rituals of Arkay. Each one requiring different tools, prayers and ceremonies. To some this may be the same as necromancy and they may be right but one must always remember this practice is much different, it's holy to us, something that has been passed down from generation to generation with the approval of our honored dead (Save for Sadras whose techniques are new to the honored dead). On Bonewalkers. While at first a bonewalker may seem like nothing but what outlanders call "Zombies" but this is far from it. A bonewalker is a preserved vessel that is stripped of any identity, but not stripped of flesh and muscle completely, to be used by the numerous ancestors of a family in order to do their fair share of protecting the family tomb. The prayers and ceremonies of the bonewalker are one of the most sacred traditions and as such only select few in the temple know the process from memory, it is a well guarded secret that can not fall into the hands of the foul necromancers that abuse our dead and pollute our wilderness. On Skeletons and Bonelords. Much like the bonewalker the skeletons and bonelords are holy vessels used by the ancestors of a family tomb. Skeletons are more simple, they are stripped of all flesh and the bones are sometimes re-arranged from different family members. They are also the weakest of the tomb guardians though still valuable of the three. Bonelords however are much stronger. A bonelord is a combination of numerous skeletons and dressed in enchanted, tradition garb with numerous prayers to help increase the magical prowess of the bonelord. The bonelord ranges from the process and what ancestor currently inhabits the body, some are weak whereas others are powerful. Due to the magical nature it almost entirely depends on the occupying spirit. Though at one point the creation of the bonelord was a secret necromancers during the third era managed to replicate the process, though imperfect and lacks the cunning or genius of an ancestor these unholy abominations are still formidable foes. On cremation "From ash we were born to ash we will return" cremation is as old as the Dunmer themselves, even though the idea behind the practice changed after Azura's blessing of the gray-skin, the process dates back to the age of High Velothi when the Chimer were unified as one culture. The process originally born out of necessity due to our ancestors being nomads the practice had rapidly changed after the founding of the great houses to a holy one. Due to the Dunmer being heavily resistant to fire ceremonial oils are coated onto the holy garb of the honored dead, a typical temple robe with a clay burial mask fashioned specifically made for the honored dead. The practice of burial masks dates back to the burial of Nerevar, though the practice didn't really kick off until the Order of the Ordinators who wear an identical mask to the gold death-mask of Saint Nerevar. On Mummification Though many of the Great House Dunmer prefer being turned into tomb guardians or cremation the Ashlander have a different practice for their honored dead. Though they still follow the tomb guardian process the Ashlanders mummify their honored dead by burning the body without ceremonial oils, this causes the body to be burned to a crisp. After which the Wise Woman of a tribe will begin to remove the organs through very specific tools and surgery, once the organs are removed they are cremated and place into a urn. The body itself is covered in several layers of ash and put in a fetal position with the urn being placed in-between their legs. Due to the Ashlanders sharing everything through oral tradition it's hard to estimate when this practice was first started, some accounts stated in was in defiance to the Tribunal Temple while others claim that it's more honorable to our homeland to wear it's ground instead of becoming it, whatever the case the mummification of the Ashlanders is a very interesting practice. On Sadrasian Burial practices As many among the Dunmer will know House Sadras is the newest addition to the grand council. Much like Hlaalu in the third era the Sadras have began to follow outlander traditions and religion, this has caused quite the stir among House Indoril and other traditionalist Dunmer who want nothing more then the removal of all outsider influences. House Sadras follows the Imperial Temple and the Eight Divines, as such Arkay is a major influence among them. Their burial practices range from the common burial of the honored dead in the earth, encasing the corpse in a stone statue that bares the dead's image or cremation though the cremation process uses the prayers and ceremonies of the priesthood of Arkay. However their view on Tomb Guardians is vastly different. They view the practice as backwards and necromantic, instead using crusaders and warriors from the Order of Arkay to regularly patrol graveyards and tombs.
  4. The Peaceful Tea Houses By Curate Rilam Lloran of the Peaceful Order of Saint Selyn Be you poor or rich, sick or healthy there is always one place where all can go for healing, meditation, open discussion and tranquility. The Tea Houses of Saint Selyn. Saint Selyn the Merciful was a modest priest who could heal anyone with a single touch, though this took a great strain on her health. Despite the numerous diseases and pains her body felt she always had one way to relieve the poor and worries of her body, a cup of tea. Saint Selyn was famous for her skill as a tea-brewer when she was alive, making teas from almost anything, which lead her to becoming the patron of brewers. In fact the very first tea house in Mournhold was opened by her herself, a structure that once again stands proud in the temple district of the city. This tea-house was the first of many in temple districts around Morrowind, even the Telvanni opened their own. Here anyone can buy pastries and sweets, drink from a large selection of teas or just sit back and relax to the sound of drums and quiet chattering. One must remember to always be respectful while in these holy places for even the slightest disturbance is seen as an act of disrespect not only to Saint Selyn but to the Order and the other patrons. Weapons, poisons and spells are absolutely forbidden in these houses and by law Ordinators and guards are allowed to throw anyone into the streets or worse yet, jail itself. Patrons must also remember to keep their voices down and to always show courtesy and honor to their drinking-mate. While alcholic teas are available there is a limit to how much one can drink, drunkards are absolutely not allowed. The design of the tea houses is a simple one, it's always a large room with numerous tables for patrons, a in-door garden that acts as a stage for the soothe-drummers, a kitchen that provides a large selection of tea, pastries and meals are available to anyone who can afford it. There are no private rooms or booths and anyone can sit where they want, this has lead to nobles and peasants alike talking and discussing their lives, how they view the temple and political matters. All are welcomed into our halls and we will be happy to serve you, dear reader, should you ever find one of our establishments. [Writer's note, not part of the document] I was thinking of posting a menu of the different kinds of tea but I can't come up with any good names for the teas. So suggestions for names would be very welcomed.
  5. Cheydinhal Development

    Ah, alright then, nevermind.
  6. Cheydinhal Development

    I came up with an idea for the ruler of Cheydinhaal, so far I noticed no one said anything about them in the thread\. Countess Katariah Indarys A shrewd business woman and politician, her passion is as bright as any of her Dunmer-kin. She is the product of a mixture of Nibenese nobility and Hlaalu business-savy. Her personality is like a storm, at one moment it can be calm and gentle but when necessary raises to a unstoppable tornado, this has lead her to be renowned for her prowess in debates and politics. Her interests are history, Dunmeri culture, Dunmeri religion and the advancement of all Dunmer, refugee and cyrod-born alike, in the political structure of Cyrodiil as well as getting the non-Dunmer citizens to accept and feel safe when in the presence of the Reclamationists. Her opinion among the Dunmer of Cyrodiil is high except with those in the temple whereas her opinion with Cyrodiilics is mixed with some fearing another Daedric conspiracy and other feeling she would make a great leader.
  7. Leyawiin Development

    I have two problems with Leyawiin's backstory 1. The Guilds Act which has been around since the potentates allows all guilds to be formed, the Fighter's Guild didn't have a monopoly on mercenary work. http://www.uesp.net/wiki/Lore:Guild_Act 2. Vassals in the Empire are allowed to build private armies, the only case was Morrowind because the Armistice forbid Morrowind from having a standing army Example: Stormcloaks were Ulfric's private army before his rebellion started. http://www.uesp.net/wiki/Lore:Stormcloaks
  8. [Wip] The republic of Maslea

    What a lovely view.
  9. Happy Birthday Spectral!

    Happy birthday! If I could make a Guar cake I would (A cake shaped like a Guar, not actually made of Guar)
  10. Been binge watching Death in Paradise. Show about a London detective getting transferred to a small island in the Caribbean called "Saint Marie" it's really good.

  11. Vigilants of Stendarr bigger presence?

    Idea. In order to expand their influence the Vigilant of Stendarrs rented out an office in the Temple district, there we see a group of politicians and diplomats that are employed by the vigilants or members of the vigilants. Though their role is to be the force to deal with the Elder Council they end up turning into a McCarthy-esque inquisition that is constantly accusing people of Daedric worship, people like certain councilors, diplomats, the Synod, the College of Whispers, even ordinary people who crossed one of the members or a simple bar wench that spilled a drop of beer on one of them become a victim of their accusations and bullying. Though they have no power to arrest people in the imperial city their word is taken seriously by the piteous people and groups of the Imperial City, an accusation for a politician tends to be useless but for a commoner it could mean being outcasted from others. Ironically enough this would lead to the hidden Daedric worshiping groups and circle of independent mages being bolstered by those who were targeted by this inquisition. Just a thought/suggestion
  12. ‚ÄčThat's what I get for writing at 12 am xD I'll fix them when I get the chance also the translation looks nice.
  13. I would like to apologize for last night, I was reeeeeeeeally tired when I was posting so I wasn't really understanding what people were talking about xD
  14. With all due respect, just use the Daedric font. Don't try to make up words to handle it. If it's a plaque or a monument that needs to be activated it wouldn't be in cyrodiilic but the words written out in the dunmeri language or whatever, it would be in the Dunmeri version of Daedric like how the village markers in Morrowind were.
  15. Well, Dunmeris is a alternate form of Daedric and there should be a Daedric font type in the CK.