TheMightyNovac

Member+
  • Content count

    25
  • Joined

  • Last visited


Community Reputation

85 Excellent

2 Followers



About TheMightyNovac

  • Rank
    Friend
  • Birthday 04/09/99

Profile Information

  • Gender Male

Recent Profile Visitors


1380 profile views

TheMightyNovac's Activity

  1. TheMightyNovac added a post in a topic Show us what you're working on!   

    Woah-w- who the hell's this guy and why haven't i ever heard of him?!

    That axe looks great, is this for any particular province or something?
    • 0
  2. TheMightyNovac added a post in a topic Senchal Development   

    looking at sketches like yours makes me wish there were more positions for environmental concept art, wish i could just relax and sketch a landscape.
    • 2
  3. TheMightyNovac added a post in a topic Concept Artist willing to help with any project.   

    Hey Guerralves, i'm a concept artist over in Highrock and can i say that your skills are certainly impressive, you appear to have a good work-ethic and your design sense is pretty good too.  Some quick suggestions to improve your work for presentation.
    Firstly, get yourself a nice scanner - nothing too fancy if you can't afford it, and you can always clean up the scans in photoshop. And secondly, get some good paper; your sketches are pretty great, but splurge a little on some good paper (like Bristol Board.)
    • 1
  4. TheMightyNovac added a post in a topic Show us what you're working on!   

    It might sound ridiculous, but you have no idea how long i've been waiting for those doors.
    Didn't Jehanna development on the forum just abruptly stop at these doors? These pinnacles of security, blocking even development progress...
    ...
    Oh, also they look neat. 10 outta 10 would open again. 
    • 2
  5. TheMightyNovac added a post in a topic Show us what you're working on!   

    It helps to know that the wings are transparent! They look a little odd in an environment like Skyrim right now, though it might simply be the fact that it isn't currently in Thras.
    I look forward to more of Thras' environment being completed so that i can see your creatures in their natural habitats.
    • 3
  6. TheMightyNovac added a post in a topic Show us what you're working on!   

    I agree with that in a lot of ways (i am an avid fan of things like silent hill, so i enjoy the odder design aspects of your creations) but the clutter of the design is more distracting than anything to me - no offence, the overall design is great and more than creepy, but i think i'd find it a little too immersion breaking to see such a giant shift in art-style, y'know? Otherwise, the design is fantastic, and for a first draft there's a lot to like. Just needs a little cleanup and focus.
    • 1
  7. TheMightyNovac added a post in a topic Iliac Bay Progress Maps   

    Maaan, It may sound soppy, but seeing posts like this really helps improves the legitimacy of this project. A lot of people have come out to bash this project as a pipe dream, and whilst it is far from finished, the progress we've made - with locations like Hammerfell - in just a year are quite astounding.

    I know i'm merely a lowly Concept Artist, but i look forward to the next post here; hope it's two times bigger.
    • 2
  8. TheMightyNovac added a post in a topic Novac's Concept Art   

    Next in the latest and greatest of Concept arts; the Nedic Weapon Set!

    Working under the theme of an ancient civilisation was a neat change of pace - even more interesting was the switch to weapon design - but i think the weapons turned out fairly well. A lot of interesting designs and shapes to differentiate the pieces from most weapon sets (my favourite is the teeny war-axe.)
    Thanks once again to Waffles and Sage for your help and advice, and i hope to be posting here again very soon.
    • 6
  9. TheMightyNovac added a post in a topic Novac's Concept Art   

    It doesn't matter either way, it's standard practice of concept artists to do multiple versions of specific pieces anyway
    Thanks for the compliments though, i look forward to making more! 
    • 0
  10. TheMightyNovac added a post in a topic Novac's Concept Art   

    Aaaaaaand new post! This time of Scourge's orc army.

    Based off of a faction quest-line written by Deeza, Scourge's army ready to wage war over Orsinium, in the hopes of taking the Orc capital back for their people. However, the powerful curse given to them by the Daedric prince Malacath initiates a terribly bloodlust within its host.
    I had a lot of fun designing this set as i wanted to communicate character through the armor first and foremost; my focus was never to make them seem 'cool', so much as tired. So I designed the sets hoping to make the player's first reaction more pity than admiration. I hope you guys feel the same.
    Notes and research on the armor can be found here, thanks for your time and i hope you enjoyed the designs!
    Special thanks once again to Waffles for her help and guidance, and to Sage for being the wonderful lore-nerd I need for my fact checking.
    • 11
  11. TheMightyNovac added a post in a topic Novac's Concept Art   

    And another newer armor here aswell!
    ______________________________________________________
    Bretic Nobleman's Iron Armor:
    Final design for the upper-class iron armor to be used in the province of highrock. Originally designed last year, the armor design was redrawn as to continue with the level of quality brought with the new steel armor.

    Credits go to Waffles for their general help and advice on design/badgering and reminding to actually get the work done, and Sage for his contributions lore-wise; i thank you both.
    • 13
  12. TheMightyNovac added a topic in Concepts   

    Novac's Concept Art
    Bretic Peasant's Iron Armor:
    K, after much alteration and work, I, Waffles, and Sage have decided on a final design for the peasant iron armour to be used in Highrock, feel free to comment your opinions on the design, I'm interested in hearing some public feedback on this stuff considering how long I've been working on it, thanks for any compliments or critique.

    - Design done by me, with research and help from Waffles and Sage of ice.
    _________________________________________________________________________________________________________
    Bretic Nobleman's Steel Armor:
    Final design of the Steel Nobleman's armor of Highrock.
    Much of the thanks goes to Waffles for the assistance in style/content, and Sage for lore and advice, thank you both.

    • 11 replies
    • 1989 views
  13. TheMightyNovac added a post in a topic Character model asset list - High Rock   

    sorry to sound judgmental, but the peasant's leather armor looks a little too... messy?
    I dunno, maybe it's just your art-style, though if i were to suggest something it'd be to either remove the shoulder-pads of the peasant armor, or remove the sleeves.
    Other than that i could see these fitting into the game fairly well given some tweaks in design, good submission anyway, always good to see some hard work being put into the project.
    • 0
  14. TheMightyNovac added a topic in Recruitment   

    Concept artist at the ready!
    Okay, i stil don't really know how this forum works, and i might actually be attached to the project already; but just in case i'll go through some of the formalities.
    Hey, i'm a 15 y/o guy who can kinda draw and i was hoping that you could add me to you team for Cyrodil. I've had a long history in both art and the TES games, and i'm ready to start helping with your project. If you want some examples of my work i've already contributed to the forum for the topics of Silver armor: 
    and the Thieves guild's armor: 
    I'm ready to work any time! wait, crap... when are exams again?.. oh, next week?.. well fuuu-
    eh... screw 'em.
    Also as a little bonus, a wip in my newest (and hopefully last rendition of the Silver armor:

    • 3 replies
    • 793 views
  15. TheMightyNovac added a post in a topic Cyrodilic 'Silver' Armor concept   

    FYI the cloth design isn't done at all. Still gotta work on that part.
    • 0