Thanks everyone for the feedback! Here's more. Since Senches will be rideable, they will need saddles. Here, the Senche has a neutral-styled one; the middle Senche-Raht has Anequinan and the rightmost one has Pelletinean-styled armor.
There is no burden? The islands are fine just where they are. Changing our planned worldspaces at this point would be tremendous amounts of work for no benefit. Please refer to Morcroft's quote above - we're indeed not modifying something we're decided on years ago at this point, because there is no reason to. And we're also not touching the havok engine because that is way, way out of anyone's skill in here. Having to go through a couple of transitions here and there is a very little issue with a much bigger trade-off of this project actually being possible to make. It would be nice to get this thread back on topic about the Elinhir area, though... Oh, and we might have a demo area planned already. It's not Elinhir, though - I'm not sure I'm allowed to say what it is, but it's there, and we're working on it.
Right, some areas of our forums are locked to be members-only. These links that go to dA should work instead: HR and HF Orsinium is it's own province (albeit unrecognised), so I don't count it towards the 8. Neither do I count Kambria, which is a duchy instead of a kingdom like the big 8 are. It's completely impossible to determine how ready the project is - we could give some arbitrary numbers on individual things like landscaping, modelling etc. but it really wouldn't give a good estimate either way C:
There are 16 main cities/kingdoms (8 in each province) in IB, you can take a look at some maps in here for example: http://www.darkcreations.org/forums/topic/10745-ib-mapping-effort/ We are indeed focusing on the two, but I'm not sure I'm allowed to say yet to what extent
Quoting myself on another topic here: This is the decision we have made regarding the armors, and that's how we're going to go through with it. For guards, the most important variation is on the textures of their tabards/shields, which shows the kingdom they are serving. The helmets look neutral enough to fit well into the 3 different styles. We have our assets categorized by priority, which might not be visible to outsiders, but the list is there, and we are following it. It's really strange to suggest otherwise? This guard armor set IS high priority, because our focus is on the kingdoms of Farrun and Jehanna. Of all the other sets - armors, clothing, anything - we have also prioritised eastern variants, because these two kingdoms are on the eastern territory. I hope this exhausts the topic of different helmets. I'm honestly very surprised that it's such a source of worry to people from other teams? This is the decision our team has agreed on, and we are fine with it. Hope the topic will shift back to Kelretu's wonderful work instead