Escha

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About Escha

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Escha's Activity

  1. Escha added a post in a topic Yoku exterior set - towns & ruins   

    Some updates:

     
    • 3
  2. Escha added a post in a topic Show us what you're working on!   

    Oh my god who makes a horse trophy!?!
    Great textures though! Am I understanding you correctly that you're having trouble with the rigging, or just getting the actor in game?
    • 0
  3. Escha added a post in a topic Show us what you're working on!   

    You sir, are a wizard among men.
    • 0
  4. Escha added a post in a topic Show us what you're working on!   

    The overall shape and texture look great! However the UV map needs a lot of work, there is a good deal of stretching etc going on. @ me on Discord if you want to talk about UVs!
    • 1
  5. Escha added a post in a topic 3D Environment Artist looking to contribute to Beyond Skyrim Mod   

    Would be awesome to see the Forge take off again with some of the new modelers coming through! As someone with a pretty wide skillset I think you'd have a good time there, being able to pick up whatever claims interest you from all of the different projects.
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  6. Escha added a post in a topic Show us what you're working on!   

    Hey these are awesome! Would you be interested in doing some concepts in the same style for Yoku ruins in Hammerfell? Would be a lot of help for me personally as I work on the 3D tileset.
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  7. Escha added a post in a topic nVidia DDS plugin on Photoshop Creative Cloud   

    I'm not sure the nvidia plugin works with CC, CS6 is the last version I've used it with. An alternative (and better) way to save dds is Compressonator: http://gpuopen.com/gaming-product/compressonator/
    • 0
  8. Escha added a post in a topic Show us what you're working on!   

    It's called 'Duptra-Uhi' in the Yokudan language, meaning "moving skill", and is native to the bayou areas around the HF side of the Bjoulsae. The shots I posted were taken in the Tigonus swamp.
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  9. Escha added a post in a topic Show us what you're working on!   

    Finally got this little guy rigged (mostly) and in game.

    here he is in his natural swampy environment

    they can be surprisingly hard to see as they flee through the grass

    its unfortunate what happens to the neck when he has low-poly ferns for a snack (it needs better rigging): 

     
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  10. Escha added a post in a topic Yoku exterior set - towns & ruins   

    Finally got the palace pieces in working order, here are some screens of a quick test mockup out in the alik'r:


     
     
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  11. Escha added a post in a topic Student Thread - Ravenz   

    I think the problem is that your layer stack view is on diffuse but your fill is set to color. Which preset is that? I always use the PBR-HQ preset since it works the best with generic PBR materials. Doing it that way, the 'base color' channel is your diffuse, after you add lighting.
    • 0
  12. Escha added a post in a topic Student Thread - Ravenz   

    Your fill layer thumbnails look 100% transparent, see how mine are showing the filled image? Are you definitely selecting the baked image as the input?
    The bake settings look OK. I would generally recommend using a cage to get the best bake possible but it's not 100% necessary.
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  13. Escha added a post in a topic Student Thread - Ravenz   

    Here is a screengrab from my standard AO/Curvature setup:

    1. add a new fill layer (paint bucket), select the color channel
    2. select the map you want to fill with from the 'base color' button, under the material rollout
    3. set 'UV Scale' to 1, otherwise it won't match your UVs
    4. change the blending mode, opacity . 
    A related trick with getting a good AO shadow from your bake is to increase the number of rays to ~300. Otherwise I find the shadows quite weak. 
     
    • 1
  14. Escha added a post in a topic Student Thread - Ravenz   

    A big improvement! Now you see it's all about using the baked maps to get more visual information, generators are an efficient way to make masks based on the baked maps.
    Another way to add some information that's mostly useful for non-PBR assets (like skyrim) is to add some lighting information from the AO and curvature maps. Try making a fill layer with the AO set to multiply and make sure the tiling is 1 (default is 3). Play with the opacity a little until it looks natural. Do the same with the curvature, but set the blending mode to soft light or overlay, the opacity on this will look best probably around 30% or so.
    • 0
  15. Escha added a post in a topic Yoku exterior set - towns & ruins   

    You mean the Malian towers with the wooden spikes, right?
    • 1