SamuraiHealer

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About SamuraiHealer

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  1. SamuraiHealer added a post in a topic [Book] [Hammerfell] Insults, Slurs and Colloquialisms of the Iliac Bay   

    Since we have Orient/Oriental, maybe we could use Occident/Occidental to refer to the Redguard themselves or Yokuda.
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  2. SamuraiHealer added a post in a topic Bosmer Weapon Concept Art   

    Originally I was basing the concept on The Source of Bone, where you could see which animal each bone comes from, and which bone it was.  I was thinking that each could have a unique enchantment (if we wanted to devote resources there) based on the animal the bone was from.  However, since I had to look that up, I found the Arms and Armor of the Bosmer, so I'm going to think on that.  Unfortunately without the amber we'd need something else to add a feel of cultivation to these, or just up the look of craftsmanship in them.
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  3. SamuraiHealer added a post in a topic Bosmer Weapon Concept Art   

    Amber would really add a touch of culture to the tribal, raw feel of the bone.  It would also really help to differentiate this from the uncultured Forsworn weapons.  If the Green Speakers can find a way to use wood, they can certainly find a way to use amber.
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  4. SamuraiHealer added a post in a topic Elsweyr Recruitment Thread!   

    Those look great!  Are you on Discord or Trello?  That would be the first step.  Message me when you're set up on those, and I'll get you an invite.
     
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  5. SamuraiHealer added a post in a topic Rimmen Architecture   

    That looks really nice.  Great work.
     
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  6. SamuraiHealer added a post in a topic Bosmer Weapon Concept Art   

    I think I'm also going to add some amber to these, especially the maces.
     
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  7. SamuraiHealer added a post in a topic Bosmer Weapon Concept Art   

    I know, I think I need someone who loves bows to help me work out the Valenwood bow.  They should be the pinnacle of bows in Tamriel.  I'll look into that rib bone shape.  They're flat at the curve, but could come from an animal that feels more appropriate.  I was also thinking of something more like those Aztec obsidian or Maori tooth swords.
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  8. SamuraiHealer added a topic in Concept Art Development   

    Bosmer Weapon Concept Art
    Here's the basic Bosmer set.  I'm going to go over it again, and add some amber pieces and ornamentation.  That should give it a nice different feel, and a little less bandit/forsworn.  I wanted to really use the idea of their bonecrafting magick to create these weapons and make them feel unique.

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  9. SamuraiHealer added a post in a topic Kiai Implementation & Development   

    Here's KiaiJutsu 2.0
    Kiai
        The kiai is a focusing of the will, that usually projects into the world with a vocalization.  Because of that it could use the same cooldown as the Thu’um, but have it them be much shorter, and probably the same across the board.  You should be able to use them many times in a longer battle.  A single use, should be able to change the flow of a duel, but only the repeated usage should really turn the tide of a larger battle. (Note:  I use “x” to denote the numbers since I feel that needs research, and should probably come later.  I have added multiples to give some general theory on balance.  I’ll probably be revising the names themselves for a while.  I’d make the cooldown pretty standard until you get to the Battle chants.  Since the Thu’um is usually from 30-100 seconds, perhaps looking at 10 seconds would be a good starting point.  For the sound, we only learned a handful of kiai’s in my martial arts, but you could modulate how they were said.  They could be sharp and sudden, or drawn out, rising or falling.  This could be a little something that differentiates them from the Thu’um.)
     
    Tier 1 The Student
        You learn the basics of kiai.  You focus your will for a moment, and strike out with your voice, momentarily enhancing your abilities.  (Notes:  These should be balanced to cancel each other out.)
     
    Fire Kiai:  Increase HtH dmg by x and One and Two Handed Skill by x, for x seconds
    Raging Fire Kiai:   Increase HtH dmg by 2x and One and Two Handed Skill by 2x, for x seconds
    Raging Fire Immolation Kiai:   Increase HtH dmg by 4x and One and Two Handed Skill by 4x, for x seconds
    Alternate:  Battle Chant:  Increase HtH dmg by 2x and One and Two Handed by 2x for 8x seconds
     
    Tier 2  The Adept
        As you learn the kiai, you find yourself able to mold it, and create more specific effects.
     
    Focus
            Body Kiai:  Increase Stamina by x decrease Stamina regen by 2x for x seconds
    Three-fold Body Kiai:  Increase Stamina by 2x, decrease Stamina regen by 3x for x seconds
            
    Focused Kiai:  Increase Magicka by x decrease Magicka regen by 2x for x seconds
    Focused Mind Kiai:  Increase Magicka by 2x decrease Magicka regen by 3x for x seconds
            
    Mountain Kiai:  Increase Armor Skill by x for x seconds, and Magick Resistance by x for x seconds (Note:  This could be switched to blocking if this doesn’t give the right feel.)
    Immovable Mountain Kiai:  Increase Armor Skill by 2x for x seconds, and Magick Resistance by 2x for x seconds
    Immovable Jade Mountain Kiai:  Damage Immunity for 2x seconds
    Alternate:  Battle Chant:  Increase Armor Skill by x for 8x seconds        
    Wind Kiai:  Increase Movement speed by x for 2x seconds
                Swift Wind Kiai:  Increase Movement speed by 2x for 2x seconds
                Swift Wind Storm Kiai:  Increase Movement speed by 4x for 2x seconds
                    Alternate:  Battle Chant:  Increase Movement speed by x for 8x seconds
     
    Disrupting
    (Notes:  I used snake names paired with flowers, often in Japanese.  We could change the names.  I’ve often noted the English name as well as the meaning of the flowers in the language of flower.)
            
    Adder Kiai: Staggers x
                Sakura Adder Kiai: Paralyzes x
            
    Viper Kiai:  Decrease Heavy Armor, Light Armor and Block by ½ x for x seconds
    (Notes:  As you see, Mountain Kiai is set up to win this encounter.  This is a fundamentally a psychological attack made to shock your opponent, if they are focused too and of similar skill it will break across them like waves on the rocks.)
    Foxglove Viper Kiai:  Decrease Heavy Armor, Light Armor and Block by x for x seconds
                  
            
    Krait Kiai:  Decrease One handed, Two handed by ½ x for x seconds (Notes: Similar to Kiai this is psychological, and should lose in competition with Fire Kiai.)
                Nightshade Krait Kiai:  Decrease One handed, Two handed by x for 2x seconds
     
    Mamushi Kiai:  Slows by x for x seconds
                Violet Mamushi Kiai:  Slows by x for x seconds
                (Notes:  Violet or sumire means “small love”, “sincerity”, or “small bliss”.)
            
    Anaconda Kiai:  Damage Stamina by x and increase Stamina regen by x for x seconds
    Chrysanthemum Anaconda Kiai:  Damage Stamina by 2x and increase Stamina regen by x for x seconds  
    (Notes:  Chrysanthemum or Kiku means “noble”, “purity” and “trust me”.)
     
            Cobra Kiai:  Damage Magicka by x and increase magicka regen by x for x seconds
    Peony Cobra Kiai:  Damage Magicka by 2x and increase magicka regen by x for x seconds
     
            Mamba Kiai:  Fear effect on lvl -x
                Lotus Mamba Kiai:  Fear effect on lvl -2x
                
        Option:  Silent Kiai
    (Note:  If used this should be a tangential quest line to the main kiai quest.  The idea is that the need to make the noise falls away, and now you make it internally, allowing you the advantages without projecting your power.  “Whether a thought is spoken or not it is a real thing and it has power," Tuek said. "You might find the line between life and death among the Fremen to be too sharp and quick.” ― Frank Herbert, Dune)
     
            Silent Kiai:  Increase HtH dmg, Bow and One Hand Skill by x, for x seconds
    Silent Thunder Kiai:  Increase HtH dmg, Bow and One Hand Skill by 2x, for 2x seconds
            
    Mist Kiai:   Increase Light Armor by x and movement speed by x, for 2x seconds
    Hidden Mist Kiai:   Increase Light Armor by 2x and movement speed by 2x, for 2x seconds     
            
     
    Tier 3: The Master
    At this level you have mastered the kiai.  You can use it to attack and defend at the same time, you can imbue your fists with your indomitable will, and you can use it to move quickly.
     
        Focus
            Iron Kiai:  Increase hand to hand 3x and Armor by x, for x seconds
                Immortal Iron Kiai:  Increase hand to hand 6x and Armor by 2x, for x seconds
     
    Disrupting
            Taipan Kiai:  Damage stamina and magicka by 2x
    Asago Taipan Kiai:  Damage stamina and magicka by 2x
    (Notes: Asago, or Morning Glory means “brief love” or “bond of love”.)
     
        Option:  Silent Kiai Tier 2
            Shadow Kiai:  Increase Movement speed by x for 4x seconds
                Shadow Stepping Kiai:  Increase Movement speed by 2x for 4x seconds
     
            
    Battle Chants
        You begin to understand the deeper ways of the kiai.  You find that you can stretch the effects out using chants learned from an old monk to turn the kiai inwards and maintain that focusing of will for an entire fight.  (These should have a much longer cooldown and duration.  Both should be enough for a significant, if not long, battle.  There should be a real question of using the chants, the Thu’um or kiai for a duel with a skilled man, mer, or beast-man opponent.  The chants should provide a long duration approach, decide your tactic, fire and forget.  Things like paralyze, and maybe a significant stagger should break you out of it.  The kiai should take more skill to use it at the right moments maybe 3-5 times throughout the fight, and the Thu’um should be more of the finishing move, one or maybe two uses max to really break your opponent.  Comparing this to the Thu’um, and especially Storm Call I’d suggest durations near the 200 seconds and a standard cooldown of 225 seconds.)
        
    Focus
            Serpent Sutra:  Increase Damage by ½ x for 8x seconds
                Seven Serpent Sutra:  Increase Damage by ½ x for 16x seconds
     
    Unshakeable Sutra:  Increase Light and Heavy armor by ½ x and Movement by x, for 8x seconds
    Unshakable Heart Sutra:  Increase Light and Heavy armor by ½ x and Movement by x for 16x seconds.
     
    Tier 4:  The Mystic
        At this stage your mastery transcends what can be thought of as kiai.  They change the battlefield and yourself allowing those around to you fight harder and longer, or disrupting your enemies ability to fight and focus.  
     
        Focus
    Option:  
    Edge Sutra:  Increase weapon damage by 2x and Sword length by 1.5 for 4x seconds.
    Perfect Edge Sutra:  Increase weapon damage by 2x Sword length by 1.5 for 8x seconds.
    (Note:  Originally I didn’t include this one for two reasons. First it felt very Yokudan to me.  Maybe we need to spend some time with Beyond Skyrim as a whole defining how sword styles differ, how the Akaviri style is different from the Yokudan style, is different from the Altmeri style.  Second I it felt a little too mystical.  Now that I’ve done a second pass and pushed some of these farther I decided to include it.)

     
    Tactics
            Pure Sutra:  Increase stamina regen by x on self and followers for 8x seconds.
    Pure Land Sutra:  Increase stamina regen by x on self and followers for 8x seconds.
            
    Diamond Sutra: Increase magicka regen by x on self and followers for 8x seconds.
    Infinite Diamond Sutra: Increase magicka regen by x on self and followers for 8x seconds.
                (Note:  I’d think of using lotus instead of diamond, or perhaps thunderbolt.)
            
        Disrupting
    (Note:  We need some good culturally focused names here.  Perhaps Demons/Daedra or the cultural equivalent)
     
            Daedric-serpent Sutra:  AOE damage stamina by .5x for 8x seconds
                Red-eyed Daedric-serpent Sutra:  AOE damage stamina by .5x for 8x seconds
                    
    Serpent-daedra Sutra:  AOE damage magicka by .5x for 8x seconds
                Yellow-eyed Serpent-daedra Sutra:  AOE damage magicka by .5x for 8x seconds
     
        Option:  Silent Kiai Tier 3  
            
    Coral Kiai:  Muffles sounds in the area for x seconds
                Citron Coral-Snake Kiai:  Muffles sounds in the area for 2x seconds
        (Note:  Kosumosu or cosmos means “cleanliness” or “love”.)
    (Note:  I’m not sure if this is possible, but snakes with neurotoxins paralyze the lungs of their target, so they don’t make a sound.  This is a little too mystical to be included earlier.  Maybe this could be an AOE calm effect.)
            
     
    Final Notes:  I’ve experienced some kiai jutsu first hand.  I’m quite positive that my sensei would have said that his slowing kiai, and stopping kiai were not battle ready for use alone.  He’s not one of those crazy kiai jutsu masters you see on youtube.  However, none of these are meant to be used alone or win the battle alone.  They are meant to create openings for the player to exploit.  I like the armor skill dropping kiais as you startle your opponent and create an opening where you can really strike them.  That said I’d like to see a balance where the Focus kiais trump the disruptive kiais of equal power and skill.   Maybe increasing the block buffs would be a better way to create this balance.
     
    “We don't have shields in our culture,” murmured Versidue-Shaie to the Emperor. “It seems strange to my boy, I imagine. In our country, if you don't want to get hit, you move out of the way.” ~ 14 Morning Star, 2920m Book One of 2920, The Last Year of the First Era Morning Star
     
     
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  10. SamuraiHealer added a post in a topic Anequinan Weapons Concept Art   

    I was looking for weapons that were quick, and slashing, and had a focus on control, along with a blade that was forward curved.  The other forward curved blades, falx and sickle swords, all seem to fail against armor.  What makes a battle axe in my mind is the a (much) greater weight to the tip (we see battle axes of various sizes in history including some that are only 30 cm), but with those axes you lose some control, just as you lose some control comparing a falcata to say the gladius (apples to apples, Romans facing the Carthaginians).  First I didn't want a sword that should be slower than a comparable set, which the falcata would be (not necessarily on strike but very much so on recovery and Skyrim only has one speed setting).  I also wanted a sword that was easily controllable, for those martial and martial arts minded Anequinans, the more you weight the blade to the handle, the more control you have.  So I used the spear-sword for the sword position.  I still needed to include this distinctive forward curved blade, and the falcata and war axe seemed the perfect place for it.  It has that weighted head that makes an axe, but it's not as extreme as an axe so you lose some reach, but you gain speed and control while including that forward curve in the set, which I felt made it very khajiit.  
    I also think having these as half steps, dagger/sword and sword/axe will give the Anequinan weapons a very distinctive feel.  I couldn't think of a similar half-step for the mace, and the warhammer I took the functional weapon approach knowing that felling axes would be carried into battle to cut down the trees of Valenwood, so in weaponizing it I figured it's weight would push it into a warhammer range rather than the axe range.
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  11. SamuraiHealer added a topic in Concept Art Development   

    Rimmenese Weapons Concept Art



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  12. SamuraiHealer added a topic in Concept Art Development   

    Anequinan Weapons Concept Art
    Here's my concept work for the Anequinan weapon set.

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  13. SamuraiHealer added a topic in Concept Art Development   

    Khajiit Iron Weapons Set
    Here's my concept art for Khajiit iron weapons.



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  14. SamuraiHealer added a post in a topic Khajiit Concept sword   

    Nice concepts, but I think this might work better as an axe.  There are actually some Chinese polearms that have those nice crescents like that, as well as some Indian axes that curve the other way.  The thing is that there is a reason that the last people to use a khopesh were the Egyptians.  The Dothraki are one of the things I can't stand about GoT, with their weapons and technology they just shouldn't be as good as they are.  That and the Kingsguard helmets, "Let's channel all those blows to the head onto two small creases in my helmet."  It's boob-plate for the head.   Weapons and armor are one of my passionate topics.  Have you looked on Trello yet?  We're looking at sabers, yataghans and dha for the swords.
    This also might work as an ancient Khajiit sword or a ceremonial weapon.
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  15. SamuraiHealer added a post in a topic The team and introductions   

    Hello, 
    I've been active on Discord and Trello, but I've neglected to introduce myself here.  I'm an employable samurai and acupuncturist.  I have some small experience with Asian languages, martial arts and ancient weapons are my hobby, and the Eastern medical arts are my business.  I can work up concept art well enough to translate my ideas, but I haven't done real art for years.  If you want some simple art, or reference pictures collected, let me know.  
    Here's what I sent to The Ye Old Bard as my introduction. I need get some jpgs and upload them here.
    https://drive.google.com/file/d/0B-VUTXj3go_1cmtFWnFrZ2VPclE/view?usp=sharing
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