Hannes821 added a topic in WritingSide Quest Concept 22: "The first thief amongst the Nords"I was writing a very short and barren concept for a new side quest, that can easily be implemented and feels immersive to me;
and also covers various places of our diverse landscape. Please give us some comments ;-)
(it is a very simple treasure hunt idea as an Addition to what we have, not complicated)
- 1 reply
- 143 views
Hannes821 added a topic in GeneralAtmora Recruitment ThreadHeja traveler!
From May 2017:
We currently have over one hundred "formal" members and about 15 "active members".
We have a few cycles still on schedule, including adding new quests, points of interest; story and
new textures and meshes and music. There will be no release before the end of this year.
So, we still have a chance to add content with high standards in our nearly finished,
Skyrim-sized exterior landscape and the over 50 Interiors.
So far, for recruiting new members we have been using our:
- discordchannel (https://discord.gg/TjwXfzE)
- Slack (https://expeditiontoatmora.slack.com/messages/C3N21PXKK/files/F58AJNZ99/) (requires invite via email)
- and our old forum (http://atmora-calling.freeforums.net/thread/18/new-members-state-expertise-team?page=6)
Additionally, we want to give you forum visitors a place to apply directly inside Dark Creations.
If you like Atmora,; you are welcome to post here!
Please tell us a bit about your experience / fields of interest.
Questions will be answered by me or Anathem7x if you contact us directly, or in the channels linked above.
- 0 replies
- 148 views
Hannes821 added a topic in TexturesAtmoran Rock RetextureWe are currently brainstorming options (in our other communication channels) how we want to retexture the rocks;
in specific MountainSlab02.dds. The basic purpose is making Atmora more unique, (i also suggested this to other teams with other previously, with various style directions) in terms that support the basic "lonely survival feel", lost, haunted civ dramatic feel and sadness, but also natural, rough beauty (some dark-bright contrast and sea). (and not the blue-ish skyrim mountains)
Anathem gave me some concepts (thank you ;-) nice quality)
but i would like to mention, that unique stone texture locations will be recognizable when you look on
the mesh ingame, thus it will be pointed out to players, that similar textures are re-used quite often...
my first approach will be (once other more important matters and the scrolls are done)
to scale up the size and use the vanilla file as "frame" and then desaturate and overlay a certain type of stone surface structure.
If there is any advice or graphical suggestion, feel free to post it here.
- 0 replies
- 209 views