interesting, i see that you understand some basics of CK, i didn't play your mod yet; did it also include quests?
i hope you are willing to learn about our project, we are already at a point, where many decisions had been made. But if you can work with them; you are welcome to say hello and introduce yourself on the discord and we can see what we can do together ;-)
beautiful. outstanding scene to look at. but somewhat empty. (which makes a lonely feel and is interesting, but wouldnt make much sense for interiors that people use to survive on Roscrea)
i would add some furniture and maybe fenced areas for pigs and chickens and cows and goats in larger halls. (They usually hadnt had the weatlth to built extra stable buildings) since roscrea still has plant life and they need to stay alife somehow http://worldhobbies.ru/wp-content/uploads/borg1.jpg the open space in the interior is beautiful, but usually these houses were totally packed, because ressources had to be sufficient for long dark winters, and there would be furs and carpets at the walls (of the not so poor people) because its always cold...
https://s-media-cache-ak0.pinimg.com/originals/b3/26/1e/b3261e7827a96360037638f409d1ddbc.jpg Of course its also a balance between "realism" and ingame performance cost and beauty ;-)
I liked your application because you show interest in archeology and architecture. And I liked the magazine concept you presented, I wrote you a pm with the invitation as writer for Atmora; and maybe later we can see if we can work with the PR team for BS.
Welcome ! Thank you very much for your initiative!
of course, I will send you immediately an invite t o our discord server, or do you not use it? It would have been totally enough to whisper mI and i let you join, like anyone from BS who asks to ;-) a few leads are already on board as supporters or even staff (small Organisation hints ect)
About the BSAssets: we dont use them ;-)
i know, our project is somewhat the underdog, but we simply dont need them ;-) so, sure you can look in our files, but i dont think there will be any conflicts, as our folder is not (yet) named the same way after installation.
If there are good reasons to do so, we might. But consider that we have a lot of resources after over 2 years of work already...
ATMORA へよこうそ！ for me, its completely okay if you work with other teams outside of Atmora as well; but i would be very happy if you can do some concept sketches for certain things... It should not take too much time, so i guess from what i see, you could also work with the other teams as well...
if you want a garrison quarter for the legions, maybe you could use roman concepts for tents that are in one area of the city. https://img-new.cgtrader.com/items/149609/7ac3757a67/roman-fort-3d-model-skp.jpg
the citadel could have stone defenses but the outer ring only wood, to emphasise the difference of importance of each level. http://www.britainexpress.com/images/attractions/editor3/Lunt-Roman-Fort-142334.jpg
could be a gate house concept, if you dont want to stick to vanilla http://www.britainexpress.com/images/attractions/editor3/Lunt-Roman-Fort-134858_1.jpg for the city below, maybe a central square, market arcades and a small amphiteatrum and colosseum and a thermal bath and stables make sense? https://c1.staticflickr.com/4/3224/5829176459_f622c27611.jpg i think, the quality of the city depends on if there are fitting models for different buildings of one style; and ofc the space composition that is believable and also interesting. but, as i said, this is only meant as inspiration for you, i have no idea about your plans ;-)
as a city, i was always a bit disappointed about how small skyrim cities in general are, anathem7x said the same often. I would suggest some small houses here and there ;-) but i admit space on that mountain is limited; it reminds me of castles from the "total war series"...
one of the houses is also clipping a tiny bit into the wall; but i guess this is a nice first draft to discuss details with the team! looks very interesting!
I have no idea about your concept , worldspace space and writing, but how about keeping that as central citadel, and make a "city" underneath it as a pre-staged level? A Roman-style market square and some stables and a publich bath house and and civil houses & traders...
and put smith and barracks up in the citadel ;-)
just an idea, i hope its useful for you guys ;-) keep up the good work! love it!