Alkee777

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    115
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About Alkee777

  • Rank
    Companion
  • Birthday 03/30/98

Profile Information

  • Gender Male
  • Location Winter Haven FL
  • Interests Nutrient rich soil, Liberal and Routine Watering, Chives, Butter, Not being Eaten.

Alkee777's Activity

  1. Alkee777 added a post in a topic Show us what you're working on!   

    It's a devilishly close shave.
    • 5
  2. Alkee777 added a topic in Exteriors   

    Mangrove swamp asset list.
     3-5 large Mangrove trees:
    2-4 small-medium shrubs:
     2-4 hanging mosses:
    2-3 ground textures:
     1-2 stumps:
    1 fallen log:
    1-2 island skirt pieces:
    1-2 Mangrove root spires:
    1 unique large Mangrove tree:
    1-2 unique harvestable flora:
    • 0 replies
    • 259 views
  3. Alkee777 added a post in a topic Wanting to join the Beyond Skyrim Team.   

    Yep I believe it's Morrowind, Blackmarsh and Thras that need Landscapers the most right now. But you can apply where-ever you please. And I'm sure we'd all love to see some examples of your work.
    • 0
  4. Alkee777 added a post in a topic Polzynn concept art   

    That would be fantastic, thanks so much Meliodas!
    • 1
  5. Alkee777 added a post in a topic Polzynn concept art   

    Speaking of that, would you guys be alright if we use Hammerfell's caustic effects? We'll likely end up having to make some for our purposes anyway.
    • 1
  6. Alkee777 added a post in a topic Show us what you're working on!   

    So I made my first venture into 3D modeling with my Left-handed Elven Waraxe that I originally drew for Thras, I'm pleasantly surprised how well it turned out considering the normal map is just generated in gimp.


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  7. Alkee777 added a post in a topic Project Logo   

    @Winter Damn how did I not realize the similarity? I was mostly thinking of bronze age artifacts recovered from the ocean floor, but that to I guess. Anyway what do you think about that? I guess we don't even have to have a metallic material, but like I said it seems fitting with most other BS logos and Skyrim itself all being Steel, that we do something similar but apart.
    • 0
  8. Alkee777 added a post in a topic Project Logo   

    I'd suggest using a Tarnished 'barnacled' bronze like this, both because it serves to clearly distinguish our logo from the clean steel that most of the other provinces use in their logos, and is a fine fit for Thras' aesthetic. What's everyone opinion?
     

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  9. Alkee777 added a post in a topic Types of Undead Creatures   

    It a wonderful idea on it's own, but especially since we have a good headstart with vanilla anims, and the vanilla deer skulls.
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  10. Alkee777 added a topic in Help & Advice   

    Am I optimizing or breaking?
    So I've been doing some work inside the vanilla cities, and I've been wondering a lot about the occlusion planes. I see a lot of them that simply appear unoptimized, they don't fit the full profile of the building they are applied to, and while my first assumption was that Bethesda intentionally left slack around the edges to prevent the player from whipping around a corner fast enough to see something pop into existence, in my testing that's not been the case. Additionally there appear to redundant planes which are enveloped by other larger occlusion planes which render them irrelevant, such as in Windhelm on the Candlehearth hall. 
    Is there something I am missing here? Are there some issues that would crop up from resizing some of these Occlusion plans where I believe they would make a worthwhile difference?
    • 0 replies
    • 194 views
  11. Alkee777 added a post in a topic Imperial City Banners   

    I think that's an actual Oblivion Screenshot, though it must be modded, there's no way those are the vanilla shadows.
    • 0
  12. Alkee777 added a post in a topic further questions about CK & Landscaping   

    NPCs require Navmesh to move, here's a tutorial from Darkfox127: https://www.youtube.com/watch?v=5JGpfOLiLic. He's a great source of how-to info for beginning and advanced Modders alike.
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  13. Alkee777 added a post in a topic further questions about CK & Landscaping   

     
    if I'm not mistaken it's intentional, so you have room to manually blend the two into each other using opacity blending.
    • 0
  14. Alkee777 added a post in a topic HR - Skeffington Woods [18, 19, 25]   

    Understood. My next question is this: So far I have been using vanilla rock, rockpile, rockcliff and mountain cliff assets, and I see that Joop is also using the same, so what is the rule on the browngreen rocks marked with the HR prefix in the CK? Are they only used in certain areas in Highrock? Or is the plan to ultimately replace the vanilla rocks with the HR rocks?
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  15. Alkee777 added a post in a topic HR - Skeffington Woods [18, 19, 25]   

    My third question is this, you previously mentioned that the Inn in Claim 25 is misnamed, what should it actually be named?
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