Hi Bartalon! Welcome to Beyond Skyrim. The Cyrodiil team would love to have you join our art department - we're always on the hunt for talented artists like yourself. If you're interested in working on Cyrodiil, I'll send you a PM with some sample concept art and info on how to join our Slack arts chat. Hope to hear from you soon!
Hi there! Cyrodiil is always looking for talented artists, and we'd love to have you if you're interested in helping us bring the world shown in Oblivion to life in Skyrim. The Cyrodiil province project is very active, and we're close to putting out a pre-release for Bruma. But there's still lots of work to be done for the rest of cyrodiil. Let me know if you're interested and I'll send you a PM with further details Welcome to Beyond Skyrim!
Hi there, goretexx! I'm the Art Director for Cyrodiil, and on behalf of the Cyrodiil team, I can say that we'd be very happy to have you. Your portfolio is very impressive. I'll send you a PM with details for getting set up with Cyrodiil. As 1shoedpunk stated, we could really use your talents for concept art and creating decorative items (banners and paintings, etc). Talk to you soon, Steelfeathers
Hey! Beyond Skyrim: Cyrodiil is probably the Beyond Skyrim project furthest along in development at the moment. We have a bustling and ever-growing art department, with character and environment artists all working in a very close, friendly and supportive environment. Our first release, Beyond Skyrim: Bruma, will be releasing soon, and is currently in beta testing. You can get a glimpse for the sort of (high) quality bar we try to hit on the Cyrodiil project in these trailers: https://www.youtube.com/watch?v=hJGTlZayDaI We've currently got a nice selection of creatures and other character art work waiting to be tackled, including various types of Daedra, undead Ayleids and other interesting and plot-critical creatures. The Cyrodiil project has attracted quite a lot of attention from major publications such as Game Informer and Kotaku, and through this we've been able to form a strong team with very well-established and efficient workflows. I'll be in touch shortly to advise you on how best to get set up if you're interested in joining the Cyrodiil project.
Hi Rowan! Beyond Skyrim is always looking for new artists, especially those skilled in 3D, and we'd be glad to have whatever you're able to contribute. If you're not already aware, BS is made up of several smaller projects, each one focusing on a province (Cyrodiil, Morrowind, etc). Take a look at the "Provinces" section of the forum if you'd like to get an overview of what each province is working on: https://www.darkcreations.org/forums/forum/689-province-development/ You can contribute to as many different provinces as you like. As the Art Director for Cyrodiil, I'd like to offer you a place on the Cyrodiil team as a 3D artist. Props and clutter is an area where we could always use a few more talented hands. So if you're interested in anything to do with imperials or Oblivion nostalgia, feel free to leave a reply or send me a PM and I'll get you set up on Slack and Trello. Thanks again for your interest.
I was talking with Linton, and we agreed that ideally we would want a whole cornucopia of mage robes for Cyrodiil, but just shooting to have "generic" and "independent" robes (in addition to CoW and Synod robes) is probably more realistic. Perhaps having a third robe category would be a good thing to put on the wishlist, but I would need to brainstorm what type of robes they should be. At the moment, "Independent" is for non-affiliated sorcerers, and "Generic" is for anyone who would wear robes (monks, alchemists, pilgrims, etc). The outfit I was working on today based on the dress concept in my previous post was just something to distract myself with. I'm not sure where it's going to go, but I need to exercise willpower and not touch it again until I've finished everything I need to do for the Bruma beta... The orange outfit(s) are indeed based on Elena's concept art. I wanted to try a variation on the theme.