Neither is more important than the other, rather they cover the two most important things happening in Cyrodiil. Like mentioned, KotN is story-driven with focus on a central narrative whereas SoSK is a more open-world kind of sequence. Which you end up liking more will depend on what you enjoy as a player.
Ditto. Work has been just ridiculous this week. Well, there is something I've been wanting to do, which is to include an explore track with vocals, not unlike that Jose Gonzalez track they stuck in Red Dead Redemption. Your voice is very gentle and could be perfect for such a thing. Are you familiar with Discord? I'd prefer to discuss it over there as that's where we've got all the music discussion. Thank you. I hope to get back to the piano at some point this year.
We're not yet at the point where we're getting into bard songs, and we already have live musicians who may be involved in that aspect. For the moment, we're just looking to get the foundation/MVP sorted.
I've had a listen to your tavern tracks and they're promising. We couldn't use them as-is but would you be able and willing to compose more according to the cultures and overall music direction of Iliac Bay?
Maintaining GitLab on the server is becoming a bit of a hassle so I'm going to suggest that projects simply use GitLab.com instead, as they now offer large, private repo sizes for free. There are some updates pending that I'll be applying once the GitLab situation has been sorted. Seems there was an error in the config files (old service no longer in use) which prevented the server from reloading. Fixed now.