shihab10

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About shihab10

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  • Birthday 06/10/96

Contact Methods

  • Website URL www.shihab.me.uk

Profile Information

  • Gender Male
  • Location United kingdom
  • Interests Games, reading books, level design, 3D modelling, 3D sculpting and art.

shihab10's Activity

  1. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    sweet Ill get to this stage and follow the tutorial and will reply soon
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  2. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    Hi, I resumed back in the skyrim test clutter https://gyazo.com/2879f23bd65214abc6755b6819300f88 Im on the next part (part 2 which is adding collision) if possible could you link a video to this. I'm sort of confused on how to do this.
    Thanks!
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  3. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    yeah I rushed on the unwrapping I don't normally use all the space for unwrapping my lecturer told me that its a bad habit. I opened the model on nifskope what do I do now? https://gyazo.com/b6582ea4f802dd32375958f6c3b8c2cf 
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  4. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    oh I think I exported the normal map as a world space map XD my bad I have made a tangent version. https://gyazo.com/1613b93cc363d0ab8fd1cb7dee3fc116 
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  5. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    Ok I have done what you guys said, I made the green channel invert and I also done a test render on max to see what the normal map looks like, it looks pretty decent. https://gyazo.com/a2651a32c5a7a98a4e67cabb2b658e2c (test render on max) https://gyazo.com/b0c11ed19ae0dbd8492c4f0f190a049f (normal map with specular as an alpha). so now do I save this normal map as a DXT5 and save diffuse as a DXT1??. Also what do I do after this? oh yeah also should the aplha channel be visable when I save the file as a dxt 5?
     
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  6. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    oh, I hand painted the texture on mudbox and baked the maps here aswell I just imported them into photoshop so the file can then be .DDS ill do what you said for the normal map. what should I do after this? how do I save the grey scale specular map as an alpha for the normal map?
     
     
     
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  7. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    Ok I made a simple bottle model including textures (Diffuse, normal and secular).  What should the save settings be (this is for the .DDS format)?  https://gyazo.com/bf379924b8993b7008e8ccec467b7047
    Should I leave it as it is? and I apologise  for the delayed reply. 
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  8. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    I use Photoshop
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  9. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    that's great well I'm going to do a random clutter model to being with then I can hopefully do other stuff such as shields or even Armour pieces.
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  10. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    http://pad1.whstatic.com/images/5/5c/Enchant-Items-in-Oblivion-Step-5.jpg I can  make one of these models like an alternative version but I have never heard off a .ODD format what k textures should the models (resolution)? 
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  11. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    Oh wait after tweaking with my max settings and the max plugin I can finally open Nif files hurray. I'm ready for the next step.
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  12. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    I got the extraction part correct, and I've installed the plug in but when I attempt to import a nif file it says error on 3DS max, any Idea why this is happening? and how I can resolve this issue? Although I can open objects that are unpacked as nif on niftscope and it allows me to export the model as an OBJ. Then I can open the file on to 3DS max. https://gyazo.com/4890889005ec58f7d1da373e1f68ee2d I can then export the file as a nif. Can i do this instead, this is because I'm having issues importing nif files into max, I am current using 3Ds max 2016. https://gyazo.com/1d1bfd6f7bc4ee839ec9c97169cd5d48 
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  13. shihab10 added a post in a topic [Student thread] Shihab - Escha   

    I've extracted the sword and its an BSA it, I'm trying to open it on 3DS max and it doesn't let me, is this because it needs to be nif file? Never mind I pressed something else, I've done it now. Although I'm having issues opening the nif file on 3DS max it says https://gyazo.com/b2b42ad09fdd22415098243be4ef98ae I've installed the nif plugin and watch the tutorial on youtube although I am having issues with importing the model into 3DSmax.
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  14. shihab10 added a post in a topic Student Application Thread (3D Assets.)   

    hey guys just need help on the work flow on using neftskope and BSAopt. I have experience in modelling and sculpting, I sue 3DS max and mudbox, I can also unwrap, but I just need help on extracting models in skyrim and the generic workflow like on how to get models from skyrim into 3DS max and similar things to this, someone from iliac bay directed me here.
    my portfolio: www.shihab.me.uk
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  15. shihab10 added a post in a topic Portfolio of interest   

    Thanks for the reply.  Yes,  Zac and I are  Antiquated. Although I currently  have no preferences regarding the provinces, I'll be happy to work in Iliac Bay as a Concept artist or 3D Modeler, but I prefer the 3D Modeling side of things.
    If you'd like to see more of my concept art here is  my Deviant art page: http://shihab-miah.deviantart.com/
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