Kelretu

Member
  • Content count

    94
  • Joined

  • Last visited


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About Kelretu

  • Rank
    Follower
  • Birthday 03/04/97

Profile Information

  • Gender Male
  • Location Germany

Contact Methods

  • Skype kalroahak

Recent Profile Visitors


6099 profile views

Kelretu's Activity

  1. Kelretu added a post in a topic Show us what you're working on!   

    Breton Adamantium Shield that I started quite a while back and got around to finish yesterday.

    • 11
  2. Kelretu added a gallery image in Member Gallery   

    Adamantium.PNG

    In album: High Rock Clothing and Armor

    15 images in this album
    • 0 comments
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  3. Kelretu added a post in a topic Application: 3D/2D Concept Art, Illustration, Art Generalist   

    Hey there,
    Very nice work! If you have a preferred province we can definitely see if we can get them in contact with you. If you're more open to where you wish to work, there's always the Atronach Forge, which is the cross-province team that does work for all the teams and freely moves around between them. I can send you a link to our Discord and add you to the team if you'd like.
     
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  4. Kelretu added a post in a topic Application: Concept Artist/2D Artist   

    Hey there,
    that's quite an impressive Portfolio. Since you don't have a specific province in mind, I'd suggest you to join the Atronach Forge. That's where concept art and assets are made for all the different provinces. If you are interested, I can PM you the link to our discord and add you to the team.
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  5. Kelretu added a post in a topic Application: 2D Artist/ Conceptual Artist   

    Hello Shir0ai!
    Very nice work! If you have a preferred province we can definitely see if we can get them in contact with you. If you're more open to where you wish to work, there's always the Atronach Forge, which is the cross-province team that does work for all the teams and freely moves around between them.
    • 1
  6. Kelretu added a post in a topic Struggling with Textures for an Imperial Sword   

    Do you have a specular map in the alpha channel of your normal map? It looks a bit like it is missing.
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  7. Kelretu added a post in a topic Native Roscrean Clothing   

    Texturing for the female version nearly done. (Rendered in Substance Painter)

    • 11
  8. Kelretu added a gallery image in Member Gallery   

    roscrea_clothing.jpg

    In album: Stuff by Kelretu

    7 images in this album
    • 0 comments
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  9. Kelretu added a topic in Tutorials   

    Arcane University Discord Server
    We've set up a Discord Server for easy communication between Teachers and Students:
    https://discord.gg/4bT5c36
    You don't need to be a teacher nor a student to join the AU Discord, everyone who is eager to learn or help is welcome, but please keep discussions not related to the topics of the AU in the BS Community Discord. The other rules from the BS Community Discord apply in the AU one as well.
    I will make sure that all relevant information from there will appear on the forums as well.
    • 0 replies
    • 272 views
  10. Kelretu added a post in a topic Need Help Setting Up Blender to Accept .nif   

    I'd advice you to use the actual releases for the blender plugin, they work for 2.78:
    https://github.com/niftools/blender_nif_plugin/releases
    Simply drop the folder in the addons folder, so that the filepath should look something like this(if you are using the Steam version):
    C:\Program Files (x86)\Steam\SteamApps\common\Blender\2.78\scripts\addons\io_scene_nif
    For the export I suggest to have a look at LordHayden's Blender Tutorial:

     
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  11. Kelretu added a post in a topic Native Roscrean Clothing   

    Okay, so i finished the male part of the clothing with the rig working, versions for both body weights done and a gameobject. The color variants can be combined to allow for more variety. Custom boots will be made when i finish the female counterpart. ( Note that the heavy version is not shown on the screen below)

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  12. Kelretu added a gallery image in Member Gallery   

    male_clothes.png

    In album: Stuff by Kelretu

    7 images in this album
    • 0 comments
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  13. Kelretu added a post in a topic Housing & Human Structures Concept Ideas   

    The earth underground base is valid in some cases, it makes the stones look better integrated into the terrain, but you also limit yourself by only being able to place it on flat surfaces and on terrain with one texture.
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  14. Kelretu added a post in a topic Show us what you're working on!   

    I made the Yoku Iron Shield as a weekend challenge (Concept art by Waffles) :


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  15. Kelretu added a gallery image in Member Gallery   

    shield_20170226_02-53-27.jpg

    In album: Hammerfell Clothing and Armor

    2 images in this album
    • 0 comments
    • 0