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anbeegod

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About anbeegod

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  1. Hello, I am the director of The Fate of Tamriel. May I use the Imperial City's building assets in our mod? Every creator of the assets will be credited for their wonderful work. For how we plan to use the assets if we are granted permission, the mod's final battle (The Final Tournament of Nirn the Arena) will take place in the Imperial City, and there are a few flashbacks of the Emperor that take place in the Imperial City, about his past life. I would also like to use the exterior and interior White-Gold Tower's assets for the Adamantine Tower in a prelude mod, since the Adamantine Tower is theoretically identical to the White-Gold Tower. In the prelude mod, the Adamantine Tower will be invaded by a force that seeks to destroy the Towers. Please let me know if you need more information or other agreements. I appreciate the effort and time you are putting into broadening the game's horizon.
  2. Thanks for the opinion. It does make sense to me and let me see the other side of things. You aren't going to be any newer than me anyways. lol
  3. I'll think about it. About the "starting too huge" thing, in fact, this project started only as a simple vanilla follower rewriting mod (gives depth and unique dialogues to the dumb, lame vanilla followers). However, perhaps this is a special ability of mine, new ideas kept blooming out in my mind that would make my stories more interesting; eventually, these ideas made the project too large to be a mere follower rewriting mod, so I decided to make a whole new story mod instead. In short, doing small projects is difficult for me, because my ability of "idea generation" would eventually makes small projects large.
  4. Thanks for reminding me to improve the post. To me, it's quite massive already. You know, most quest mods have only several hundreds lines and a handful of quests, but I'm writing >5000 lines and make 11 quests. It's bigger than average, if not massive. I'm not asking people to work on everything of the mod in CK. In fact, I'm doing all the scripts, stories and lines, plus all CK work except place making, also connecting the people who would be involved in the mod. No one is going to make a mod and let me take the credit, we all share the credit, just that we do different parts and contribute for separate stuff. As for the sponsor bit, I think the name of "sponsor" sounds heavier and stronger than a "co-worker"; and as a matter of fact, a sponsor means someone who supports with action and contribution. If a person is going to help me make the dungeons, they would exponentially improve the mod's quality. What better name than sponsor would express my gratitude to a level designer?
  5. Plot: The civil war of Skyrim was over, with the assassination of Emperor Titus Mede II as its ultimate result. The emperor's heir, Prince Julius Mede, had ascended the throne as the new emperor of this dusking nation, who would soon increase the empire's tension with the An-Xileel that governs the Black Marsh, and cause further conflicts with the Aldmeri Dominion down south; while High Rock's nobility had plunged the province into starvation and chaos, and Skyrim had yet to recover from the war that plagued the realm, Cyrodiil was left alone. As the politicians and nobles worry and plan for their own safety in the wars to come, the new emperor focused only on the search for an Elder Scroll, lost to the ages, buried in a ruin that had never been marked on maps and in history. The reason behind his search was unknown, but if one thing was certain, it would be that this Elder Scroll bears knowledge that can change the understanding of the people towards this very world. Julius Mede's search shall led the hero of Skyrim to the summit of the White-Gold Tower. There, the two shall confront each other; there, the hero of Skyrim shall unveil their true and final destiny; there, the fate of the world shall be decided; and there, the gods shall have their final tournament in this arena. In this story, the hero of Skyrim will learn of their true identity as Shezzarine, the mortal incarnation of Lorkhan, and bear the burdens that this title would bring them. The player will travel with Onmund, an aspiring and intelligent mage, in their journey for the Elder Scroll that Emperor Julius Mede desperately wanted; as the Elder Scroll would be the key to all answers regarding Shezzarine's fate. Other details: The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire. I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom. This mod rewrites Onmund, effectively making him a follower with 3000 lines and a unique personality. Onmund will be one of the five key characters in the story, with the other four being Emperor Julius Mede I, the son of the late emperor Titus Mede II; The High Archon, leader and founder of the third Aldmeri Dominion; Ingvi, the sister of Onmund; and the player themselves. The story takes place after the end of the Skyrim Civil War, the Dark Brotherhood and the College of Winterhold questline, which makes this mod a post-ending quest mod, i.e. the true ending. Logically, I'd list the completion of the main quests (Alduin questline) as one of the requirements to begin the story, but I understand a great deal of people are using alternate start mods, which effectively remove them from the title of Dragonborn. I would make this mod compatible with the idea. Features: More than 5000 lines in total, with about 3000 being Onmund's. 11 Quests of a single questline. New locations. (the biggest and probably one of the only 2 problems I have for now) Multiple options in the adventures. Fully-voiced. Progress: Writing and CK implementation 60% done. Place making/level designing 10% done. (It's very difficult for me, and I've already tried my best to do it) Asking for: 1. Voice actors and actresses 2. Level designers with CK experience 3. Scripting 4. Modelers 5. Textures What you can gain by lending your hands in this mod: 1. Experience 2. My eternal gratitude and friendship I am a writer, and I daresay I can do well in what I do; but using Creation Kit to make places has been a real struggle for me. I am only forcing myself to do it so that this mod can be born, because I really want to share my stories with everyone. I don't want my inability of using CK to make places to hinder this mod's progress so much, but there's only so much one can do with his patience and ability. I can use CK to make a lot of things, but places and maps are a nightmare to me. I have experience in using Warcraft 3 WE to make massive maps, and I enjoyed it like nothing else. The system of place making of Creation Kit, however, was not something that I could use with joy and patience. It was not something for my style, and I doubt forcing myself to face this nightmare can bring out a very good result. The story's quality is slightly affected by my inability of place making in CK, but I will continue to force myself to do it if no one else offers assistance. What is started must be finished, and what must be done must be done. This is what I believe. Here are some examples of what I've done. I can do extremely simple dungeons, but that is not enough to make decency.
  6. Plot: The civil war of Skyrim was over, with the assassination of Emperor Titus Mede II as its ultimate result. The emperor's heir, Prince Julius Mede, had ascended the throne as the new emperor of this dusking nation, who would soon increase the empire's tension with the An-Xileel that governs the Black Marsh, and cause further conflicts with the Aldmeri Dominion down south; while High Rock's nobility had plunged the province into starvation and chaos, and Skyrim had yet to recover from the war that plagued the realm, Cyrodiil was left alone. As the politicians and nobles worry and plan for their own safety in the wars to come, the new emperor focused only on the search for an Elder Scroll, lost to the ages, buried in a ruin that had never been marked on maps and in history. The reason behind his search was unknown, but if one thing was certain, it would be that this Elder Scroll bears knowledge that can change the understanding of the people towards this very world. Julius Mede's search shall led the hero of Skyrim to the summit of the White-Gold Tower. There, the two shall confront each other; there, the hero of Skyrim shall unveil their true and final destiny; there, the fate of the world shall be decided; and there, the gods shall have their final tournament in this arena. In this story, the hero of Skyrim will learn of their true identity as Shezzarine, the mortal incarnation of Lorkhan, and bear the burdens that this title would bring them. The player will travel with Onmund, an aspiring and intelligent mage, in their journey for the Elder Scroll that Emperor Julius Mede desperately wanted; as the Elder Scroll would be the key to all answers regarding Shezzarine's fate. Other details: The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire. I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom. This mod rewrites Onmund, effectively making him a follower with 3000 lines and a unique personality. Onmund will be one of the five key characters in the story, with the other four being Emperor Julius Mede I, the son of the late emperor Titus Mede II; The High Archon, leader and founder of the third Aldmeri Dominion; Ingvi, the sister of Onmund; and the player themselves. The story takes place after the end of the Skyrim Civil War, the Dark Brotherhood and the College of Winterhold questline, which makes this mod a post-ending quest mod, i.e. the true ending. Logically, I'd list the completion of the main quests (Alduin questline) as one of the requirements to begin the story, but I understand a great deal of people are using alternate start mods, which effectively remove them from the title of Dragonborn. I would make this mod compatible with the idea. Features: More than 5000 lines in total, with about 3000 being Onmund's. 11 Quests of a single questline. New locations. (the biggest and probably one of the only 2 problems I have for now) Multiple options in the adventures. Fully-voiced. Progress: Writing and CK implementation 60% done. Place making/level designing 10% done. (It's very difficult for me, and I've already tried my best to do it) Asking for: 1. Voice actors and actresses 2. Level designers with CK experience 3. Scripting 4. Modelers 5. Textures What you can gain by lending your hands in this mod: 1. Experience 2. My eternal gratitude and friendship Characters with sample lines; thickened = completed characters, all of their lines are finished: Female roles: Ayranaceth: An ancient snow elf queen, the incarnation of a god. The ultimate evil that caused everything in this mod to happen. 1. Ye angu cantye, kynd, sye av Magnus - angua Nirntarn! (And I name you, my creation, the Eye of Magnus - my channel to this very world itself!) 2. Shanta, kynd, asvanen anguadabala. (Approach me, my son, bathe in my almightiness.) 3. Shezzarine! Kynd... Ceyede joran. (Shezzarine! My son... Such betrayal. (dying whisper)) Villager: Uneducated yokel. Typical medieval peasant. 1. Hey, look at that one. Freak! 2. We don't not welcome you here. Teraya 1. I just want you to see how hideously that cat died. His wrath shattered him into ashes. 2. Soon, He will return, and unmake the mortal bindings forced upon us. We elves will become gods and goddesses again! 3. "Aldmeri Dominion", a foolish name suggested by an ignorant woman - the woman that has failed her destiny thrice! Noble: Hypocrites. Typical nobles. 1. The emperor has told us of your arrival. The hero of the legion, here to be granted lands and titles by his majesty himself! 2. Why didn't you sweep the floor as I ordered you to? I should have you executed for treason! 3. He is going to destroy the tower! Run! Run for our lives! Cultist: Aspiring follower of Hermaeus Mora's knowledge. 1. Greetings, pursuer of knowledge. Are you here for the knowledge of Great Hermaeus Mora? 2. Our library contains knowledge that can rival the one in Alinor, yet it is only nothing when compared to Apocrypha. 3. How... how is this even possible? Snow elf soldier: Violent soldiers. 1. Nagaiale! (Slaughter!) 2. A sunna as Ayranaceth! (I am blessed by Ayranaceth!) 3. Gandra av Ayranaceth! (Ayranaceth sends her regard!) Dwemer ghost Slaughtered by Carlanthur eras ago. Their cursed and restless souls still haunt their ruin, until the player come and break their eternal curse. Their voices require post-processing. 1. So we remained. So we struggled. And so we waited... 2. Please! You can't... step through this gate. 3. At long last... Freed... from eternity itself... Dwemer child ghost Butchered by Carlanthur eras ago. Innocent children. 1. Hi, mister. Can you help me find my buddy? Male roles: Villager: Uneducated yokel. Typical medieval peasant. 1. Hey, look at that one. Freak! 2. We don't not welcome you here. Glaathom: A fanatic. Leader of a cult that worships Hermaeus Mora. Creepy and sneaky. 1. Welcome to the sanctuary of Hermaeus Mora's followers. Are you here for the pursuit of the knowledge in Apocrypha? 2. Release this spirit?! Have you lost your mind? I will not allow such a... blasphemy to escape from my lord's justice! 3. You... You are the emissary of His magnificence! I am truly humble before you. Cultist: Aspiring follower of Hermaeus Mora's knowledge. 1. Greetings, pursuer of knowledge. Are you here for the knowledge of Great Hermaeus Mora? 2. Our library contains knowledge that can rival the one in Alinor, yet it is only nothing when compared to Apocrypha. 3. How... how is this even possible? Noble: Hypocrites. Typical nobles. 1. The emperor has told us of your arrival. The hero of the legion, here to be granted lands and titles by his majesty himself! 2. Why didn't you sweep the floor as I ordered you to? I should have you executed for treason! 3. He is going to destroy the tower! Run! Run for our lives! Snow Elf Ghost: Ancient snow elf ghost, requires voice post-processing. 1. The king has gone. May he find peace in Aetherius by Auri-El's side. 2. Everything will be fine. Long may she reign. 3. Fear? Oh, my friend, She does not fear them. Why do you think She sent the prince to that underground city? Tharebes: An ancient snow elf general. A ghost, requires voice post-processing. 1. It was not my place to doubt her majesty's orders, but... 2. That was not the point! We are fighting our cousins and threatening to destroy all of their Towers, for what? 3. I am a general, not a butcher. I am going now, and none of you can hope to stop me. Traman: A mage. 1. He will come. He will come and bring our mortal bindings down! 2. What? My power... What have you wretched maggots done to this house! 3. The woman you called the High Archon - my order mistook her as "the one", that's all I know, I swear! Snow elf soldier: Violent soldiers. 1. Nagaiale! (Slaughter!) 2. A sunna as Ayranaceth! (I am blessed by Ayranaceth!) 3. Gandra av Ayranaceth! (Ayranaceth sends her regard!) Dwemer ghost: Slaughtered by Carlanthur eras ago. Their cursed and restless souls still haunt their ruin, until the player come and break their eternal curse. Their voices require post-processing. 1. So we remained. So we struggled. And so we waited... 2. At long last... Freed... from eternity itself... Dwemer child ghost: Butchered by Carlanthur eras ago. Innocent children. 1. Great! Let's go! She's waiting in the plaza, I know it! My tumblr (primary place used for updates on this mod): http://anbeegod.tumblr.com/ Casting Call (I recommend submiting auditions on Casting Call, it makes things tidier): https://www.castingcall.club/projects/shezzarine-the-fate-of-tamriel-a-quest-mod-with-5000-lines-and-11-quests
  7. Plot: The civil war of Skyrim was over, with the assassination of Emperor Titus Mede II as its ultimate result. The emperor's heir, Prince Julius Mede, had ascended the throne as the new emperor of this dusking nation, who would soon increase the empire's tension with the An-Xileel that governs the Black Marsh, and cause further conflicts with the Aldmeri Dominion down south; while High Rock's nobility had plunged the province into starvation and chaos, and Skyrim had yet to recover from the war that plagued the realm, Cyrodiil was left alone. As the politicians and nobles worry and plan for their own safety in the wars to come, the new emperor focused only on the search for an Elder Scroll, lost to the ages, buried in a ruin that had never been marked on maps and in history. The reason behind his search was unknown, but if one thing was certain, it would be that this Elder Scroll bears knowledge that can change the understanding of the people towards this very world. Julius Mede's search shall led the hero of Skyrim to the summit of the White-Gold Tower. There, the two shall confront each other; there, the hero of Skyrim shall unveil their true and final destiny; there, the fate of the world shall be decided; and there, the gods shall have their final tournament in this arena. In this story, the hero of Skyrim will learn of their true identity as Shezzarine, the mortal incarnation of Lorkhan, and bear the burdens that this title would bring them. The player will travel with Onmund, an aspiring and intelligent mage, in their journey for the Elder Scroll that Emperor Julius Mede desperately wanted; as the Elder Scroll would be the key to all answers regarding Shezzarine's fate. Other details: The theme of this story is generally dark, grim, and mysterious, and there would be a great deal of freedom provided to the player regarding dialogues and choices in quests. In this mod, you can roleplay to your liking, and interact with the characters however you desire. I have written a certain extent of philosophy and ideology in the story, however, players who find that boring can definitely ignore them, while the players who are interested can discuss and even debate that with the characters, and that's one of the keypoints of my mod - freedom. This mod rewrites Onmund, effectively making him a follower with 3000 lines and a unique personality. Onmund will be one of the five key characters in the story, with the other four being Emperor Julius Mede I, the son of the late emperor Titus Mede II; The High Archon, leader and founder of the third Aldmeri Dominion; Ingvi, the sister of Onmund; and the player themselves. The story takes place after the end of the Skyrim Civil War, the Dark Brotherhood and the College of Winterhold questline, which makes this mod a post-ending quest mod, i.e. the true ending. Logically, I'd list the completion of the main quests (Alduin questline) as one of the requirements to begin the story, but I understand a great deal of people are using alternate start mods, which effectively remove them from the title of Dragonborn. I would make this mod compatible with the idea. Features: More than 5000 lines in total, with about 3000 being Onmund's. 11 Quests of a single questline. New locations. (the biggest and probably one of the only 2 problems I have for now) Multiple options in the adventures. Fully-voiced. Progress: Writing and CK implementation 60% done. Place making/level designing 10% done. (It's very difficult for me, and I've already tried my best to do it) Asking for: 1. Voice actors and actresses 2. Level designers with CK experience 3. Scripting 4. Modelers 5. Textures What you can gain by lending your hands in this mod: 1. Experience 2. My eternal gratitude and friendship Models and textures required: 1. Emperor's Armor Titus Mede II is dead, and his son has inherited the Ruby Throne. The new emperor is an antagonist and there will be a boss battle. 2. White-Gold Tower wall texture WGT will be a location in the mod. It has appeared in TES4, but directly using TES4's assets might cause unnecessary legal disputes. 3. Final boss The final boss of the mod is a god. I will tell you the details if you would offer to make his model/texture. 4. Queen's Robe An ancient elven queen is the person behind everything. She will appear in some flashbacks. I will tell you the details of her character if you would offer to help on it. 5. Robe and mask of the High Archon The High Archon is the leader of the Aldmeri Dominion. She is a mysterious figure. I will tell you the details of the design if you would offer to help on it. 6. Final boss battleground The final battle takes place in the space, where you and the boss will stand on an invisible platform, with stars and black holes surrounding you; when you look down, you will see the planet of Nirn.
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