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Tasheni

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About Tasheni

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    Germany
  1. I'm still ill but with enough power to play around with graphics stuff. The wish was there from the beginning, to make the clothes and armor of Tasheni Followers unique. I can't do individual models, I have simply no time to learn that, so I focus on retexturing things - this is not that easy as I thought. Pretty worse are fur structures that must run into the right direction to look good and until now I have no idea what's the best practise to make own seamless patterns from picturedetails. I tried that a lot with unsatisfying results - perhaps I should look after good tutorials and take my time to get a glimpse of what I'm doing The armor of Chiomara is nearly finished and looks pretty nice in game. I never liked that she is running over Skyrim half naked, it looks crazy. Now she has a Lizard Skin Armor, perfectly fitting for a witch.
  2. Tasheni Followers - Armor

    I want to make armor and clothes of Tasheni Followers unique. Results were shown here.
  3. Now I know about how to let unique followers play music or sing with a simple scene. No need to fumble around with bardscript or faction or bardquest. And it is possible to use stereo soundfiles. Normally, if you use a stereofile for dialogue and you try to sync the lipfiles, ck is crashing. So is game crashing. But for music you don't need a lipfile. To use a stereosoundfile in dialogue you need to make a new Sound Output Model (SOM). Choose two input channels. That's it. Overwrite the Audio Output in the dialogue with your SOM, it appears in the list. Soundfile must be in xwm format. Lipsync will not prove xwm. No crashes in ck and no crashes in game Here is the result: I know, I must improve my guitar play. Have not played since ten years. But my followers are no bards and must not be perfect Music is written by me. I have a gift for the Atmora team, but it's not ready yet. I can't sing at the moment because I catched a cold. This feature will be included in the next update in March.
  4. My voice for you

    Hi, Tasheni here, I would like to provide you with my voice. Some short soundsamples are here: http://inkacom.de/Tasheni/Soundfiles/index.html I'm available on the long run because I've plenty to do with my own mod. Please PM me, if you want to have me on board.
  5. With version 0-3-0 the mod reaches a solid state. The functionality of the followers now works very good, they have some nice feautures and are pretty much lively. They are now personalities that I can build up upon. And the way the horses are handled satisfies me, though I have ideas to further improve that. There are also some ideas for the followers that I want to implement to advance their abilities to do stuff that is useful for the player or at least make them more independent. As I was working very hard the last weeks to achieve this I now need a downtime. A time of thinking about new stuff and collect ideas (again ideas? There are so many ). And perhaps I will find a little bit time to play instead of modding. That's the modder's curse. You always find something you want to change or try out or improve and then playing becomes to modding ... Despite all the fun I've run already into an odd issue with ck again and that makes me pretty angry. I can't add dialogue to existing branches. In ck all is there, dialogue is linked to topic, voice is recorded and at the right place, seq is made. All looks fine. Checked it with TEVEdit also. But the dialogue is not showing up in the menu of the npc in game. I made a new branch and moved all into this and dialogue is working like a charm. But at the wrong place. What, the hell is that? I tried everything, deleted all and made it completely new, but no luck. The weird thing is that this happens only to one! of my followers. They have all the same basic menus, so where is the problem? Can't understand ck and for now I leave it with that.
  6. Just send over what you want me to do. I am currently voice acting for the mod Shezzarine - The Fate Of Tamriel and I was just accepted as a dialogue writer for common npcs in the mod Shumer And The Fall Of Allagard. And ... ähm ... I don't like Discord. And skype.But if there's no other way... Some would imply that I'm too old
  7. These are just thoughts I have about the character Dragonborn and the people he meets while fulfilling his fate. Perhaps it is worth to think about it. The Dragonborn is stumbling into his story as a prisoner who could escape because of a dragon. He runs through the world fulfilling tasks until he is recognized as the Dragonborn. All he does to reach the next level and finally becomes the hero is way too easy to achieve in my eyes. He is too easily accepted. He should have many more trouble and efforts before reaching the next level that is necessary to do the next step. He should prove his worth to be the hero. And he should learn a lot to reach the skills that are needed to fight against a legend, an overpowering enemy. Not only fighting skills but knowledge. Tactics. Technics. He should fail often but always getting the possibility to come back into the ring and try again. Some failings should be very painful. And have consequences. He arrives with nothing in Skyrim. Nobody knows him. In most cases he isn't even a Nord. The Nords in Skyrim are proud, they have a very rich past with many heros they adore. They have suffered in the past. They have fought in the Great War. They have an ongoing civil war. Most inhabitants have a hard daily schedule to secure their income and provide their families with food, clothing and daily needings. They will of course distrust a so called Dragonborn. Like "What? You are shouting? I don't believe you. I think this is a strange hokus pokus and has nothing in common with our shouts!" How much are the simple people educated? What do they know about their own history? A lot of fairytales, fables and legends, mostly striped off of reality. What do they teach their children? Most people are superstitious. What do they know about other provinces and the Empire? The Dragonborn should face a lot of different feelings that people have about him: mistrust, curiosity, mockery, veneration, indifference, hate, envy, love - for example. He should be openly confronted with that. He should face people that refuse to help him when he needs help urgently. He should find friends when he's not expecting it. The Dragonborn looses and wins, makes enemies and friends. He realizes that even his followers quarrel with another. Perhaps about who is nearest to the Dragonborn, who is the most reliable companion. Who is guilty. Weak. Useless. Worthless. Sometimes he should feel abused for the goals of groups that only have their own interests in mind like the blades or the mages guild. He should run into conflicts because he must make a decision that hurts - to help either the one friend and loose the other or let people down for helping other ones that urgently need his help. He should face treason. Some enemies that try to prevent him reaching his goal. He should meet with enemies that turn into friends and the other way round. Unexpected. To experience real consequences would make a playthrough pretty interesting. The story much more believable. And add a deep into the whole world. Greetings, Tasheni
  8. Hi, this is Tasheni. I love to write stuff and to perform. I'm familiar with the creation kit so far. I can implement npcs, quests, dialogues, navmesh in interior and exterior, clutter rooms and other necessary things that needs to be done in the ck. I'm no scripter but I know how to get scripts into quests. I'm also no modeler or texturer but I've retextured some little things with Photoshop. I offer my help with any talents I have. In the last years I was studying how to getting into characters for my novel I'm working on. I'm able to create 3D characters. And I can make npcs that have no dark face bug (ha ha, alright, I don't know how it is with SE as I don't have it). I'm able to write and perform music (oh no, I don't write down notes. It goes all by hearing. But for notes there will be software that transform music into it.). You can hear me singing and playing on my last video I made for Skyrim: https://www.darkcreations.org/blogs/entry/49-tashenis-tribute-to-horses-wolves-and-modders/ I wrote these little rhymes for my npc Eldrid Firerider: Reidulf Drinking Song: Reidulf runs to Riften a mighty fort to see, when he comes along that one he gets an arrow in his knee. Hey Ho ol' Reidulf, luck is black and crooked your back, just drinking makes you free. - I got a ship, but it's a wreck, when pirate's drunk, he's got the jack. And if I love him under deck, he loose' his money and kiss my neck. This is the Tasheni Follower theme song: The Giant's Song Sleeping giant, dream so true, Skyrim's heart belongs to you. Barren fields and wounded land, soldiers march last long to the end. Your mother's the earth, your father the sky, your brother at your side, the mammoth, goes by. Sleeping giant, dream so true, Skyrim's heart belongs to you. Sleeping giant, heir of time, with greatest heart, forever shine. Nords of Skyrim, radiant light, with blood and sweat and tears you fight. Your mother's the earth, your father the sky, your brother at your side, the mammoth, goes by. Sleeping giant, heir of time, with greatest heart, forever shine. You can see and hear it: https://www.darkcreations.org/blogs/entry/37-skyrim-tasheni-followers-giants-song/ You can have me if you like
  9. Hello, I'm in the mood to act for you if you like to have me. I setup a website with my soundsamples: http://inkacom.de/Tasheni/Soundfiles/index.html The Rendel Dorcas takes are older ones and not the best soundquality but this is not essential as I'm able to make good quality files. Greetings from Germany. Tasheni
  10. I made a video as a tribute to horses and wolves and mostly as a thank you for the modders that created such wonderful creatures. Music is a well known Irish Traditional performed by me: Ride on, vocals and three guitars all played by me. Enjoy:
  11. Solitude

    Hello to you, wow, what a big, big project! Very exciting what you are doing. I looked around a little bit and despite I'm not in the situation to become a member right now - I have so much stuff to do myself first - I want to make a note on something that personally would bother me ingame. I read the paper about the npcs of Solitude. You have included very modern names for them I would never expect in Skyrim like Alexander, Dennis or Celina. For me as a player this would completely push me out of the ambience. There are so much great nordic names in our own past, why not using them? Or if not, even fantasynames would fit better. Hach, I'm torn back and forth. Would be so cool to work with you. Perhaps I can provide you with my voice or writing or other stuff with the ck in future. I will think about it. I wish you all the best and all the power you need to get this to live.
  12. I did it. I duplicated the esp and deleted in TESVEdit everything that has nothing to do with the farm. I got first a ton of errors afterwards but these vanished all after cleaning again. Last night I tested the farm again with Inigo and my own followers on my weak laptop. Of course it was stuttering but I had no crashes and that makes me really happy. But I recognized that one peace of furniture on the big trunk was accidently deleted. Alright, that's not a bug but I find it important to have this. Next update... I have no experience in creating questlines and currently there are two ideas I'm working on. I don't know if I ever will be good enough for my own purposes, my tactic is to start small and advance slowly. I finished a first task. With the next update the playerhorse will not find the player after some gamedays anymore. Player has to find her and fight for her. Really a small task but works nice and is more to my liking as making the horse a simple gift. That's a start. I debugged a lot and hopefully that will do for now. And I reworked the script fragments and cleaned out all orphan scripts, meshes, textures. I also reduced texturesize and so the mod is not exploding after including the farm. Yes. A ton of work. Now I'm pretty tired and have to slow down a bit.
  13. Version 1.0.0

    12 downloads

    Lying in the foothills of the Velothi Mountains near the border to Morrowind, besides the beautiful lake at Stony Creek Cave in a region where weather is changing fast from bright sunlight to cold snow shower. You will find a peaceful place between pines and hills, but it's not so lonesome there like you might think. Imperial soldiers are patrolling and protecting this place and if you are a Stormcloak you might get some enemies just in front of your door. Inside you can look through the windows and see surrounding land, the lake, some birds and sheep. But it is not exactly the same environment like the exterior because interior cells have no heightmap. This farm was made for my mod Tasheni Followers as part of a questline that is still under development. If you don't like my followers to have with you, you can use this farm now as a player home. Don't install this mod, if you are using Tasheni Followers! With the next update to 0.2.2 it will be included there, but is inhabited by the parents of Ramgar and you need to do the attached quest to achieve it. Look here which version is now online: Tasheni Followers Screenshots are not from the final version. For more screenshots look at my Album in the Gallery: Album All containers are safe with the exception of the hanging mead barrel. This is my first housemod and I had not too much time to test it. So do install the archive with MO or Nexus Mod Manager, really! Make a clean safe before using it in case you must uninstall. If you use landscape mods, load it after them because grasses will not show up if it is first loaded. Mod is cleaned with TESVEdit. Textures are optimised with Ordenador Ordenador Please report bugs and endorse, if you like it. Feel free to post screenshots or make some videos. Requirements: Skyrim.esm All meshes and textures were made by the modder's comunity from nexus, TESAlliance and Dark Creations. Thank you very much for your fantastic rich resources you have given to us. Thank you to all that gave me permissions to use their assets. Credits go to: Kraeten: Stormcloak Cabin Resource https://www.nexusmods.com/skyrim/mods/66514/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D66514%26preview%3D&pUp=1 dailyplanet: prettyanimated potions Berkian: Fossils for Skyrim https://www.darkcreations.org/files/file/1111-fossils-for-skyrim/ InsanitySorrow: Clutter Stuffs http://tesalliance.org/forums/index.php?/files/file/1319-insanitys-clutter-stuffs/& Folded Blankets http://tesalliance.org/forums/index.php?/files/file/1452-insanitys-folded-blankets/& Morrowind Potions http://tesalliance.org/forums/index.php?/files/file/1400-insanitys-morrowind-potions/& Bale sand Furrows http://tesalliance.org/forums/index.php?/files/file/1403-insanitys-bales-furrows/& Curtains http://tesalliance.org/forums/index.php?/files/file/1437-insanitys-curtains/& LogHut Resource http://tesalliance.org/forums/index.php?/files/file/1477-insanitys-log-hut-resource/& Washing Stuffs http://tesalliance.org/forums/index.php?/files/file/1325-insanitys-washing-stuffs/& Wall Charts http://tesalliance.org/forums/index.php?/files/file/1473-insanitys-wall-charts/& Window Boxes http://tesalliance.org/forums/index.php?/files/file/1497-insanitys-window-boxes/& Tamira: New Plants http://tesalliance.org/forums/index.php?/files/file/1305-new-plants/& New Flowers https://www.nexusmods.com/skyrim/mods/65335/? Static dishes and food https://www.nexusmods.com/skyrim/mods/63446/? Assorted Resources https://www.nexusmods.com/skyrim/mods/57394/? Tamira,Stroti and Mr Siika: StrotisRustic Furniture Resource http://tesalliance.org/forums/index.php?/files/file/1339-strotis-rustic-furniture-resource/& Strotis Spinningwheels http://tesalliance.org/forums/index.php?/files/file/1359-strotis-spinningwheel-resource/& Strotis Old Cabin Resource http://tesalliance.org/forums/index.php?/files/file/1333-strotis-old-cabin-resource/ Strotis resource pack 2 https://www.nexusmods.com/skyrim/mods/64590/? Strotis Treehouse https://www.nexusmods.com/skyrim/mods/62787/? Mr Siika Tamira Ravens and Vultures https://www.nexusmods.com/skyrim/mods/59602/? Mr Siika Seagulls https://www.nexusmods.com/skyrim/mods/59578/? Strotis kitchen tools https://www.nexusmods.com/skyrim/mods/42690/? Strotis Old Mill resource https://www.nexusmods.com/skyrim/mods/37176/? Lilith: WeaponPlaque Resource http://tesalliance.org/forums/index.php?/files/file/1229-liliths-weapon-plaques-resource/& Clutter and Furnishings http://tesalliance.org/forums/index.php?/files/file/1300-ready-clutter-and-furnishings/& tesa modder's resourcepack: https://www.nexusmods.com/skyrim/mods/16525/? Elinen: hoddminir retextured sheep https://www.nexusmods.com/skyrim/mods/85153/? Hoddminir Flowers https://www.nexusmods.com/skyrim/mods/55158/? Blary and Pheo3309,Darkfox127, AlassinSane: Harvestable IngredientJars https://www.nexusmods.com/skyrim/mods/84199/? Blary: Potion Shelf resources https://www.nexusmods.com/skyrim/mods/14136/? Kelretu: Modders Resource: https://www.nexusmods.com/skyrim/mods/82985/? Cyphe: Hanging Satchel https://www.nexusmods.com/skyrim/mods/77694/? Scarla: Toybox https://www.nexusmods.com/skyrim/mods/69705/? Ps46183: Fully Functional Furniture https://www.nexusmods.com/skyrim/mods/69239/? Garnet: Orient Set https://www.nexusmods.com/skyrim/mods/62396/? Elianora: Extra Resources https://www.nexusmods.com/skyrim/mods/53192/? Permissions: You are not allowed to use this farm in payed mods. You can use this farm as you like, but you must credit me and of course all that are on the list above. Some items are not a modder's resource and you need to ask the original author for permission. If you like to port it over to SSE I appreciate it a lot, I don't have it and can't do it myself. Enjoy!
  14. Is there a way to scale grass?

    Hi Elinen, nice to meet you and - I'm more than impressed about what you're doing. You make Skyrim beautiful. Yes, this may work, I bear that in mind but I won't give up the other things. I think I need to reinstall all the software and go to school . It works for other people so the fault is on my side. It will have to wait for now. I've finished the farm and reworked the landscape again and it looks now much more naturally then in the pictures I've posted. I used a flowery grountexture from you and created a basic landtexture for the cells and added taller flowers more carefully and it looks really great. My sorrow now is about the fps with all that dense grass - my graphics adapter is weak and I experience some stuttering that could be worse if I take all my followers with me. Thanks for helping. Greetings from Tasheni
  15. I worked the whole weekend days and nights on this farm and I'm pretty surprised how much stuff one can drown into such a little home. And what I'm nearly speechless about, after grabbing every modder's resource I could, is the incredibly power and creation skill of the modders I used the stuff from. Such amazing and wonderful items and assets - thank you so much for all your stuff you've created. And thank you that you give permission to use this all. The credits list will be very, very long. But I think I've done some nice things with it, too. Sorry, no new screenshots today,I have no time for it. But isn't it beautiful if you can look outside the window and see the ravens circling over the valley and a seagull near the lake and your sheeps grazing in the meadow? It feels much like holiday in the mountains for me The farm is finished now. (Alright, there's a lot of stuff I could include, too, but than it will never end, I know me. I made a point and that's healthy, right?) I'm arguing with myself if I should release it as an extra mod because I think there will be people who like it but don't want to play my followers mod. But otherwise it will be an important place for the questline of Ramgar and afterwards could be achieved as player home. In fact I'm afraid about the massive action it needs to separate the house from the followers mod. I would like to work on this stuff this night again but real life is preventing me to do so and who knows - it's okay because it could happen that the mod will eat me up. Another news: I'm currently working on a new Skyrim song, named Mist Over Glenumbra Moors. I hope that I will find the time to learn to play my Bouzouki. I could program all that stuff on my computer, but selfplaying is so much more exciting. I wish the days would have 32 hours... Goodnight for now and happy modding.
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