thank you guys. ive lot of free time, im retired at young age (38) cus to severe back and neck injuries. i was a profissional fighter for more then 11 years, but im retired since 2008 cus if i contract another injury on myback i will go into a whellchair. So, i can not return to the squared circle. I'm fine, i can walk, go to gym, but i fell back pain almost all days, so, i need to give rest to my body, then, i occupy myself with modding thats my actual big passion
thank you very much glenny, and be very welcome to this community
guys, i have already released the harvester on my nexus profile. at the end after create 3 possibles variants for the arms (2 open over the head static and 2 animateds), (2 static crossed and 2 animated) and (4 animated), ive choose for the first option, because they look actually good, and to animate the 4 i need to put the 2 pairs sooooo close and does not look good at all, you almost can't see that he has 4 arms that way. of course the model its full at the disposal of all members of Beyond Skyrim to be used, modified and/or improved, so, please feel free to do what you want with it. there is a video of me making testes with the creature: https://www.youtube.com/watch?v=KLM9wXsIF6o i believe that size affects the behavior on this skeleton (HAGRAVEN), not at the point of Frost Atronach that stops to atack if changed in size, and much less the case of Dragons, that loose totally the usability if changed in size, but indeed with modifications on size the hagraven animations attacks less often, so to solve that i duplicate the speed of that attacks and movements in general. i believe its pretty decent right now.
textures will be changed, and im in doubt between animate 4 arms or only 2. two put animation in 4, the 2 pairs need to be very close one of eachother, and in my opinion that does not look very good, i dont know, maybe will be good to create 3 versions, one with 4 animated armas, one with 2 animated and 2 crossed, and that one of the pics