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Found 5 results

  1. Exteriors, Interiors.

    imgur album Hello, I’m DragonConspiracy I have been using the creation kit since December 2015 and would like to join the Beyond Skyrim Team and create exteriors and interiors for any region. Thanks for reading. https://imgur.com/a/q9cc5
  2. Level Designer Applications Thread

    Level Designer Applications Thread This thread is for new CK modders to make applications to join the mod, prior to picking up claims! We're happy for anyone to come and help, but we need to make sure you have the basics down before you pick up a claim. Please post your relevant prior experience, some screenshots of your work, and any relevant .esp files you have/personal mods you have previously released or made —our Level Design department heads will check over your content, and we'll look at how we can best integrate you into our team structure —if you've only had a small amount of experience, we're happy to provide coaching and provide smaller claims to cut your teeth on (or help you work on practice content before taking a proper claim). Once you've been accepted, the level design department will set you up with all the access you need to start working on claims. Additionally, please introduce yourselves! We're a friendly team and we love to meet new modders!
  3. Hello Rob, If you could give me some screenshots of your current work (if it is further along than what you PM'ed me) we can get started. For the images I am seeing: I am seeing a lot of meshes that are being used in a repetitive manner: replacing these or changing the way they are placed will need to be done. You can replace with the CTRL-F hotkey. Also, remember that floors can use rugs and that you should consider what people need in a living place (cooking, sleeping, lounging, decor.) when you design an interior or dungeon. You have a great start on this already, but a bit of refinement would go a long way. If you want a bit of an idea of what we are looking for in dungeons please read this: http://www.darkcreations.org/forums/topic/3503-dungeonlevel-design-what-is-your-memorable-moment/?page=1 As well, I would like to know what you wish to learn: it seems to me you are touching on a little bit of everything. Not much for a beginning post I know, but I need to know where you are at in the process before I can start teaching you
  4. Dungeonlist (EN & DE)

    Moved to Google Docs -- Dungeon List
  5. I hereby take the liberty to start an own thread for a more detailed discussion of the subcategory of developing caves and mines so I don't "cave in" and clutter all the other threads with questions about caves... In Morcroft's Priorities and Planning thread there's outlined a creation of approximately a dozen each of dry caves, wet caves and mines for the Elsweyr project. I assume the team leads are ok with using vanilla Skyrim tilesets for the cave and mine interiors - in particular I'm thinking of the Green Cave Kit and the Mine Kit, although it would help to get that confirmed. From what I can see the Green Cave Kit does have a more stony, grey character to it, while the cave kit pieces of the Mine Kit does have a more dry, brown and sandy character. Consequently I'd suggest we use the Green Cave Kit for interiors located in mountainous, rocky and rainy areas, and the Mine Cave Kit for locations in more arid, dry areas. I'm not an Elsweyr geography expert, but I imagine the region is all-in-all more dry and arid than mountaineous and wet, which might make it necessary to create more mine kit caves than green kit caves, yet that's mostly my first thoughts after checking out the kit pieces a bit closer in the CK. What do you think?
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